mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-04 03:32:29 +00:00
c5791764d8
Buildfixes, crashfixes One more Android buildfix Buildfix Qt
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <deque>
|
|
|
|
#include "Common/UI/View.h"
|
|
#include "Common/UI/ViewGroup.h"
|
|
#include "GPU/Common/PostShader.h"
|
|
|
|
#include "MiscScreens.h"
|
|
|
|
class DisplayLayoutScreen : public UIDialogScreenWithGameBackground {
|
|
public:
|
|
DisplayLayoutScreen(const Path &filename);
|
|
void CreateViews() override;
|
|
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
|
void onFinish(DialogResult reason) override;
|
|
|
|
void resized() override {
|
|
RecreateViews();
|
|
}
|
|
|
|
bool wantBrightBackground() const override { return true; }
|
|
|
|
const char *tag() const override { return "DisplayLayout"; }
|
|
|
|
protected:
|
|
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
|
|
|
|
void sendMessage(UIMessage message, const char *value) override;
|
|
void DrawBackground(UIContext &dc) override;
|
|
|
|
private:
|
|
UI::ChoiceStrip *mode_ = nullptr;
|
|
UI::Choice *postProcChoice_ = nullptr;
|
|
std::string shaderNames_[256];
|
|
std::deque<bool> settingsVisible_; // vector<bool> is an insane bitpacked specialization!
|
|
};
|
|
|
|
class PostProcScreen : public UI::ListPopupScreen {
|
|
public:
|
|
PostProcScreen(std::string_view title, int id, bool showStereoShaders)
|
|
: ListPopupScreen(title), id_(id), showStereoShaders_(showStereoShaders) { }
|
|
|
|
void CreateViews() override;
|
|
|
|
const char *tag() const override { return "PostProc"; }
|
|
|
|
private:
|
|
void OnCompleted(DialogResult result) override;
|
|
bool ShowButtons() const override { return true; }
|
|
std::vector<ShaderInfo> shaders_;
|
|
int id_;
|
|
bool showStereoShaders_;
|
|
std::vector<int> indexTranslation_;
|
|
};
|