mirror of
https://github.com/hrydgard/ppsspp.git
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162 lines
4.8 KiB
C++
162 lines
4.8 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <string>
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#include "Common/File/Path.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
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#include "UI/GameInfoCache.h"
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enum class SavedataSortOption {
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FILENAME,
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SIZE,
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DATE,
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};
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class SavedataBrowser : public UI::LinearLayout {
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public:
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SavedataBrowser(const Path &path, UI::LayoutParams *layoutParams = 0);
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void Update() override;
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void SetSortOption(SavedataSortOption opt);
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void SetSearchFilter(const std::string &filter);
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UI::Event OnChoice;
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private:
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static void PrepFilename(UI::View *);
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static void PrepSize(UI::View *);
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static void PrepDate(UI::View *);
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static bool ByFilename(const UI::View *, const UI::View *);
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static bool BySize(const UI::View *, const UI::View *);
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static bool ByDate(const UI::View *, const UI::View *);
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void Refresh();
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UI::EventReturn SavedataButtonClick(UI::EventParams &e);
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SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
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UI::ViewGroup *gameList_ = nullptr;
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UI::TextView *noMatchView_ = nullptr;
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UI::TextView *searchingView_ = nullptr;
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Path path_;
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std::string searchFilter_;
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bool searchPending_ = false;
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};
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class SavedataScreen : public UIDialogScreenWithGameBackground {
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public:
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// gamePath can be empty, in that case this screen will show all savedata in the save directory.
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SavedataScreen(const Path &gamePath);
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~SavedataScreen();
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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void sendMessage(UIMessage message, const char *value) override;
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const char *tag() const override { return "Savedata"; }
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protected:
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UI::EventReturn OnSavedataButtonClick(UI::EventParams &e);
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UI::EventReturn OnSortClick(UI::EventParams &e);
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UI::EventReturn OnSearch(UI::EventParams &e);
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void CreateViews() override;
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bool gridStyle_;
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SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
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SavedataBrowser *dataBrowser_;
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SavedataBrowser *stateBrowser_;
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std::string searchFilter_;
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};
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class GameIconView : public UI::InertView {
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public:
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GameIconView(const Path &gamePath, float scale, UI::LayoutParams *layoutParams = 0)
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: InertView(layoutParams), gamePath_(gamePath), scale_(scale) {}
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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void Draw(UIContext &dc) override;
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std::string DescribeText() const override { return ""; }
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private:
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Path gamePath_;
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float scale_ = 1.0f;
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int textureWidth_ = 0;
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int textureHeight_ = 0;
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};
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class SavedataButton : public UI::Clickable {
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public:
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SavedataButton(const Path &gamePath, UI::LayoutParams *layoutParams = 0)
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: UI::Clickable(layoutParams), savePath_(gamePath) {
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SetTag(gamePath.ToString());
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}
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void Draw(UIContext &dc) override;
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bool UpdateText();
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std::string DescribeText() const override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
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w = 500;
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h = 74;
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}
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const Path &GamePath() const { return savePath_; }
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uint64_t GetTotalSize() const {
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return totalSize_;
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}
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int64_t GetDateSeconds() const {
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return dateSeconds_;
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}
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void UpdateTotalSize();
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void UpdateDateSeconds();
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private:
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void UpdateText(const std::shared_ptr<GameInfo> &ginfo);
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Path savePath_;
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std::string title_;
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std::string subtitle_;
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uint64_t totalSize_ = 0;
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int64_t dateSeconds_ = 0;
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bool hasTotalSize_ = false;
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bool hasDateSeconds_ = false;
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};
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// View used for the detailed popup, and also in the import savedata comparison.
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// It doesn't do its own data loading for that reason.
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class SavedataView : public UI::LinearLayout {
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public:
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SavedataView(UIContext &dc, GameInfo *ginfo, IdentifiedFileType type, bool showIcon, UI::LayoutParams *layoutParams = nullptr);
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SavedataView(UIContext &dc, const Path &savePath, IdentifiedFileType type, std::string_view title, std::string_view savedataTitle, std::string_view savedataDetail, std::string_view fileSize, std::string_view mtime, bool showIcon, UI::LayoutParams *layoutParams = nullptr);
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void UpdateGame(GameInfo *ginfo);
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private:
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UI::TextView *savedataTitle_ = nullptr;
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UI::TextView *detail_ = nullptr;
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UI::TextView *mTime_ = nullptr;
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UI::TextView *fileSize_ = nullptr;
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};
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