mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-12 16:06:11 +00:00
1783 lines
77 KiB
C++
1783 lines
77 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstdlib>
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#include <ctime>
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#include <mutex>
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#include <set>
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#include <sstream>
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#include <thread>
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#include "ppsspp_config.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/URL.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/JSONReader.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/CPUDetect.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/LogManager.h"
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#include "Common/OSVersion.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/StringUtils.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/System/OSD.h"
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#include "Core/Config.h"
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#include "Core/ConfigSettings.h"
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#include "Core/ConfigValues.h"
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#include "Core/Loaders.h"
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#include "Core/KeyMap.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Instance.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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// TODO: Find a better place for this.
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http::RequestManager g_DownloadManager;
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Config g_Config;
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static bool jitForcedOff;
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// Not in Config.h because it's #included a lot.
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struct ConfigPrivate {
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std::mutex recentIsosLock;
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std::mutex recentIsosThreadLock;
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std::thread recentIsosThread;
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bool recentIsosThreadPending = false;
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void ResetRecentIsosThread();
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void SetRecentIsosThread(std::function<void()> f);
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};
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#ifdef _DEBUG
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static const char *logSectionName = "LogDebug";
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#else
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static const char *logSectionName = "Log";
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#endif
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const char *DefaultLangRegion() {
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// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
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static std::string defaultLangRegion = "en_US";
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std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
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if (g_i18nrepo.IniExists(langRegion)) {
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defaultLangRegion = langRegion;
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} else if (langRegion.length() >= 3) {
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// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
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IniFile mapping;
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mapping.LoadFromVFS(g_VFS, "langregion.ini");
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std::vector<std::string> keys;
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mapping.GetKeys("LangRegionNames", keys);
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for (std::string key : keys) {
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if (startsWithNoCase(key, langRegion)) {
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// Exact submatch, or different case. Let's use it.
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defaultLangRegion = key;
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break;
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} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
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// Best so far.
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defaultLangRegion = key;
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}
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}
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}
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return defaultLangRegion.c_str();
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}
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std::string CreateRandMAC() {
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std::stringstream randStream;
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srand(time(nullptr));
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for (int i = 0; i < 6; i++) {
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u32 value = rand() % 256;
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if (i == 0) {
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// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
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value &= 0xfc;
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}
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if (value <= 15)
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randStream << '0' << std::hex << value;
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else
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randStream << std::hex << value;
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if (i < 5) {
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randStream << ':'; //we need a : between every octet
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}
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}
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return randStream.str();
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}
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static int DefaultCpuCore() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64)
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if (System_GetPropertyBool(SYSPROP_CAN_JIT))
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return (int)CPUCore::JIT;
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return (int)CPUCore::IR_JIT;
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#else
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return (int)CPUCore::IR_JIT;
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#endif
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}
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static bool DefaultCodeGen() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64)
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return true;
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#else
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return false;
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#endif
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}
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static bool DefaultEnableStateUndo() {
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#ifdef MOBILE_DEVICE
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// Off on mobile to save disk space.
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return false;
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#endif
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return true;
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}
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static float DefaultUISaturation() {
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return IsVREnabled() ? 1.5f : 1.0f;
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}
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static const ConfigSetting generalSettings[] = {
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ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT),
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ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT),
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ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::DEFAULT),
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ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT),
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ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
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ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
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ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
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ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
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ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
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ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
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ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, CfgFlag::DEFAULT), // Or maybe it makes sense to have it per-game? Race conditions abound...
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ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
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ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, CfgFlag::PER_GAME),
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ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("DebugOverlay", &g_Config.iDebugOverlay, 0, CfgFlag::DONT_SAVE),
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ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
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ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT),
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ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT),
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ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME),
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ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value
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ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME),
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ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, CfgFlag::DEFAULT),
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ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT),
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ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT),
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ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT),
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ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT),
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ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT),
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ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME),
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ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME),
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ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME),
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ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
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ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
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ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
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ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT),
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#ifdef __ANDROID__
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ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
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#endif
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ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
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ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT),
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ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT),
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ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT),
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ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT),
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#if defined(USING_WIN_UI)
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ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT),
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ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME),
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#endif
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#if !defined(MOBILE_DEVICE)
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ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
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ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT),
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ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
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ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME),
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ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, CfgFlag::PER_GAME),
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ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
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ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
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ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
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ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT),
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};
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static bool DefaultSasThread() {
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return cpu_info.num_cores > 1;
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}
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static const ConfigSetting achievementSettings[] = {
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// Core settings
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ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsChallengeMode, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
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// Achievements login info. Note that password is NOT stored, only a login token.
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// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
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// from the ini if manually entered (useful when testing various builds on Android).
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ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
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ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
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// Customizations
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ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardTrackerPos", &g_Config.iAchievementsLeaderboardTrackerPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", &g_Config.iAchievementsLeaderboardStartedOrFailedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmittedPos", &g_Config.iAchievementsLeaderboardSubmittedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsProgressPos", &g_Config.iAchievementsProgressPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengePos", &g_Config.iAchievementsChallengePos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockedPos", &g_Config.iAchievementsUnlockedPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT),
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};
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static const ConfigSetting cpuSettings[] = {
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ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
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ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME),
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ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
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ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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};
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static int DefaultInternalResolution() {
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// Auto on Windows and Linux, 2x on large screens, 1x elsewhere.
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#if defined(USING_WIN_UI) || defined(USING_QT_UI)
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return 0;
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#else
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
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return 4;
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}
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int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
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int scale = longestDisplaySide >= 1000 ? 2 : 1;
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INFO_LOG(G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
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return scale;
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#endif
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}
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static int DefaultFastForwardMode() {
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#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
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return (int)FastForwardMode::SKIP_FLIP;
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#else
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return (int)FastForwardMode::CONTINUOUS;
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#endif
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}
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static int DefaultAndroidHwScale() {
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#ifdef __ANDROID__
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
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// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
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// doesn't really help very much and mostly causes problems. See #11151
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return 0;
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}
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// Get the real resolution as passed in during startup, not dp_xres and stuff
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int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
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int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
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if (xres <= 960) {
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// Smaller than the PSP*2, let's go native.
