ppsspp/GPU/D3D11
Henrik Rydgård c355947bca Merge pull request #9350 from hrydgard/d3d11-postproc
D3D11 postprocessing shaders
2017-02-23 20:39:28 +01:00
..
D3D11Util.cpp D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly. 2017-02-23 12:42:28 +01:00
D3D11Util.h Basic postshader translation to D3D11 works. On-the-fly switching seems broken though. 2017-02-23 12:42:28 +01:00
DepalettizeShaderD3D11.cpp D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317 2017-02-22 17:31:01 +01:00
DepalettizeShaderD3D11.h State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
DrawEngineD3D11.cpp D3D11: implement support for logic op blending when available 2017-02-18 02:14:26 +01:00
DrawEngineD3D11.h D3D11: implement support for logic op blending when available 2017-02-18 02:14:26 +01:00
FragmentShaderGeneratorD3D11.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
FragmentShaderGeneratorD3D11.h Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00
FramebufferManagerD3D11.cpp Merge pull request #9350 from hrydgard/d3d11-postproc 2017-02-23 20:39:28 +01:00
FramebufferManagerD3D11.h Merge pull request #9350 from hrydgard/d3d11-postproc 2017-02-23 20:39:28 +01:00
GPU_D3D11.cpp Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
GPU_D3D11.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
ShaderManagerD3D11.cpp Fix a number of resource leaks, both D3D11-only and general. 2017-02-17 19:23:01 +01:00
ShaderManagerD3D11.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingD3D11.cpp Disable logic ops, the D3D11 debug layer says they don't work anyway.. 2017-02-18 12:17:51 +01:00
StateMappingD3D11.h Additional D3D11 fixes 2017-02-13 01:38:52 +01:00
StencilBufferD3D11.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheD3D11.cpp D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317 2017-02-22 17:31:01 +01:00
TextureCacheD3D11.h D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317 2017-02-22 17:31:01 +01:00
TextureScalerD3D11.cpp D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.h Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00