ppsspp/assets/shaders/upscale_spline36.vsh
Unknown W. Brackets 9a812f7f0b Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
2021-04-10 13:41:41 -07:00

17 lines
230 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}