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return 0;
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} else if (xres <= 480 * 3) { // 720p xres
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// Small-ish screen, we should default to 2x
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return 2 + 1;
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} else {
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// Large or very large screen. Default to 3x psp resolution.
|
|
return 3 + 1;
|
|
}
|
|
return 0;
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
// See issue 14439. Should possibly even block these devices from selecting VK.
|
|
const char * const vulkanDefaultBlacklist[] = {
|
|
"Sony:BRAVIA VH1",
|
|
};
|
|
|
|
static int DefaultGPUBackend() {
|
|
if (IsVREnabled()) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
// If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.)
|
|
if (DoesVersionMatchWindows(6, 2, 0, 0, true)) {
|
|
return (int)GPUBackend::DIRECT3D11;
|
|
}
|
|
#elif PPSSPP_PLATFORM(ANDROID)
|
|
// Check blacklist.
|
|
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
|
|
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
}
|
|
|
|
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
|
|
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
|
|
// unreliable to default to (with some exceptions, of course).
|
|
#if PPSSPP_ARCH(64BIT)
|
|
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
#endif
|
|
#elif PPSSPP_PLATFORM(MAC)
|
|
#if PPSSPP_ARCH(ARM64)
|
|
return (int)GPUBackend::VULKAN;
|
|
#else
|
|
// On Intel (generally older Macs) default to OpenGL.
|
|
return (int)GPUBackend::OPENGL;
|
|
#endif
|
|
#endif
|
|
|
|
// TODO: On some additional Linux platforms, we should also default to Vulkan.
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
|
|
int Config::NextValidBackend() {
|
|
std::vector<std::string> split;
|
|
std::set<GPUBackend> failed;
|
|
|
|
SplitString(sFailedGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (!str.empty() && str != "ALL") {
|
|
failed.insert(GPUBackendFromString(str));
|
|
}
|
|
}
|
|
|
|
// Count these as "failed" too so we don't pick them.
|
|
SplitString(sDisabledGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (!str.empty()) {
|
|
failed.insert(GPUBackendFromString(str));
|
|
}
|
|
}
|
|
|
|
if (failed.count((GPUBackend)iGPUBackend)) {
|
|
ERROR_LOG(LOADER, "Graphics backend failed for %d, trying another", iGPUBackend);
|
|
|
|
#if !PPSSPP_PLATFORM(UWP)
|
|
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
#endif
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
if (!failed.count(GPUBackend::DIRECT3D11) && DoesVersionMatchWindows(6, 1, 0, 0, true)) {
|
|
return (int)GPUBackend::DIRECT3D11;
|
|
}
|
|
#endif
|
|
#if PPSSPP_API(ANY_GL)
|
|
if (!failed.count(GPUBackend::OPENGL)) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
#endif
|
|
#if PPSSPP_API(D3D9)
|
|
if (!failed.count(GPUBackend::DIRECT3D9)) {
|
|
return (int)GPUBackend::DIRECT3D9;
|
|
}
|
|
#endif
|
|
|
|
// They've all failed. Let them try the default - or on Android, OpenGL.
|
|
sFailedGPUBackends += ",ALL";
|
|
ERROR_LOG(LOADER, "All graphics backends failed");
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
return (int)GPUBackend::OPENGL;
|
|
#else
|
|
return DefaultGPUBackend();
|
|
#endif
|
|
}
|
|
|
|
return iGPUBackend;
|
|
}
|
|
|
|
bool Config::IsBackendEnabled(GPUBackend backend, bool validate) {
|
|
std::vector<std::string> split;
|
|
|
|
SplitString(sDisabledGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (str.empty())
|
|
continue;
|
|
auto match = GPUBackendFromString(str);
|
|
if (match == backend)
|
|
return false;
|
|
}
|
|
|
|
#if PPSSPP_PLATFORM(UWP)
|
|
if (backend != GPUBackend::DIRECT3D11)
|
|
return false;
|
|
#elif PPSSPP_PLATFORM(SWITCH)
|
|
if (backend != GPUBackend::OPENGL)
|
|
return false;
|
|
#elif PPSSPP_PLATFORM(WINDOWS)
|
|
if (validate) {
|
|
if (backend == GPUBackend::DIRECT3D11 && !DoesVersionMatchWindows(6, 0, 0, 0, true))
|
|
return false;
|
|
}
|
|
#else
|
|
if (backend == GPUBackend::DIRECT3D11 || backend == GPUBackend::DIRECT3D9)
|
|
return false;
|
|
#endif
|
|
|
|
#if !PPSSPP_API(ANY_GL)
|
|
if (backend == GPUBackend::OPENGL)
|
|
return false;
|
|
#endif
|
|
if (validate) {
|
|
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
template <typename T, std::string (*FTo)(T), T (*FFrom)(const std::string &)>
|
|
struct ConfigTranslator {
|
|
static std::string To(int v) {
|
|
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
|
|
}
|
|
|
|
static int From(const std::string &v) {
|
|
int result;
|
|
if (TryParse(v, &result)) {
|
|
return result;
|
|
}
|
|
return (int)FFrom(v);
|
|
}
|
|
};
|
|
|
|
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
|
|
|
|
static int FastForwardModeFromString(const std::string &s) {
|
|
if (!strcasecmp(s.c_str(), "CONTINUOUS"))
|
|
return (int)FastForwardMode::CONTINUOUS;
|
|
if (!strcasecmp(s.c_str(), "SKIP_FLIP"))
|
|
return (int)FastForwardMode::SKIP_FLIP;
|
|
return DefaultFastForwardMode();
|
|
}
|
|
|
|
std::string FastForwardModeToString(int v) {
|
|
switch (FastForwardMode(v)) {
|
|
case FastForwardMode::CONTINUOUS:
|
|
return "CONTINUOUS";
|
|
case FastForwardMode::SKIP_FLIP:
|
|
return "SKIP_FLIP";
|
|
}
|
|
return "CONTINUOUS";
|
|
}
|
|
|
|
static const ConfigSetting graphicsSettings[] = {
|
|
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
|
|
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
|
|
#ifdef _WIN32
|
|
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
|
|
#endif
|
|
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
|
|
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT),
|
|
ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
|
|
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME),
|
|
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME),
|
|
#if defined(USING_WIN_UI)
|
|
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE),
|
|
#endif
|
|
|
|
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
|
|
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
|
|
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
|
|
|
|
ConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
|
|
|
|
#ifndef MOBILE_DEVICE
|
|
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
|
|
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT),
|
|
#endif
|
|
|
|
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("VSyncInterval", &g_Config.bVSync, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
|
|
// Not really a graphics setting...
