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c3c5450b8f
If it's less than 256 bytes, we can't mark the entire VRAM area copied. This still helps frame dumps avoid excessively slow VRAM recopying situations, but fixes issues like missing trees in #12738. |
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.. | ||
Breakpoints.cpp | ||
Breakpoints.h | ||
Debugger.cpp | ||
Debugger.h | ||
GECommandTable.cpp | ||
GECommandTable.h | ||
Playback.cpp | ||
Playback.h | ||
Record.cpp | ||
Record.h | ||
RecordFormat.h | ||
Stepping.cpp | ||
Stepping.h |