mirror of
https://github.com/hrydgard/ppsspp.git
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ff8148dd92
Also move colorutil.cpp/h linking build fix experiment Delete a bunch of unused CMakeLists.txt files CMakeLists.txt linking fix Don't include NativeApp.h from any headers. Android.mk buildfix Half of the UWP fix Buildfix Minor project file cleanup Buildfixes Guess what? More buildfixes!
153 lines
3.1 KiB
C++
153 lines
3.1 KiB
C++
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#include <ctime>
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#include "ppsspp_config.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "DiscordIntegration.h"
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#include "Common/Data/Text/I18n.h"
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#if (PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(LINUX)) && !PPSSPP_PLATFORM(ANDROID) && !PPSSPP_PLATFORM(UWP)
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#ifdef _MSC_VER
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#define ENABLE_DISCORD
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#elif USE_DISCORD
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#define ENABLE_DISCORD
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#endif
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#else
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// TODO
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#endif
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#ifdef ENABLE_DISCORD
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#include "ext/discord-rpc/include/discord_rpc.h"
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#endif
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// TODO: Enable on more platforms. Make optional.
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Discord g_Discord;
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static const char *ppsspp_app_id = "423397985041383434";
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#ifdef ENABLE_DISCORD
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// No context argument? What?
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static void handleDiscordError(int errCode, const char *message) {
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ERROR_LOG(SYSTEM, "Discord error code %d: '%s'", errCode, message);
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}
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#endif
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Discord::~Discord() {
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if (initialized_) {
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ERROR_LOG(SYSTEM, "Discord destructor running though g_Discord.Shutdown() has not been called.");
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}
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}
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bool Discord::IsEnabled() const {
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return g_Config.bDiscordPresence;
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}
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void Discord::Init() {
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_assert_(IsEnabled());
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_assert_(!initialized_);
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#ifdef ENABLE_DISCORD
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DiscordEventHandlers eventHandlers{};
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eventHandlers.errored = &handleDiscordError;
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Discord_Initialize(ppsspp_app_id, &eventHandlers, 0, nullptr);
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INFO_LOG(SYSTEM, "Discord connection initialized");
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#endif
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initialized_ = true;
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}
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void Discord::Shutdown() {
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if (initialized_) {
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#ifdef ENABLE_DISCORD
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Discord_Shutdown();
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#endif
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initialized_ = false;
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}
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}
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void Discord::Update() {
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if (!IsEnabled()) {
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if (initialized_) {
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Shutdown();
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}
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return;
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} else {
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if (!initialized_) {
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Init();
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}
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}
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#ifdef ENABLE_DISCORD
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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Discord_RunCallbacks();
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#endif
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}
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void Discord::SetPresenceGame(const char *gameTitle) {
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if (!IsEnabled())
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return;
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if (!initialized_) {
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Init();
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}
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#ifdef ENABLE_DISCORD
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auto sc = GetI18NCategory("Screen");
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DiscordRichPresence discordPresence{};
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discordPresence.state = gameTitle;
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std::string details = sc->T("Playing");
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discordPresence.details = details.c_str();
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discordPresence.startTimestamp = time(0);
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discordPresence.largeImageText = "PPSSPP is the best PlayStation Portable emulator around!";
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#ifdef GOLD
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discordPresence.largeImageKey = "icon_gold_png";
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#else
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discordPresence.largeImageKey = "icon_regular_png";
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#endif
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Discord_UpdatePresence(&discordPresence);
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#endif
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}
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void Discord::SetPresenceMenu() {
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if (!IsEnabled())
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return;
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if (!initialized_) {
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Init();
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}
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#ifdef ENABLE_DISCORD
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auto sc = GetI18NCategory("Screen");
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DiscordRichPresence discordPresence{};
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discordPresence.state = sc->T("In menu");
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discordPresence.details = "";
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discordPresence.startTimestamp = time(0);
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discordPresence.largeImageText = "PPSSPP is the best PlayStation Portable emulator around!";
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#ifdef GOLD
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discordPresence.largeImageKey = "icon_gold_png";
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#else
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discordPresence.largeImageKey = "icon_regular_png";
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#endif
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Discord_UpdatePresence(&discordPresence);
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#endif
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}
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void Discord::ClearPresence() {
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if (!IsEnabled() || !initialized_)
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return;
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#ifdef ENABLE_DISCORD
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Discord_ClearPresence();
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#endif
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}
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