ppsspp/GPU/GLES/TextureCacheGLES.h
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

101 lines
3.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "GPU/GLES/TextureScalerGLES.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class FramebufferManagerGLES;
class DepalShaderCacheGLES;
class ShaderManagerGLES;
class DrawEngineGLES;
class GLRTexture;
class TextureCacheGLES : public TextureCacheCommon {
public:
TextureCacheGLES(Draw::DrawContext *draw);
~TextureCacheGLES();
void Clear(bool delete_them) override;
void StartFrame();
void SetFramebufferManager(FramebufferManagerGLES *fbManager);
void SetDepalShaderCache(DepalShaderCacheGLES *dpCache) {
depalShaderCache_ = dpCache;
}
void SetShaderManager(ShaderManagerGLES *sm) {
shaderManager_ = sm;
}
void SetDrawEngine(DrawEngineGLES *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {
lastBoundTexture = nullptr;
}
void InvalidateLastTexture() override {
lastBoundTexture = nullptr;
}
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
void DeviceLost();
void DeviceRestore(Draw::DrawContext *draw);
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
private:
void ApplySamplingParams(const SamplerCacheKey &key);
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, Draw::DataFormat dstFmt);
Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, Draw::DataFormat dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, FramebufferNotificationChannel channel) override;
void BuildTexture(TexCacheEntry *const entry) override;
GLRenderManager *render_;
TextureScalerGLES scaler;
GLRTexture *lastBoundTexture = nullptr;
FramebufferManagerGLES *framebufferManagerGL_;
DepalShaderCacheGLES *depalShaderCache_;
ShaderManagerGLES *shaderManager_;
DrawEngineGLES *drawEngine_;
GLRInputLayout *shadeInputLayout_ = nullptr;
enum { INVALID_TEX = -1 };
};
Draw::DataFormat getClutDestFormat(GEPaletteFormat format);