|
|
ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
|
|
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
|
|
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
|
|
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
|
|
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("MultiThreading", &g_Config.bRenderMultiThreading, true, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only.
|
|
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting soundSettings[] = {
|
|
ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
|
|
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_FULL, CfgFlag::PER_GAME),
|
|
ConfigSetting("ReverbVolume", &g_Config.iReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME),
|
|
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, CfgFlag::PER_GAME),
|
|
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static bool DefaultShowTouchControls() {
|
|
int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
|
|
if (deviceType == DEVICE_TYPE_MOBILE) {
|
|
std::string name = System_GetProperty(SYSPROP_NAME);
|
|
if (KeyMap::HasBuiltinController(name)) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
} else if (deviceType == DEVICE_TYPE_TV) {
|
|
return false;
|
|
} else if (deviceType == DEVICE_TYPE_DESKTOP) {
|
|
return false;
|
|
} else if (deviceType == DEVICE_TYPE_VR) {
|
|
return false;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static const float defaultControlScale = 1.15f;
|
|
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
|
|
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
|
|
|
|
static const ConfigSetting controlSettings[] = {
|
|
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton[0], {0, 0, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton[1], {0, 1, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton[2], {0, 2, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton[3], {0, 3, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton[4], {0, 4, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton[5], {0, 0, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton[6], {0, 1, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton[7], {0, 2, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton[8], {0, 3, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton[9], {0, 4, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", &g_Config.CustomButton[10], {0, 0, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", &g_Config.CustomButton[11], {0, 1, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", &g_Config.CustomButton[12], {0, 2, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", &g_Config.CustomButton[13], {0, 3, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", &g_Config.CustomButton[14], {0, 4, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", &g_Config.CustomButton[15], {0, 0, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", &g_Config.CustomButton[16], {0, 1, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", &g_Config.CustomButton[17], {0, 2, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", &g_Config.CustomButton[18], {0, 3, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", &g_Config.CustomButton[19], {0, 4, 9, false, false}, CfgFlag::PER_GAME),
|
|
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
|
|
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom[0], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom[1], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom[2], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom[3], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom[4], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom[5], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom[6], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom[7], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom[8], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom[9], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", &g_Config.touchCustom[10], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", &g_Config.touchCustom[11], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", &g_Config.touchCustom[12], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", &g_Config.touchCustom[13], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", &g_Config.touchCustom[14], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", &g_Config.touchCustom[15], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", &g_Config.touchCustom[16], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", &g_Config.touchCustom[17], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", &g_Config.touchCustom[18], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", &g_Config.touchCustom[19], defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
|
|
#if defined(_WIN32)
|
|
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
|
|
// sense to default this to on.
|
|
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, CfgFlag::DEFAULT),
|
|
#else
|
|
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, CfgFlag::DEFAULT),
|
|
#endif
|
|
#if defined(USING_WIN_UI)
|
|
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME),
|
|
#endif
|
|
|
|
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME),
|
|
|
|
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
|
|
|
|
#ifdef MOBILE_DEVICE
|
|
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltCircularInverseDeadzone", &g_Config.bTiltCircularInverseDeadzone, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
|
|
#endif
|
|
|
|
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME),
|
|
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME),
|
|
|
|
// Snap touch control position
|
|
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME),
|
|
|
|
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
|
|
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
|
|
// Note: these will be overwritten if DPadRadius is set.
|
|
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("AllowMappingCombos", &g_Config.bAllowMappingCombos, false, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
|
|
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT),
|
|
ConfigSetting("RapidFileInterval", &g_Config.iRapidFireInterval, 5, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting networkSettings[] = {
|
|
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME),
|
|
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME),
|
|
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ChatButtonPosition", &g_Config.iChatButtonPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
|
|
ConfigSetting("ChatScreenPosition", &g_Config.iChatScreenPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME),
|
|
};
|
|
|
|
static const ConfigSetting systemParamSettings[] = {
|
|
ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
|
|
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
|
|
ConfigSetting("GameLanguage", &g_Config.iLanguage, -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
|
|
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
|
|
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
|
|
ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
|
|
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
|
|
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
|
|
#endif
|
|
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
|
|
ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, CfgFlag::DEFAULT),
|
|
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting debuggerSettings[] = {
|
|
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT),
|
|
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT),
|
|
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT),
|
|
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT),
