mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
211 lines
7.0 KiB
C++
211 lines
7.0 KiB
C++
#pragma once
|
|
|
|
// "Immediate mode"-lookalike buffered drawing. Very fast way to draw 2D.
|
|
|
|
#include <vector>
|
|
#include <cstdint>
|
|
|
|
#include "Common/Data/Color/RGBAUtil.h"
|
|
#include "Common/Render/TextureAtlas.h"
|
|
#include "Common/Math/geom2d.h"
|
|
#include "Common/Math/lin/matrix4x4.h"
|
|
#include "Common/GPU/thin3d.h"
|
|
|
|
struct Atlas;
|
|
|
|
enum {
|
|
ALIGN_LEFT = 0,
|
|
ALIGN_RIGHT = 16,
|
|
ALIGN_TOP = 0,
|
|
ALIGN_BOTTOM = 1,
|
|
ALIGN_HCENTER = 4,
|
|
ALIGN_VCENTER = 8,
|
|
ALIGN_VBASELINE = 32, // text only, possibly not yet working
|
|
|
|
ALIGN_CENTER = ALIGN_HCENTER | ALIGN_VCENTER,
|
|
ALIGN_TOPLEFT = ALIGN_TOP | ALIGN_LEFT,
|
|
ALIGN_TOPRIGHT = ALIGN_TOP | ALIGN_RIGHT,
|
|
ALIGN_BOTTOMLEFT = ALIGN_BOTTOM | ALIGN_LEFT,
|
|
ALIGN_BOTTOMRIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
|
|
|
|
// For "uncachable" text like debug log.
|
|
// Avoids using system font drawing as it's too slow.
|
|
// Not actually used here but is reserved for whatever system wraps DrawBuffer.
|
|
FLAG_DYNAMIC_ASCII = 2048,
|
|
FLAG_NO_PREFIX = 4096, // means to not process ampersands
|
|
FLAG_WRAP_TEXT = 8192,
|
|
FLAG_ELLIPSIZE_TEXT = 16384,
|
|
};
|
|
|
|
namespace Draw {
|
|
class Pipeline;
|
|
}
|
|
|
|
struct GradientStop {
|
|
float t;
|
|
uint32_t color;
|
|
};
|
|
|
|
class TextDrawer;
|
|
|
|
class DrawBuffer {
|
|
public:
|
|
DrawBuffer();
|
|
~DrawBuffer();
|
|
|
|
void Begin(Draw::Pipeline *pipeline);
|
|
void Flush(bool set_blend_state = true);
|
|
|
|
// TODO: Enforce these. Now Init is autocalled and shutdown not called.
|
|
void Init(Draw::DrawContext *t3d, Draw::Pipeline *pipeline);
|
|
void Shutdown();
|
|
|
|
// So that callers can create appropriate pipelines.
|
|
Draw::InputLayout *CreateInputLayout(Draw::DrawContext *t3d);
|
|
|
|
int Count() const { return count_; }
|
|
|
|
void Rect(float x, float y, float w, float h, uint32_t color, int align = ALIGN_TOPLEFT);
|
|
void hLine(float x1, float y, float x2, uint32_t color);
|
|
void vLine(float x, float y1, float y2, uint32_t color);
|
|
|
|
void Line(ImageID atlas_image, float x1, float y1, float x2, float y2, float thickness, uint32_t color);
|
|
|
|
void RectOutline(float x, float y, float w, float h, uint32_t color, int align = ALIGN_TOPLEFT);
|
|
|
|
// NOTE: This one takes x2/y2 instead of w/h, better for gap-free graphics.
|
|
void RectVGradient(float x1, float y1, float x2, float y2, uint32_t colorTop, uint32_t colorBottom);
|
|
void RectVDarkFaded(float x, float y, float w, float h, uint32_t colorTop) {
|
|
RectVGradient(x, y, x + w, y + h, colorTop, darkenColor(colorTop));
|
|
}
|
|
|
|
void MultiVGradient(float x, float y, float w, float h, const GradientStop *stops, int numStops);
|
|
|
|
void RectCenter(float x, float y, float w, float h, uint32_t color) {
|
|
Rect(x - w/2, y - h/2, w, h, color);
|
|
}
|
|
void Rect(float x, float y, float w, float h, float u, float v, float uw, float uh, uint32_t color);
|
|
|
|
void V(float x, float y, float z, uint32_t color, float u, float v);
|
|
void V(float x, float y, uint32_t color, float u, float v) {
|
|
V(x, y, curZ_, color, u, v);
|
|
}
|
|
|
|
void Circle(float x, float y, float radius, float thickness, int segments, float startAngle, uint32_t color, float u_mul);
|
|
void FillCircle(float x, float y, float radius, int segments, uint32_t color);
|
|
|
|
// New drawing APIs
|
|
|
|
// Must call this before you use any functions with atlas_image etc.
