ppsspp/ui/ui_context.cpp
2013-10-19 14:56:06 -07:00

192 lines
5.2 KiB
C++

#include "ui/ui.h"
#include "ui/view.h"
#include "ui/ui_context.h"
#include "gfx/texture.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/glsl_program.h"
#include "gfx_es2/gl_state.h"
UIContext::UIContext()
: uishader_(0), uitexture_(0), uidrawbuffer_(0), uidrawbufferTop_(0) {
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
fontStyle_ = new UI::FontStyle();
}
UIContext::~UIContext() {
delete fontStyle_;
delete textDrawer_;
}
void UIContext::Init(const GLSLProgram *uishader, const GLSLProgram *uishadernotex, Texture *uitexture, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) {
uishader_ = uishader;
uishadernotex_ = uishadernotex;
uitexture_ = uitexture;
uidrawbuffer_ = uidrawbuffer;
uidrawbufferTop_ = uidrawbufferTop;
#ifdef _WIN32
textDrawer_ = new TextDrawer();
#else
textDrawer_ = 0;
#endif
}
void UIContext::Begin() {
glstate.blend.enable();
glstate.blendFuncSeparate.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glstate.cullFace.disable();
glstate.depthTest.disable();
glstate.dither.enable();
#if !defined(USING_GLES2)
glstate.colorLogicOp.disable();
#endif
if (uishader_)
glsl_bind(uishader_);
if (uitexture_)
uitexture_->Bind(0);
UIBegin(uishader_);
}
void UIContext::BeginNoTex() {
glstate.blend.enable();
glstate.blendFuncSeparate.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glstate.cullFace.disable();
glstate.depthTest.disable();
glstate.dither.enable();
#if !defined(USING_GLES2)
glstate.colorLogicOp.disable();
#endif
if (uishader_)
glsl_bind(uishader_);
if (uitexture_)
uitexture_->Bind(0);
UIBegin(uishadernotex_);
}
void UIContext::RebindTexture() const {
if (uitexture_)
uitexture_->Bind(0);
}
void UIContext::Flush() {
if (uidrawbuffer_) {
uidrawbuffer_->End();
uidrawbuffer_->Flush();
}
if (uidrawbufferTop_) {
uidrawbufferTop_->End();
uidrawbufferTop_->Flush();
}
}
void UIContext::End() {
UIEnd();
Flush();
}
// TODO: Support transformed bounds using stencil
void UIContext::PushScissor(const Bounds &bounds) {
Flush();
Bounds clipped = bounds;
if (scissorStack_.size())
clipped.Clip(scissorStack_.back());
scissorStack_.push_back(clipped);
ActivateTopScissor();
}
void UIContext::PopScissor() {
Flush();
scissorStack_.pop_back();
ActivateTopScissor();
}
Bounds UIContext::GetScissorBounds() {
if (!scissorStack_.empty())
return scissorStack_.back();
else
return Bounds(0, 0, dp_xres, dp_yres);
}
void UIContext::ActivateTopScissor() {
if (scissorStack_.size()) {
const Bounds &bounds = scissorStack_.back();
float scale = 1.0f / g_dpi_scale;
int x = scale * bounds.x;
int y = scale * (dp_yres - bounds.y2());
int w = scale * bounds.w;
int h = scale * bounds.h;
glstate.scissorRect.set(x,y,w,h);
glstate.scissorTest.enable();
} else {
glstate.scissorTest.disable();
}
}
void UIContext::SetFontScale(float scaleX, float scaleY) {
fontScaleX_ = scaleX;
fontScaleY_ = scaleY;
}
void UIContext::SetFontStyle(const UI::FontStyle &fontStyle) {
*fontStyle_ = fontStyle;
if (textDrawer_) {
textDrawer_->SetFontScale(fontScaleX_, fontScaleY_);
Text()->SetFont(fontStyle.fontName.c_str(), fontStyle.sizePts, fontStyle.flags);
}
}
void UIContext::MeasureText(const UI::FontStyle &style, const char *str, float *x, float *y, int align) const {
if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) {
float sizeFactor = (float)style.sizePts / 24.0f;
Draw()->SetFontScale(fontScaleX_ * sizeFactor, fontScaleY_ * sizeFactor);
Draw()->MeasureText(style.atlasFont, str, x, y);
} else {
textDrawer_->SetFontScale(fontScaleX_, fontScaleY_);
textDrawer_->MeasureString(str, x, y);
}
}
void UIContext::DrawText(const char *str, float x, float y, uint32_t color, int align) {
if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) {
float sizeFactor = (float)fontStyle_->sizePts / 24.0f;
Draw()->SetFontScale(fontScaleX_ * sizeFactor, fontScaleY_ * sizeFactor);
Draw()->DrawText(fontStyle_->atlasFont, str, x, y, color, align);
} else {
textDrawer_->SetFontScale(fontScaleX_, fontScaleY_);
textDrawer_->DrawString(*Draw(), str, x, y, color, align);
RebindTexture();
}
}
void UIContext::DrawTextRect(const char *str, const Bounds &bounds, uint32_t color, int align) {
if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) {
float sizeFactor = (float)fontStyle_->sizePts / 24.0f;
Draw()->SetFontScale(fontScaleX_ * sizeFactor, fontScaleY_ * sizeFactor);
Draw()->DrawTextRect(fontStyle_->atlasFont, str, bounds.x, bounds.y, bounds.w, bounds.h, color, align);
} else {
textDrawer_->SetFontScale(fontScaleX_, fontScaleY_);
textDrawer_->DrawStringRect(*Draw(), str, bounds, color, align);
RebindTexture();
}
}
void UIContext::FillRect(const UI::Drawable &drawable, const Bounds &bounds) {
switch (drawable.type) {
case UI::DRAW_SOLID_COLOR:
uidrawbuffer_->DrawImageStretch(theme->whiteImage, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
break;
case UI::DRAW_4GRID:
uidrawbuffer_->DrawImage4Grid(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
break;
case UI::DRAW_STRETCH_IMAGE:
uidrawbuffer_->DrawImageStretch(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
break;
case UI::DRAW_NOTHING:
break;
}
}