|
|
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT),
|
|
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT),
|
|
ConfigSetting("SkipFuncHashMap", &g_Config.sSkipFuncHashMap, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting jitSettings[] = {
|
|
ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
|
|
};
|
|
|
|
static const ConfigSetting upgradeSettings[] = {
|
|
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", CfgFlag::DEFAULT),
|
|
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting themeSettings[] = {
|
|
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT),
|
|
};
|
|
|
|
|
|
static const ConfigSetting vrSettings[] = {
|
|
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRPassthrough", &g_Config.bPassthrough, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraPitch", &g_Config.iCameraPitch, 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME),
|
|
};
|
|
|
|
static const ConfigSectionSettings sections[] = {
|
|
{"General", generalSettings, ARRAY_SIZE(generalSettings)},
|
|
{"CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
|
|
{"Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
|
|
{"Sound", soundSettings, ARRAY_SIZE(soundSettings)},
|
|
{"Control", controlSettings, ARRAY_SIZE(controlSettings)},
|
|
{"Network", networkSettings, ARRAY_SIZE(networkSettings)},
|
|
{"SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)},
|
|
{"Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)},
|
|
{"JIT", jitSettings, ARRAY_SIZE(jitSettings)},
|
|
{"Upgrade", upgradeSettings, ARRAY_SIZE(upgradeSettings)},
|
|
{"Theme", themeSettings, ARRAY_SIZE(themeSettings)},
|
|
{"VR", vrSettings, ARRAY_SIZE(vrSettings)},
|
|
{"Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
|
|
};
|
|
|
|
const size_t numSections = ARRAY_SIZE(sections);
|
|
|
|
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
Section *section = iniFile.GetOrCreateSection(sections[i].section);
|
|
for (size_t j = 0; j < sections[i].settingsCount; j++) {
|
|
func(section, sections[i].settings[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
for (size_t j = 0; j < sections[i].settingsCount; j++) {
|
|
func(sections[i].settings[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConfigPrivate::ResetRecentIsosThread() {
|
|
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
|
|
if (recentIsosThreadPending && recentIsosThread.joinable())
|
|
recentIsosThread.join();
|
|
}
|
|
|
|
void ConfigPrivate::SetRecentIsosThread(std::function<void()> f) {
|
|
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
|
|
if (recentIsosThreadPending && recentIsosThread.joinable())
|
|
recentIsosThread.join();
|
|
recentIsosThread = std::thread(f);
|
|
recentIsosThreadPending = true;
|
|
}
|
|
|
|
Config::Config() {
|
|
private_ = new ConfigPrivate();
|
|
}
|
|
|
|
Config::~Config() {
|
|
if (bUpdatedInstanceCounter) {
|
|
ShutdownInstanceCounter();
|
|
}
|
|
private_->ResetRecentIsosThread();
|
|
delete private_;
|
|
}
|
|
|
|
void Config::LoadLangValuesMapping() {
|
|
IniFile mapping;
|
|
mapping.LoadFromVFS(g_VFS, "langregion.ini");
|
|
std::vector<std::string> keys;
|
|
mapping.GetKeys("LangRegionNames", keys);
|
|
|
|
std::map<std::string, int> langCodeMapping;
|
|
langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
|
|
langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
|
|
langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
|
|
langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
|
|
langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
|
|
langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
|
|
langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
|
|
langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
|
|
langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
|
|
langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
|
|
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
|
|
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
|
|
|
|
const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
|
|
const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
|
|
|
|
for (size_t i = 0; i < keys.size(); i++) {
|
|
std::string langName;
|
|
langRegionNames->Get(keys[i].c_str(), &langName, "ERROR");
|
|
std::string langCode;
|
|
systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH");
|
|
int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
|
|
if (langCodeMapping.find(langCode) != langCodeMapping.end())
|
|
iLangCode = langCodeMapping[langCode];
|
|
langValuesMapping_[keys[i]] = std::make_pair(langName, iLangCode);
|
|
}
|
|
}
|
|
|
|
const std::map<std::string, std::pair<std::string, int>> &Config::GetLangValuesMapping() {
|
|
if (langValuesMapping_.empty()) {
|
|
LoadLangValuesMapping();
|
|
}
|
|
return langValuesMapping_;
|
|
}
|
|
|
|
void Config::Reload() {
|
|
reload_ = true;
|
|
Load();
|
|
reload_ = false;
|
|
}
|
|
|
|
// Call this if you change the search path (such as when changing memstick directory. can't
|
|
// really think of any other legit uses).
|
|
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
|
|
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
|
|
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
|
|
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename);
|
|
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
|
|
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
|
|
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename);
|
|
}
|
|
|
|
bool Config::LoadAppendedConfig() {
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(appendedConfigFileName_)) {
|
|
ERROR_LOG(LOADER, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
|
|
return false;
|
|
}
|
|
|
|
IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
|
|
if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
|
|
setting.Get(section);
|
|
});
|
|
|
|
INFO_LOG(LOADER, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
|
|
|
|
Save("Loaded appended config"); // Let's prevent reset
|
|
return true;
|
|
}
|
|
|
|
void Config::SetAppendedConfigIni(const Path &path) {
|
|
appendedConfigFileName_ = path;
|
|
}
|
|
|
|
void Config::UpdateAfterSettingAutoFrameSkip() {
|
|
if (bAutoFrameSkip && iFrameSkip == 0) {
|
|
iFrameSkip = 1;
|
|
}
|
|
|
|
if (bAutoFrameSkip && bSkipBufferEffects) {
|
|
bSkipBufferEffects = false;
|
|
}
|
|
}
|
|
|
|
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
|
if (!bUpdatedInstanceCounter) {
|
|
InitInstanceCounter();
|
|
bUpdatedInstanceCounter = true;
|
|
}
|
|
|
|
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
|
|
|
|
UpdateIniLocation(iniFileName, controllerIniFilename);
|
|
|
|
INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str());
|
|
bSaveSettings = true;
|
|
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(iniFilename_)) {
|
|
ERROR_LOG(LOADER, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
|
|
// Continue anyway to initialize the config.
|
|
}
|
|
|
|
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
|
|
setting.Get(section);
|
|
});
|
|
|
|
iRunCount++;
|
|
|
|
// This check is probably not really necessary here anyway, you can always
|
|
// press Home or Browse if you're in a bad directory.
|
|
if (!File::Exists(currentDirectory))
|
|
currentDirectory = defaultCurrentDirectory;
|
|
|
|
Section *log = iniFile.GetOrCreateSection(logSectionName);
|
|
|
|
bool debugDefaults = false;
|
|
#ifdef _DEBUG
|
|
debugDefaults = true;
|
|
#endif
|
|
LogManager::GetInstance()->LoadConfig(log, debugDefaults);
|
|
|
|
Section *recent = iniFile.GetOrCreateSection("Recent");
|
|
recent->Get("MaxRecent", &iMaxRecent, 60);
|
|
|
|
// Fix issue from switching from uint (hex in .ini) to int (dec)
|
|
// -1 is okay, though. We'll just ignore recent stuff if it is.