|
|
void SetAtlas(const Atlas *_atlas) {
|
|
atlas = _atlas;
|
|
}
|
|
const Atlas *GetAtlas() const { return atlas; }
|
|
void SetFontAtlas(const Atlas *_atlas) {
|
|
fontAtlas_ = _atlas;
|
|
}
|
|
const Atlas *GetFontAtlas() const { return fontAtlas_; }
|
|
bool MeasureImage(ImageID atlas_image, float *w, float *h);
|
|
void DrawImage(ImageID atlas_image, float x, float y, float scale, Color color = COLOR(0xFFFFFF), int align = ALIGN_TOPLEFT);
|
|
|
|
// Good for stretching out a white image without edge artifacts that I'm getting on iOS.
|
|
void DrawImageCenterTexel(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color = COLOR(0xFFFFFF));
|
|
void DrawImageStretch(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color = COLOR(0xFFFFFF));
|
|
void DrawImageStretchVGradient(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color1, Color color2);
|
|
void DrawImageStretch(ImageID atlas_image, const Bounds &bounds, Color color = COLOR(0xFFFFFF)) {
|
|
DrawImageStretch(atlas_image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), color);
|
|
}
|
|
void DrawImageRotated(ImageID atlas_image, float x, float y, float scale, float angle, Color color = COLOR(0xFFFFFF), bool mirror_h = false); // Always centers
|
|
void DrawImageRotatedStretch(ImageID atlas_image, const Bounds &bounds, float scales[2], float angle, Color color = COLOR(0xFFFFFF), bool mirror_h = false);
|
|
void DrawTexRect(float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, Color color);
|
|
void DrawTexRect(const Bounds &bounds, float u1, float v1, float u2, float v2, Color color) {
|
|
DrawTexRect(bounds.x, bounds.y, bounds.x2(), bounds.y2(), u1, v1, u2, v2, color);
|
|
}
|
|
// Results in 18 triangles. Kind of expensive for a button.
|
|
void DrawImage4Grid(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color = COLOR(0xFFFFFF), float corner_scale = 1.0);
|
|
// This is only 6 triangles, much cheaper.
|
|
void DrawImage2GridH(ImageID atlas_image, float x1, float y1, float x2, Color color = COLOR(0xFFFFFF), float scale = 1.0);
|
|
|
|
void MeasureText(FontID font, std::string_view text, float *w, float *h);
|
|
|
|
void MeasureTextRect(FontID font, std::string_view text, const Bounds &bounds, float *w, float *h, int align = 0);
|
|
|
|
void DrawTextRect(FontID font, std::string_view text, float x, float y, float w, float h, Color color = 0xFFFFFFFF, int align = 0);
|
|
void DrawText(FontID font, std::string_view text, float x, float y, Color color = 0xFFFFFFFF, int align = 0);
|
|
void DrawTextShadow(FontID font, std::string_view text, float x, float y, Color color = 0xFFFFFFFF, int align = 0);
|
|
|
|
void SetFontScale(float xs, float ys) {
|
|
fontscalex = xs;
|
|
fontscaley = ys;
|
|
}
|
|
|
|
static void DoAlign(int flags, float *x, float *y, float *w, float *h);
|
|
|
|
void PushDrawMatrix(const Lin::Matrix4x4 &m) {
|
|
drawMatrixStack_.push_back(drawMatrix_);
|
|
drawMatrix_ = m;
|
|
}
|
|
|
|
void PopDrawMatrix() {
|
|
drawMatrix_ = drawMatrixStack_.back();
|
|
drawMatrixStack_.pop_back();
|
|
}
|
|
|
|
Lin::Matrix4x4 GetDrawMatrix() {
|
|
return drawMatrix_;
|
|
}
|
|
|
|
void PushAlpha(float a) {
|
|
alphaStack_.push_back(alpha_);
|
|
alpha_ *= a;
|
|
}
|
|
|
|
void PopAlpha() {
|
|
alpha_ = alphaStack_.back();
|
|
alphaStack_.pop_back();
|
|
}
|
|
|
|
void SetCurZ(float curZ) {
|
|
curZ_ = curZ;
|
|
}
|
|
|
|
void SetTintSaturation(float tint, float saturation) {
|
|
tint_ = tint;
|
|
saturation_ = saturation;
|
|
}
|
|
|
|
enum {
|
|
// TODO: Can probably shrink this. Currently consumes 1.5MB.
|
|
MAX_VERTS = 65536,
|
|
};
|
|
|
|
private:
|
|
struct Vertex {
|
|
float x, y, z;
|
|
float u, v;
|
|
uint32_t rgba;
|
|
};
|
|
|
|
Lin::Matrix4x4 drawMatrix_;
|
|
std::vector<Lin::Matrix4x4> drawMatrixStack_;
|
|
|
|
float alpha_ = 1.0f;
|
|
std::vector<float> alphaStack_;
|
|
|
|
Draw::DrawContext *draw_ = nullptr;
|
|
Draw::Pipeline *pipeline_ = nullptr;
|
|
|
|
Vertex *verts_;
|
|
int count_ = 0;
|
|
const Atlas *atlas = nullptr;
|
|
const Atlas *fontAtlas_ = nullptr;
|
|
|
|
bool inited_ = false;
|
|
float fontscalex = 1.0f;
|
|
float fontscaley = 1.0f;
|
|
|
|
float tint_ = 0.0f;
|
|
float saturation_ = 1.0f;
|
|
float curZ_ = 0.0f;
|
|
};
|