ppsspp/Core/HLE/sceImpose.cpp
The Dax 426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00

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4.0 KiB
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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "FunctionWrappers.h"
#include "../MIPS/MIPS.h"
#include "../Config.h"
#include "ChunkFile.h"
#include "sceUtility.h"
const int PSP_UMD_POPUP_DISABLE = 0;
const int PSP_UMD_POPUP_ENABLE = 1;
#define PSP_IMPOSE_BATTICON_NONE 0x80000000
#define PSP_IMPOSE_BATTICON_VISIBLE 0x00000000
#define PSP_IMPOSE_BATTICON_BLINK 0x00000001
static u32 language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
static u32 buttonValue = PSP_SYSTEMPARAM_BUTTON_CIRCLE;
static u32 umdPopup = PSP_UMD_POPUP_DISABLE;
static u32 backlightOffTime;
void __ImposeInit()
{
language = g_Config.iLanguage;
buttonValue = g_Config.iButtonPreference;
umdPopup = PSP_UMD_POPUP_DISABLE;
backlightOffTime = 0;
}
void __ImposeDoState(PointerWrap &p)
{
auto s = p.Section("sceImpose", 1);
if (!s)
return;
p.Do(language);
p.Do(buttonValue);
p.Do(umdPopup);
p.Do(backlightOffTime);
}
u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
{
DEBUG_LOG(SCEUTILITY, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
if (Memory::IsValidAddress(chargingPtr))
Memory::Write_U32(PSP_IMPOSE_BATTICON_NONE, chargingPtr);
if (Memory::IsValidAddress(iconStatusPtr))
Memory::Write_U32(3, iconStatusPtr);
return 0;
}
u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
{
DEBUG_LOG(SCEUTILITY, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
language = languageVal;
buttonValue = buttonVal;
return 0;
}
u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
{
DEBUG_LOG(SCEUTILITY, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
if (Memory::IsValidAddress(languagePtr))
Memory::Write_U32(language, languagePtr);
if (Memory::IsValidAddress(btnPtr))
Memory::Write_U32(buttonValue, btnPtr);
return 0;
}
u32 sceImposeSetUMDPopup(int mode) {
DEBUG_LOG(SCEUTILITY, "sceImposeSetUMDPopup(%i)", mode);
umdPopup = mode;
return 0;
}
u32 sceImposeGetUMDPopup() {
DEBUG_LOG(SCEUTILITY, "sceImposeGetUMDPopup()");
return umdPopup;
}
u32 sceImposeSetBacklightOffTime(int time) {
DEBUG_LOG(SCEUTILITY, "sceImposeSetBacklightOffTime(%i)", time);
backlightOffTime = time;
return 0;
}
u32 sceImposeGetBacklightOffTime() {
DEBUG_LOG(SCEUTILITY, "sceImposeGetBacklightOffTime()");
return backlightOffTime;
}
//OSD stuff? home button?
const HLEFunction sceImpose[] =
{
{0x36aa6e91, WrapU_UU<sceImposeSetLanguageMode>, "sceImposeSetLanguageMode"}, // Seen
{0x381bd9e7, 0, "sceImposeHomeButton"},
{0x0F341BE4, 0, "sceImposeGetHomePopup"},
{0x5595A71A, 0, "sceImposeSetHomePopup"},
{0x24fd7bcf, WrapU_UU<sceImposeGetLanguageMode>, "sceImposeGetLanguageMode"},
{0x8c943191, WrapU_UU<sceImposeGetBatteryIconStatus>, "sceImposeGetBatteryIconStatus"},
{0x72189C48, WrapU_I<sceImposeSetUMDPopup>, "sceImposeSetUMDPopup"},
{0xE0887BC8, WrapU_V<sceImposeGetUMDPopup>, "sceImposeGetUMDPopup"},
{0x8F6E3518, WrapU_V<sceImposeGetBacklightOffTime>, "sceImposeGetBacklightOffTime"},
{0x967F6D4A, WrapU_I<sceImposeSetBacklightOffTime>, "sceImposeSetBacklightOffTime"},
{0xfcd44963, 0, "sceImpose_FCD44963"},
{0xa9884b00, 0, "sceImpose_A9884B00"},
{0xbb3f5dec, 0, "sceImpose_BB3F5DEC"},
{0x9ba61b49, 0, "sceImpose_9BA61B49"},
{0xff1a2f07, 0, "sceImpose_FF1A2F07"},
};
void Register_sceImpose()
{
RegisterModule("sceImpose", ARRAY_SIZE(sceImpose), sceImpose);
}