|
|
if (iMaxRecent == 0)
|
|
iMaxRecent = 60;
|
|
|
|
if (iMaxRecent > 0) {
|
|
private_->ResetRecentIsosThread();
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
recentIsos.clear();
|
|
for (int i = 0; i < iMaxRecent; i++) {
|
|
char keyName[64];
|
|
std::string fileName;
|
|
|
|
snprintf(keyName, sizeof(keyName), "FileName%d", i);
|
|
if (recent->Get(keyName, &fileName, "") && !fileName.empty()) {
|
|
recentIsos.push_back(fileName);
|
|
}
|
|
}
|
|
}
|
|
|
|
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
|
|
vPinnedPaths.clear();
|
|
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
|
|
// Unpin paths that are deleted automatically.
|
|
const std::string &path = it->second;
|
|
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
|
|
vPinnedPaths.push_back(File::ResolvePath(path));
|
|
}
|
|
}
|
|
|
|
// Default values for post process shaders
|
|
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
if (IsVREnabled() && !postShadersInitialized) {
|
|
postShaderChain->Set("PostShader1", "ColorCorrection");
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
|
|
}
|
|
|
|
// Load post process shader values
|
|
mPostShaderSetting.clear();
|
|
for (const auto& it : postShaderSetting->ToMap()) {
|
|
mPostShaderSetting[it.first] = std::stof(it.second);
|
|
}
|
|
|
|
// Load post process shader names
|
|
vPostShaderNames.clear();
|
|
for (const auto& it : postShaderChain->ToMap()) {
|
|
if (it.second != "Off")
|
|
vPostShaderNames.push_back(it.second);
|
|
}
|
|
|
|
// Check for an old dpad setting
|
|
Section *control = iniFile.GetOrCreateSection("Control");
|
|
float f;
|
|
control->Get("DPadRadius", &f, 0.0f);
|
|
if (f > 0.0f) {
|
|
ResetControlLayout();
|
|
}
|
|
|
|
const char *gitVer = PPSSPP_GIT_VERSION;
|
|
Version installed(gitVer);
|
|
Version upgrade(upgradeVersion);
|
|
const bool versionsValid = installed.IsValid() && upgrade.IsValid();
|
|
|
|
// Do this regardless of iRunCount to prevent a silly bug where one might use an older
|
|
// build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice,
|
|
// even if said newer version is >= the upgrade found online.
|
|
if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) {
|
|
upgradeMessage.clear();
|
|
}
|
|
|
|
// Check for new version on every 10 runs.
|
|
// Sometimes the download may not be finished when the main screen shows (if the user dismisses the
|
|
// splash screen quickly), but then we'll just show the notification next time instead, we store the
|
|
// upgrade number in the ini.
|
|
if (iRunCount % 10 == 0 && bCheckForNewVersion) {
|
|
const char *versionUrl = "http://www.ppsspp.org/version.json";
|
|
const char *acceptMime = "application/json, text/*; q=0.9, */*; q=0.8";
|
|
g_DownloadManager.StartDownloadWithCallback(versionUrl, Path(), http::ProgressBarMode::NONE, &DownloadCompletedCallback, "version", acceptMime);
|
|
}
|
|
|
|
INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
|
|
bSaveSettings = true;
|
|
|
|
LoadStandardControllerIni();
|
|
|
|
//so this is all the way down here to overwrite the controller settings
|
|
//sadly it won't benefit from all the "version conversion" going on up-above
|
|
//but these configs shouldn't contain older versions anyhow
|
|
if (bGameSpecific) {
|
|
loadGameConfig(gameId_, gameIdTitle_);
|
|
}
|
|
|
|
CleanRecent();
|
|
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
// The on path here is untested, since we don't expose it.
|
|
g_Config.bVSync = false;
|
|
#endif
|
|
|
|
PostLoadCleanup(false);
|
|
|
|
INFO_LOG(LOADER, "Config loaded: '%s'", iniFilename_.c_str());
|
|
}
|
|
|
|
bool Config::Save(const char *saveReason) {
|
|
if (!IsFirstInstance()) {
|
|
// TODO: Should we allow saving config if started from a different directory?
|
|
// How do we tell?
|
|
WARN_LOG(LOADER, "Not saving config - secondary instances don't.");
|
|
|
|
// Don't want to retry or something.
|
|
return true;
|
|
}
|
|
|
|
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
|
|
saveGameConfig(gameId_, gameIdTitle_);
|
|
|
|
PreSaveCleanup(false);
|
|
|
|
CleanRecent();
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(iniFilename_)) {
|
|
ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", iniFilename_.c_str());
|
|
}
|
|
|
|
// Need to do this somewhere...
