.. |
DepthBufferGLES.cpp
|
GLES: Support more clip distances.
|
2022-09-18 13:16:59 -07:00 |
DrawEngineGLES.cpp
|
Plumb the computed pipeline state into ComputeFragmentShaderID.
|
2022-09-02 22:16:57 +02:00 |
DrawEngineGLES.h
|
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
|
2022-09-03 14:48:07 +02:00 |
FragmentTestCacheGLES.cpp
|
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
|
2022-07-31 10:43:48 +02:00 |
FragmentTestCacheGLES.h
|
GPU: More consistently clear ptrs on DeviceLost().
|
2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
|
More removing redundant stuff
|
2022-08-16 21:38:09 +02:00 |
FramebufferManagerGLES.h
|
More removing redundant stuff
|
2022-08-16 21:38:09 +02:00 |
GPU_GLES.cpp
|
Unify depth texture and framebuffer fetch checks
|
2022-09-20 10:47:49 +02:00 |
GPU_GLES.h
|
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
|
2022-09-20 10:07:01 +02:00 |
ShaderManagerGLES.cpp
|
Merge branch 'master' into compat_openxr_gta
|
2022-09-20 21:46:33 +02:00 |
ShaderManagerGLES.h
|
OpenXR - Split projection matrix for color and depth buffer
|
2022-09-04 21:12:18 +02:00 |
StateMappingGLES.cpp
|
Use subpass dependencies to implement shader framebuffer read in Vulkan.
|
2022-09-16 19:19:42 +02:00 |
StateMappingGLES.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
|
OpenGL and D3D11 fixes
|
2022-09-14 23:35:15 +02:00 |
TextureCacheGLES.h
|
Add way to bind cached textures to a DrawContext
|
2022-09-14 22:18:35 +02:00 |