mirror of
https://github.com/hrydgard/ppsspp.git
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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "../MIPS/MIPS.h"
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#include "sceCtrl.h"
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u32 sceHprmPeekCurrentKey(u32 keyAddress) {
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DEBUG_LOG(HLE,"0=sceHprmPeekCurrentKey(ptr)");
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Memory::Write_U32(0, keyAddress);
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return 0;
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}
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// TODO: Might make sense to reflect the headphone status of the host here,
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// if the games adjust their sound.
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u32 sceHprmIsHeadphoneExist() {
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DEBUG_LOG(HLE, "sceHprmIsHeadphoneExist()");
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return 0;
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}
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u32 sceHprmIsMicrophoneExist() {
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DEBUG_LOG(HLE, "sceHprmIsMicrophoneExist()");
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return 0;
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}
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u32 sceHprmIsRemoteExist() {
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DEBUG_LOG(HLE, "sceHprmIsRemoteExist()");
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return 0;
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}
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const HLEFunction sceHprm[] =
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{
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{0x089fdfa4, 0, "sceHprm_089fdfa4"},
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{0x1910B327, &WrapU_U<sceHprmPeekCurrentKey>, "sceHprmPeekCurrentKey"},
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{0x208DB1BD, WrapU_V<sceHprmIsRemoteExist>, "sceHprmIsRemoteExist"},
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{0x7E69EDA4, WrapU_V<sceHprmIsHeadphoneExist>, "sceHprmIsHeadphoneExist"},
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{0x219C58F1, WrapU_V<sceHprmIsMicrophoneExist>, "sceHprmIsMicrophoneExist"},
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{0xC7154136, 0, "sceHprmRegisterCallback"},
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{0x444ED0B7, 0, "sceHprmUnregitserCallback"}, // Typo.
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{0x1910B327, 0, "sceHprmPeekCurrentKey"},
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{0x2BCEC83E, 0, "sceHprmPeekLatch"},
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{0x40D2F9F0, 0, "sceHprmReadLatch"},
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};
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void Register_sceHprm()
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{
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RegisterModule("sceHprm", ARRAY_SIZE(sceHprm), sceHprm);
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}
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