|
|
bFirstRun = false;
|
|
|
|
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
|
|
if (!bGameSpecific || !setting.PerGame()) {
|
|
setting.Set(section);
|
|
}
|
|
});
|
|
|
|
Section *recent = iniFile.GetOrCreateSection("Recent");
|
|
recent->Set("MaxRecent", iMaxRecent);
|
|
|
|
private_->ResetRecentIsosThread();
|
|
for (int i = 0; i < iMaxRecent; i++) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "FileName%d", i);
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
if (i < (int)recentIsos.size()) {
|
|
recent->Set(keyName, recentIsos[i]);
|
|
} else {
|
|
recent->Delete(keyName); // delete the nonexisting FileName
|
|
}
|
|
}
|
|
|
|
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
|
|
pinnedPaths->Clear();
|
|
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
|
|
pinnedPaths->Set(keyName, vPinnedPaths[i]);
|
|
}
|
|
|
|
if (!bGameSpecific) {
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
postShaderSetting->Clear();
|
|
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
|
|
postShaderSetting->Set(it->first.c_str(), it->second);
|
|
}
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
postShaderChain->Clear();
|
|
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
|
|
postShaderChain->Set(keyName, vPostShaderNames[i]);
|
|
}
|
|
}
|
|
|
|
Section *control = iniFile.GetOrCreateSection("Control");
|
|
control->Delete("DPadRadius");
|
|
|
|
Section *log = iniFile.GetOrCreateSection(logSectionName);
|
|
if (LogManager::GetInstance())
|
|
LogManager::GetInstance()->SaveConfig(log);
|
|
|
|
if (!iniFile.Save(iniFilename_)) {
|
|
ERROR_LOG(LOADER, "Error saving config (%s)- can't write ini '%s'", saveReason, iniFilename_.c_str());
|
|
return false;
|
|
}
|
|
INFO_LOG(LOADER, "Config saved (%s): '%s'", saveReason, iniFilename_.c_str());
|
|
|
|
if (!bGameSpecific) //otherwise we already did this in saveGameConfig()
|
|
{
|
|
IniFile controllerIniFile;
|
|
if (!controllerIniFile.Load(controllerIniFilename_)) {
|
|
ERROR_LOG(LOADER, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
|
|
}
|
|
KeyMap::SaveToIni(controllerIniFile);
|
|
if (!controllerIniFile.Save(controllerIniFilename_)) {
|
|
ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
|
|
return false;
|
|
}
|
|
INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str());
|
|
}
|
|
|
|
PostSaveCleanup(false);
|
|
} else {
|
|
INFO_LOG(LOADER, "Not saving config");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Config::PostLoadCleanup(bool gameSpecific) {
|
|
// Override ppsspp.ini JIT value to prevent crashing
|
|
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && g_Config.iCpuCore == (int)CPUCore::JIT;
|
|
if (jitForcedOff) {
|
|
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
|
|
}
|
|
|
|
// This caps the exponent 4 (so 16x.)
|
|
if (iAnisotropyLevel > 4) {
|
|
iAnisotropyLevel = 4;
|
|
}
|
|
|
|
// Set a default MAC, and correct if it's an old format.
|
|
if (sMACAddress.length() != 17)
|
|
sMACAddress = CreateRandMAC();
|
|
|
|
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
|
g_Config.bSkipBufferEffects = false;
|
|
}
|
|
|
|
// Automatically silence secondary instances. Could be an option I guess, but meh.
|
|
if (PPSSPP_ID > 1) {
|
|
g_Config.iGlobalVolume = 0;
|
|
}
|
|
|
|
// Automatically switch away from deprecated setting value.
|
|
if (iTexScalingLevel <= 0) {
|
|
iTexScalingLevel = 1;
|
|
}
|
|
}
|
|
|
|
void Config::PreSaveCleanup(bool gameSpecific) {
|
|
if (jitForcedOff) {
|
|
// If we forced jit off and it's still set to IR, change it back to jit.
|
|
if (g_Config.iCpuCore == (int)CPUCore::IR_JIT)
|
|
g_Config.iCpuCore = (int)CPUCore::JIT;
|
|
}
|
|
}
|
|
|
|
void Config::PostSaveCleanup(bool gameSpecific) {
|
|
if (jitForcedOff) {
|
|
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
|
|
if (g_Config.iCpuCore == (int)CPUCore::JIT)
|
|
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
|
|
}
|
|
}
|
|
|
|
void Config::NotifyUpdatedCpuCore() {
|
|
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_JIT) {
|
|
// No longer forced off, the user set it to IR jit.
|
|
jitForcedOff = false;
|
|
}
|
|
}
|
|
|
|
// Use for debugging the version check without messing with the server
|
|
#if 0
|
|
#define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa"
|
|
#endif
|
|
|
|
void Config::DownloadCompletedCallback(http::Request &download) {
|
|
if (download.ResultCode() != 200) {
|
|
ERROR_LOG(LOADER, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
|
|
return;
|
|
}
|
|
std::string data;
|
|
download.buffer().TakeAll(&data);
|
|
if (data.empty()) {
|
|
ERROR_LOG(LOADER, "Version check: Empty data from server!");
|
|
return;
|
|
}
|
|
|
|
json::JsonReader reader(data.c_str(), data.size());
|
|
const json::JsonGet root = reader.root();
|
|
if (!root) {
|
|
ERROR_LOG(LOADER, "Failed to parse json");
|
|
return;
|
|
}
|
|
|
|
std::string version = root.getString("version", "");
|
|
|
|
const char *gitVer = PPSSPP_GIT_VERSION;
|
|
Version installed(gitVer);
|
|
Version upgrade(version);
|
|
Version dismissed(g_Config.dismissedVersion);
|
|
|
|
if (!installed.IsValid()) {
|
|
ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
|
|
return;
|
|
}
|
|
if (!upgrade.IsValid()) {
|
|
ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str());
|
|
return;
|
|
}
|
|
|
|
if (installed >= upgrade) {
|
|
INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message");
|
|
g_Config.upgradeMessage.clear();
|
|
g_Config.upgradeVersion = upgrade.ToString();
|
|
g_Config.dismissedVersion.clear();
|
|
return;
|
|
}
|
|
|
|
if (installed < upgrade && dismissed != upgrade) {
|
|
g_Config.upgradeMessage = "New version of PPSSPP available!";
|
|
g_Config.upgradeVersion = upgrade.ToString();
|
|
g_Config.dismissedVersion.clear();
|
|
}
|
|
}
|
|
|
|
void Config::DismissUpgrade() {
|
|
g_Config.dismissedVersion = g_Config.upgradeVersion;
|
|
}
|
|
|
|
void Config::AddRecent(const std::string &file) {
|
|
// Don't bother with this if the user disabled recents (it's -1).
|
|
if (iMaxRecent <= 0)
|
|
return;
|
|
|
|
// We'll add it back below. This makes sure it's at the front, and only once.
