ppsspp/GPU/Directx9/FramebufferManagerDX9.h
Unknown W. Brackets 0dc7688838 GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00

95 lines
3.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <unordered_map>
#include <d3d9.h>
// Keeps track of allocated FBOs.
// Also provides facilities for drawing and later converting raw
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
namespace DX9 {
class TextureCacheDX9;
class DrawEngineDX9;
class ShaderManagerDX9;
class FramebufferManagerDX9 : public FramebufferManagerCommon {
public:
FramebufferManagerDX9(Draw::DrawContext *draw);
~FramebufferManagerDX9();
void SetTextureCache(TextureCacheDX9 *tc);
void SetShaderManager(ShaderManagerDX9 *sm);
void SetDrawEngine(DrawEngineDX9 *td);
void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags) override;
void DestroyAllFBOs() override;
void EndFrame();
virtual bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
bool GetFramebuffer(u32 fb_address, int fb_stride, GEBufferFormat format, GPUDebugBuffer &buffer, int maxRes) override;
bool GetDepthbuffer(u32 fb_address, int fb_stride, u32 z_address, int z_stride, GPUDebugBuffer &buffer) override;
bool GetStencilbuffer(u32 fb_address, int fb_stride, GPUDebugBuffer &buffer) override;
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb);
LPDIRECT3DSURFACE9 GetOffscreenSurface(D3DFORMAT fmt, u32 w, u32 h);
protected:
void Bind2DShader() override;
void DecimateFBOs() override;
// Used by ReadFramebufferToMemory and later framebuffer block copies
void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, const char *tag) override;
private:
void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) override;
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer);
LPDIRECT3DDEVICE9 device_;
LPDIRECT3DDEVICE9 deviceEx_;
LPDIRECT3DVERTEXSHADER9 pFramebufferVertexShader = nullptr;
LPDIRECT3DPIXELSHADER9 pFramebufferPixelShader = nullptr;
LPDIRECT3DVERTEXDECLARATION9 pFramebufferVertexDecl = nullptr;
LPDIRECT3DPIXELSHADER9 stencilUploadPS_ = nullptr;
LPDIRECT3DVERTEXSHADER9 stencilUploadVS_ = nullptr;
bool stencilUploadFailed_ = false;
LPDIRECT3DTEXTURE9 nullTex_ = nullptr;
struct OffscreenSurface {
LPDIRECT3DSURFACE9 surface;
int last_frame_used;
};
std::unordered_map<u64, OffscreenSurface> offscreenSurfaces_;
};
};