ppsspp/SDL
2018-05-09 21:22:47 +02:00
..
.gitignore
buildassets.sh
README.TXT Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
SDLGLGraphicsContext.cpp Buildfixes 2018-02-25 11:25:16 +01:00
SDLGLGraphicsContext.h SDL: Apply shutdown race condition fix. 2018-02-10 16:55:50 -08:00
SDLJoystick.cpp Added default control pad mapping for control pads not found in SDL's game controller database file. 2017-10-03 22:08:29 +01:00
SDLJoystick.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
SDLMain.cpp Allow showing version only for SDL 2018-05-09 21:22:47 +02:00
SDLMain.h
SDLMain.mm
SDLVulkanGraphicsContext.cpp Buildfixes 2018-02-25 11:25:16 +01:00
SDLVulkanGraphicsContext.h Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.