|
|
RemoveRecent(file);
|
|
|
|
private_->ResetRecentIsosThread();
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
const std::string filename = File::ResolvePath(file);
|
|
recentIsos.insert(recentIsos.begin(), filename);
|
|
if ((int)recentIsos.size() > iMaxRecent)
|
|
recentIsos.resize(iMaxRecent);
|
|
}
|
|
|
|
void Config::RemoveRecent(const std::string &file) {
|
|
// Don't bother with this if the user disabled recents (it's -1).
|
|
if (iMaxRecent <= 0)
|
|
return;
|
|
|
|
private_->ResetRecentIsosThread();
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
const std::string filename = File::ResolvePath(file);
|
|
for (auto iter = recentIsos.begin(); iter != recentIsos.end();) {
|
|
const std::string recent = File::ResolvePath(*iter);
|
|
if (filename == recent) {
|
|
// Note that the increment-erase idiom doesn't work with vectors.
|
|
iter = recentIsos.erase(iter);
|
|
} else {
|
|
iter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Config::CleanRecent() {
|
|
private_->SetRecentIsosThread([this] {
|
|
SetCurrentThreadName("RecentISOs");
|
|
|
|
AndroidJNIThreadContext jniContext; // destructor detaches
|
|
|
|
double startTime = time_now_d();
|
|
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
std::vector<std::string> cleanedRecent;
|
|
for (size_t i = 0; i < recentIsos.size(); i++) {
|
|
bool exists = false;
|
|
Path path = Path(recentIsos[i]);
|
|
switch (path.Type()) {
|
|
case PathType::CONTENT_URI:
|
|
case PathType::NATIVE:
|
|
exists = File::Exists(path);
|
|
break;
|
|
default:
|
|
FileLoader *loader = ConstructFileLoader(path);
|
|
exists = loader->ExistsFast();
|
|
delete loader;
|
|
break;
|
|
}
|
|
|
|
if (exists) {
|
|
// Make sure we don't have any redundant items.
|
|
auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]);
|
|
if (duplicate == cleanedRecent.end()) {
|
|
cleanedRecent.push_back(recentIsos[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
double recentTime = time_now_d() - startTime;
|
|
if (recentTime > 0.1) {
|
|
INFO_LOG(SYSTEM, "CleanRecent took %0.2f", recentTime);
|
|
}
|
|
recentIsos = cleanedRecent;
|
|
});
|
|
}
|
|
|
|
std::vector<std::string> Config::RecentIsos() const {
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
return recentIsos;
|
|
}
|
|
|
|
bool Config::HasRecentIsos() const {
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
return !recentIsos.empty();
|
|
}
|
|
|
|
void Config::ClearRecentIsos() {
|
|
private_->ResetRecentIsosThread();
|
|
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
|
|
recentIsos.clear();
|
|
}
|
|
|
|
void Config::SetSearchPath(const Path &searchPath) {
|
|
searchPath_ = searchPath;
|
|
}
|
|
|
|
const Path Config::FindConfigFile(const std::string &baseFilename) {
|
|
// Don't search for an absolute path.
|
|
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
|
|
return Path(baseFilename);
|
|
}
|
|
#ifdef _WIN32
|
|
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
|
|
return Path(baseFilename);
|
|
}
|
|
#endif
|
|
|
|
Path filename = searchPath_ / baseFilename;
|
|
if (File::Exists(filename)) {
|
|
return filename;
|
|
}
|
|
|
|
// Make sure at least the directory it's supposed to be in exists.
|
|
Path path = filename.NavigateUp();
|
|
// This check is just to avoid logging.
|
|
if (!File::Exists(path)) {
|
|
File::CreateFullPath(path);
|
|
}
|
|
return filename;
|
|
}
|
|
|
|
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore) {
|
|
if (bGameSpecific) {
|
|
// TODO: This should be possible to do in a cleaner way.
|
|
deleteGameConfig(gameId_);
|
|
createGameConfig(gameId_);
|
|
Load();
|
|
} else {
|
|
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
|
|
IterateSettings([](const ConfigSetting &setting) {
|
|
setting.RestoreToDefault();
|
|
});
|
|
}
|
|
|
|
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
|
|
KeyMap::RestoreDefault();
|
|
}
|
|
|
|
if (whatToRestore & RestoreSettingsBits::RECENT) {
|
|
ClearRecentIsos();
|
|
currentDirectory = defaultCurrentDirectory;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Config::hasGameConfig(const std::string &pGameId) {
|
|
Path fullIniFilePath = getGameConfigFile(pGameId);
|
|
return File::Exists(fullIniFilePath);
|
|
}
|
|
|
|
void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) {
|
|
if (!reload_)
|
|
Save("changeGameSpecific");
|
|
gameId_ = pGameId;
|
|
gameIdTitle_ = title;
|
|
bGameSpecific = !pGameId.empty();
|
|
}
|
|
|
|
bool Config::createGameConfig(const std::string &pGameId) {
|
|
Path fullIniFilePath = getGameConfigFile(pGameId);
|
|
|
|
if (hasGameConfig(pGameId)) {
|
|
return false;
|
|
}
|
|
|
|
File::CreateEmptyFile(fullIniFilePath);
|
|
return true;
|
|
}
|
|
|
|
bool Config::deleteGameConfig(const std::string& pGameId) {
|
|
Path fullIniFilePath = Path(getGameConfigFile(pGameId));
|
|
|
|
File::Delete(fullIniFilePath);
|
|
return true;
|
|
}
|
|
|
|
Path Config::getGameConfigFile(const std::string &pGameId) {
|
|
const char *ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini";
|
|
std::string iniFileName = pGameId + ppssppIniFilename;
|
|
Path iniFileNameFull = FindConfigFile(iniFileName);
|
|
|
|
return iniFileNameFull;
|
|
}
|
|
|
|
bool Config::saveGameConfig(const std::string &pGameId, const std::string &title) {
