ppsspp/GPU/Common
2017-04-24 09:41:41 -07:00
..
DepalettizeShaderCommon.cpp Fix R/B swap in D3D11 depal 2017-04-04 11:35:30 +02:00
DepalettizeShaderCommon.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
DrawEngineCommon.cpp Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
DrawEngineCommon.h Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
FramebufferCommon.cpp GPU: Attempt recreate of FBOs if failed. 2017-04-24 09:41:41 -07:00
FramebufferCommon.h GPU: Attempt recreate of FBOs if failed. 2017-04-24 09:41:41 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
GPUStateUtils.cpp UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
GPUStateUtils.h More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
IndexGenerator.cpp IndexGenerator microoptimization 2017-01-28 12:11:56 +01:00
IndexGenerator.h IndexGenerator microoptimization 2017-01-28 12:11:56 +01:00
PostShader.cpp Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
PostShader.h Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
ShaderId.cpp Remove the "Disable alpha test" setting. It breaks too many things. 2017-04-01 11:36:35 +02:00
ShaderId.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
ShaderTranslation.cpp UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
ShaderTranslation.h Initial work on post-shader translation for D3D11 2017-02-23 12:42:24 +01:00
ShaderUniforms.cpp Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
ShaderUniforms.h Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Further D3D11 fixes 2017-02-12 16:14:14 +01:00
SoftwareTransformCommon.h Use draws for alpha/stencil only clear in Vulkan. 2016-03-20 19:31:02 +01:00
SplineCommon.cpp SoftGPU: Simplify index conversion. 2017-04-15 21:01:17 -07:00
SplineCommon.h [spline/bezier]Unify the word "tesselate" to "tessellate". 2017-03-09 18:04:16 +09:00
TextureCacheCommon.cpp GPU: Correct const mip 0 detection. 2017-04-22 18:19:43 -07:00
TextureCacheCommon.h D3D11: Approximate AUTO/CONST mip bias. 2017-04-22 18:22:22 -07:00
TextureDecoder.cpp Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
TextureDecoder.h D3D11: Proper fix for DXT5 crash. May also help #9134. 2017-02-18 02:41:17 +01:00
TextureDecoderNEON.cpp More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
TextureDecoderNEON.h Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
VertexDecoderArm.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
VertexDecoderCommon.cpp Even the vertex interpreter, not just the jit, can crash from misaligned vertex data. 2017-04-02 23:57:59 +02:00
VertexDecoderCommon.h SoftGPU: Simplify index conversion. 2017-04-15 21:01:17 -07:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp x86: Implement Jit_TcU16Through. 2017-03-18 13:44:47 -07:00