ppsspp/Core/FileSystems/DirectoryFileSystem.h
Unknown W. Brackets 4942692558 Io: Provide directory existence with listing.
Sometimes, you need to tell the difference between an empty directory and
one that doesn't exist at all.  We can do this in a single call.
2022-10-09 14:42:31 -07:00

150 lines
5.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "Common/File/Path.h"
#include "Core/FileSystems/FileSystem.h"
#ifdef _WIN32
typedef void * HANDLE;
#endif
struct DirectoryFileHandle {
enum Flags {
NORMAL,
SKIP_REPLAY,
};
#ifdef _WIN32
HANDLE hFile = (HANDLE)-1;
#else
int hFile = -1;
#endif
s64 needsTrunc_ = -1;
bool replay_ = true;
bool inGameDir_ = false;
FileSystemFlags fileSystemFlags_ = (FileSystemFlags)0;
DirectoryFileHandle() {}
DirectoryFileHandle(Flags flags, FileSystemFlags fileSystemFlags)
: replay_(flags != SKIP_REPLAY), fileSystemFlags_(fileSystemFlags) {}
Path GetLocalPath(const Path &basePath, std::string localpath) const;
bool Open(const Path &basePath, std::string &fileName, FileAccess access, u32 &err);
size_t Read(u8* pointer, s64 size);
size_t Write(const u8* pointer, s64 size);
size_t Seek(s32 position, FileMove type);
void Close();
};
class DirectoryFileSystem : public IFileSystem {
public:
DirectoryFileSystem(IHandleAllocator *_hAlloc, const Path &_basePath, FileSystemFlags _flags = FileSystemFlags::NONE);
~DirectoryFileSystem();
void CloseAll();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(const std::string &path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
FileSystemFlags Flags() override { return flags; }
u64 FreeSpace(const std::string &path) override;
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override;
private:
struct OpenFileEntry {
DirectoryFileHandle hFile;
std::string guestFilename;
FileAccess access = FILEACCESS_NONE;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
Path basePath;
IHandleAllocator *hAlloc;
FileSystemFlags flags;
Path GetLocalPath(std::string internalPath) const;
};
// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts.
// Very inefficient - always load the whole file on open.
class VFSFileSystem : public IFileSystem {
public:
VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~VFSFileSystem();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(const std::string &path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
FileSystemFlags Flags() override { return FileSystemFlags::FLASH; }
u64 FreeSpace(const std::string &path) override { return 0; }
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override { return false; }
private:
struct OpenFileEntry {
u8 *fileData;
size_t size;
size_t seekPos;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
std::string GetLocalPath(std::string localpath);
};