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fb7c3d96fd
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games? Games that run based on internal timer will experience 60 VPS without frameskip.
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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void __DisplayInit();
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void __DisplayDoState(PointerWrap &p);
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void __DisplayShutdown();
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void Register_sceDisplay();
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// will return true once after every end-of-frame.
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bool __DisplayFrameDone();
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// Get information about the current framebuffer.
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bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int mode);
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typedef void (*VblankCallback)();
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// Listen for vblank events. Only register during init.
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void __DisplayListenVblank(VblankCallback callback);
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void __DisplayGetDebugStats(char stats[2048]);
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void __DisplayGetFPS(float *out_vps, float *out_fps, float *out_actual_fps);
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void __DisplayGetVPS(float *out_vps);
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void __DisplayGetAveragedFPS(float *out_vps, float *out_fps);
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