|
|
if (pGameId.empty()) {
|
|
return false;
|
|
}
|
|
|
|
Path fullIniFilePath = getGameConfigFile(pGameId);
|
|
|
|
IniFile iniFile;
|
|
|
|
Section *top = iniFile.GetOrCreateSection("");
|
|
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
|
|
|
|
PreSaveCleanup(true);
|
|
|
|
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
|
|
if (setting.PerGame()) {
|
|
setting.Set(section);
|
|
}
|
|
});
|
|
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
postShaderSetting->Clear();
|
|
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
|
|
postShaderSetting->Set(it->first.c_str(), it->second);
|
|
}
|
|
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
postShaderChain->Clear();
|
|
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
|
|
postShaderChain->Set(keyName, vPostShaderNames[i]);
|
|
}
|
|
|
|
KeyMap::SaveToIni(iniFile);
|
|
iniFile.Save(fullIniFilePath);
|
|
|
|
PostSaveCleanup(true);
|
|
return true;
|
|
}
|
|
|
|
bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) {
|
|
Path iniFileNameFull = getGameConfigFile(pGameId);
|
|
|
|
if (!hasGameConfig(pGameId)) {
|
|
DEBUG_LOG(LOADER, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
|
|
return false;
|
|
}
|
|
|
|
changeGameSpecific(pGameId, title);
|
|
IniFile iniFile;
|
|
iniFile.Load(iniFileNameFull);
|
|
|
|
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
|
|
mPostShaderSetting.clear();
|
|
for (const auto &it : postShaderSetting) {
|
|
float value = 0.0f;
|
|
if (sscanf(it.second.c_str(), "%f", &value)) {
|
|
mPostShaderSetting[it.first] = value;
|
|
} else {
|
|
WARN_LOG(LOADER, "Invalid float value string for param %s: '%s'", it.first.c_str(), it.second.c_str());
|
|
}
|
|
}
|
|
|
|
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
|
|
vPostShaderNames.clear();
|
|
for (auto it : postShaderChain) {
|
|
if (it.second != "Off")
|
|
vPostShaderNames.push_back(it.second);
|
|
}
|
|
|
|
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
|
|
if (setting.PerGame()) {
|
|
setting.Get(section);
|
|
}
|
|
});
|
|
|
|
KeyMap::LoadFromIni(iniFile);
|
|
|
|
if (!appendedConfigFileName_.ToString().empty() &&
|
|
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) {
|
|
|
|
LoadAppendedConfig();
|
|
appendedConfigUpdatedGames_.push_back(pGameId);
|
|
}
|
|
|
|
PostLoadCleanup(true);
|
|
return true;
|
|
}
|
|
|
|
void Config::unloadGameConfig() {
|
|
if (bGameSpecific) {
|
|
changeGameSpecific();
|
|
|
|
IniFile iniFile;
|
|
iniFile.Load(iniFilename_);
|
|
|
|
// Reload game specific settings back to standard.
|
|
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
|
|
if (setting.PerGame()) {
|
|
setting.Get(section);
|
|
}
|
|
});
|
|
|
|
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
|
|
mPostShaderSetting.clear();
|
|
for (auto it : postShaderSetting) {
|
|
mPostShaderSetting[it.first] = std::stof(it.second);
|
|
}
|
|
|
|
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
|
|
vPostShaderNames.clear();
|
|
for (auto it : postShaderChain) {
|
|
if (it.second != "Off")
|
|
vPostShaderNames.push_back(it.second);
|
|
}
|
|
|
|
LoadStandardControllerIni();
|
|
PostLoadCleanup(true);
|
|
}
|
|
}
|
|
|
|
void Config::LoadStandardControllerIni() {
|
|
IniFile controllerIniFile;
|
|
if (!controllerIniFile.Load(controllerIniFilename_)) {
|
|
ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
|
|
KeyMap::RestoreDefault();
|
|
} else {
|
|
// Continue anyway to initialize the config. It will just restore the defaults.
|
|
KeyMap::LoadFromIni(controllerIniFile);
|
|
}
|
|
}
|
|
|
|
void Config::ResetControlLayout() {
|
|
auto reset = [](ConfigTouchPos &pos) {
|
|
pos.x = defaultTouchPosShow.x;
|
|
pos.y = defaultTouchPosShow.y;
|
|
pos.scale = defaultTouchPosShow.scale;
|
|
};
|
|
reset(g_Config.touchActionButtonCenter);
|
|
g_Config.fActionButtonSpacing = 1.0f;
|
|
reset(g_Config.touchDpad);
|
|
g_Config.fDpadSpacing = 1.0f;
|
|
reset(g_Config.touchStartKey);
|
|
reset(g_Config.touchSelectKey);
|
|
reset(g_Config.touchFastForwardKey);
|
|
reset(g_Config.touchLKey);
|
|
reset(g_Config.touchRKey);
|
|
reset(g_Config.touchAnalogStick);
|
|
reset(g_Config.touchRightAnalogStick);
|
|
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
|
|
reset(g_Config.touchCustom[i]);
|
|
}
|
|
g_Config.fLeftStickHeadScale = 1.0f;
|
|
g_Config.fRightStickHeadScale = 1.0f;
|
|
}
|
|
|
|
void Config::GetReportingInfo(UrlEncoder &data) {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
const std::string prefix = std::string("config.") + sections[i].section;
|
|
for (size_t j = 0; j < sections[i].settingsCount; j++) {
|
|
sections[i].settings[j].ReportSetting(data, prefix);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Config::IsPortrait() const {
|
|
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
|
|
}
|
|
|
|
int Config::GetPSPLanguage() {
|
|
if (g_Config.iLanguage == -1) {
|
|
const auto &langValuesMapping = GetLangValuesMapping();
|
|
auto iter = langValuesMapping.find(g_Config.sLanguageIni);
|
|
if (iter != langValuesMapping.end()) {
|
|
return iter->second.second;
|
|
} else {
|
|
// Fallback to English
|
|
return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
|
|
}
|
|
} else {
|
|
return g_Config.iLanguage;
|
|
}
|
|
}
|