mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
c757931779
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
338 lines
9.9 KiB
C++
338 lines
9.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "input/input_state.h"
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#include "ui/ui.h"
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#include "util/text/utf8.h"
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#include "i18n/i18n.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/MIPS/JitCommon/NativeJit.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/ui_atlas.h"
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#include "UI/GamepadEmu.h"
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#include "UI/MainScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/CwCheatScreen.h"
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static bool enableAll = false;
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static std::vector<std::string> cheatList;
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static CWCheatEngine *cheatEngine2;
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static std::deque<bool> bEnableCheat;
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void CwCheatScreen::CreateCodeList() {
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cheatEngine2 = new CWCheatEngine();
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cheatList = cheatEngine2->GetCodesList();
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bEnableCheat.clear();
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formattedList_.clear();
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(0, 3) == "_C1") {
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formattedList_.push_back(cheatList[i].substr(4));
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bEnableCheat.push_back(true);
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}
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if (cheatList[i].substr(0, 3) == "_C0") {
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formattedList_.push_back(cheatList[i].substr(4));
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bEnableCheat.push_back(false);
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}
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}
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delete cheatEngine2;
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}
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void CwCheatScreen::CreateViews() {
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using namespace UI;
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I18NCategory *cw = GetI18NCategory("CwCheats");
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I18NCategory *di = GetI18NCategory("Dialog");
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CreateCodeList();
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g_Config.bReloadCheats = true;
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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Margins actionMenuMargins(50, -15, 15, 0);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
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leftColumn->Add(new ItemHeader(cw->T("Options")));
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leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
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leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
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#if !defined(MOBILE_DEVICE)
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leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
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#endif
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leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
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leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
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ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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rightScroll->SetScrollToTop(false);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
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LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
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rightScroll->Add(rightColumn);
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root_->Add(leftColumn);
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root_->Add(rightScroll);
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rightColumn->Add(new ItemHeader(cw->T("Cheats")));
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for (size_t i = 0; i < formattedList_.size(); i++) {
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name = formattedList_[i].c_str();
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rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], cw->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
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}
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}
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void CwCheatScreen::onFinish(DialogResult result) {
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std::fstream fs;
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if (result != DR_BACK) // This only works for BACK here.
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return;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (int j = 0; j < (int)cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < (int)cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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}
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UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams ¶ms) {
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std::fstream fs;
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enableAll = !enableAll;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (int j = 0; j < (int)cheatList.size(); j++) {
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if (enableAll == 1 && cheatList[j].substr(0, 3) == "_C0"){
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cheatList[j].replace(0, 3, "_C1");
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}
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else if (enableAll == 0 && cheatList[j].substr(0, 3) == "_C1") {
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cheatList[j].replace(0, 3, "_C0");
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}
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}
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for (size_t y = 0; y < bEnableCheat.size(); y++) {
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bEnableCheat[y] = enableAll;
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}
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for (int i = 0; i < (int)cheatList.size(); i++) {
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fs << cheatList[i];
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if (i < (int)cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms) {
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screenManager()->finishDialog(this, DR_OK);
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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std::string cheatFile;
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g_Config.bReloadCheats = true;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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screenManager()->finishDialog(this, DR_OK);
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#ifdef _WIN32
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cheatFile = activeCheatFile;
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// Can't rely on a .txt file extension to auto-open in the right editor,
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// so let's find notepad
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wchar_t notepad_path[MAX_PATH + 1];
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GetSystemDirectory(notepad_path, MAX_PATH);
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wcscat(notepad_path, L"\\notepad.exe");
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wchar_t cheat_path[MAX_PATH + 1] = {0};
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wcsncpy(cheat_path, ConvertUTF8ToWString(cheatFile).c_str(), MAX_PATH);
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// Flip any slashes...
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for (size_t i = 0; i < wcslen(cheat_path); i++) {
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if (cheat_path[i] == '/')
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cheat_path[i] = '\\';
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}
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// One for the space, one for the null.
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wchar_t command_line[MAX_PATH * 2 + 1 + 1];
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wsprintf(command_line, L"%s %s", notepad_path, cheat_path);
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STARTUPINFO si;
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memset(&si, 0, sizeof(si));
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si.cb = sizeof(si);
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si.wShowWindow = SW_SHOW;
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PROCESS_INFORMATION pi;
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memset(&pi, 0, sizeof(pi));
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UINT retval = CreateProcess(0, command_line, 0, 0, 0, 0, 0, 0, &si, &pi);
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if (!retval) {
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ERROR_LOG(COMMON, "Failed creating notepad process");
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}
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#elif !defined(MOBILE_DEVICE)
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#if defined(__APPLE__)
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cheatFile = "open ";
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#else
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cheatFile = "xdg-open ";
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#endif
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cheatFile.append(activeCheatFile);
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NOTICE_LOG(BOOT, "Launching %s", cheatFile.c_str());
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int retval = system(cheatFile.c_str());
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if (retval != 0) {
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ERROR_LOG(COMMON, "Failed to launch cheat file");
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}
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#endif
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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std::string line;
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std::vector<std::string> title;
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bool finished = false, skip = false;
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std::vector<std::string> newList;
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std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
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std::fstream fs;
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File::OpenCPPFile(fs, cheatFile, std::ios::in);
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if (!fs.is_open()) {
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WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
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}
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while (fs.good()) {
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getline(fs, line); // get line from file
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if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4)) {
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title.push_back(line);
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getline(fs, line);
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title.push_back(line);
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getline(fs, line);
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do {
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if (finished == false){
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getline(fs, line);
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}
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if (line.substr(0, 3) == "_C0" || line.substr(0, 3) == "_C1") {
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//Test if cheat already exists in cheatList
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for (size_t j = 0; j < formattedList_.size(); j++) {
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if (line.substr(4) == formattedList_[j]) {
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finished = false;
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goto loop;
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}
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}
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newList.push_back(line);
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getline(fs, line);
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do {
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newList.push_back(line);
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getline(fs, line);
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} while (line.substr(0, 2) == "_L");
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finished = true;
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} else {
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continue;
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}
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loop:;
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} while (line.substr(0, 2) != "_S");
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finished = true;
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}
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if (finished == true)
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break;
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}
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fs.close();
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std::string title2;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
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getline(fs, title2);
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fs.close();
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::app);
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auto it = title.begin();
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if (title2.substr(0, 2) != "_S" && it != title.end() && (++it) != title.end()) {
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fs << title[0] << "\n" << title[1];
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}
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NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
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if (newList.size() != 0) {
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fs << "\n";
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}
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for (int i = 0; i < (int)newList.size(); i++) {
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fs << newList[i];
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if (i < (int)newList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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//Need a better way to refresh the screen, rather than exiting and having to re-enter.
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams ¶ms) {
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return UI::EVENT_DONE;
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}
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void CwCheatScreen::processFileOn(std::string activatedCheat) {
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std::fstream fs;
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(4) == activatedCheat) {
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cheatList[i] = "_C1 " + activatedCheat;
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}
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}
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (size_t j = 0; j < cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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}
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void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
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std::fstream fs;
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(4) == deactivatedCheat) {
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cheatList[i] = "_C0 " + deactivatedCheat;
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}
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}
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (size_t j = 0; j < cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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}
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void CheatCheckBox::Draw(UIContext &dc) {
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ClickableItem::Draw(dc);
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int paddingX = 16;
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int paddingY = 12;
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int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
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UI::Style style = dc.theme->itemStyle;
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if (!IsEnabled())
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style = dc.theme->itemDisabledStyle;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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