ppsspp/Common/GPU
Henrik Rydgård dd0409d68c OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
..
D3D9 Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
D3D11 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
OpenGL OpenGL ES: Crash as early as possible if things are bad 2022-11-08 10:43:38 +01:00
Vulkan Log source code for failed pipeline creations 2022-11-08 00:21:08 +01:00
DataFormat.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Shader.cpp glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Shader.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
ShaderTranslation.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderWriter.h Pass shadergen tests 2022-10-27 11:05:59 +02:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
thin3d.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
thin3d.h Vulkan: Use the very same view as input attachment and color attachment, not just the same image 2022-11-07 09:14:55 +01:00