mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
c5e0b799d9
Fixes the inconsistency where we _assert_ didn't take a category but _assert_msg_ did.
712 lines
19 KiB
C++
712 lines
19 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include <functional>
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#include <mutex>
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#include <vector>
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#include <snappy-c.h>
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#include "profiler/profiler.h"
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#include "Common/Common.h"
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#include "Common/Log.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Debugger/Playback.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/RecordFormat.h"
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namespace GPURecord {
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static std::string lastExecFilename;
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static std::vector<Command> lastExecCommands;
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static std::vector<u8> lastExecPushbuf;
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static std::mutex executeLock;
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// This class maps pushbuffer (dump data) sections to PSP memory.
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// Dumps can be larger than available PSP memory, because they include generated data too.
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//
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// If possible, it maps to dynamically allocated "slabs" so nearby access is fast.
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// Otherwise it uses "extra" allocations to manage sections that straddle two slabs.
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// Slabs are managed with LRU, extra buffers are round-robin.
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class BufMapping {
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public:
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BufMapping(const std::vector<u8> &pushbuf) : pushbuf_(pushbuf) {
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}
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// Returns a pointer to contiguous memory for this access, or else 0 (failure).
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u32 Map(u32 bufpos, u32 sz, const std::function<void()> &flush);
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// Clear and reset allocations made.
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void Reset() {
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slabGeneration_ = 0;
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extraOffset_ = 0;
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for (int i = 0; i < SLAB_COUNT; ++i) {
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slabs_[i].Free();
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}
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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extra_[i].Free();
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}
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}
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protected:
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u32 MapSlab(u32 bufpos, const std::function<void()> &flush);
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u32 MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush);
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enum {
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// These numbers kept low because we only have 24 MB of user memory to map into.
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SLAB_SIZE = 1 * 1024 * 1024,
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// 10 is the number of texture units + verts + inds.
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// In the worst case, we could concurrently need 10 slabs/extras at the same time.
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SLAB_COUNT = 10,
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EXTRA_COUNT = 10,
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};
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// The current "generation". Static simply as a convenience for access.
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// This increments on every allocation, for a simple LRU.
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static int slabGeneration_;
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// An aligned large mapping of the pushbuffer in PSP RAM.
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struct SlabInfo {
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u32 psp_pointer_ = 0;
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u32 buf_pointer_ = 0;
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int last_used_ = 0;
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bool Matches(u32 bufpos) {
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// We check psp_pointer_ because bufpos = 0 is valid, and the initial value.
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return buf_pointer_ == bufpos && psp_pointer_ != 0;
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}
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// Automatically marks used for LRU purposes.
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u32 Ptr(u32 bufpos) {
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last_used_ = slabGeneration_;
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return psp_pointer_ + (bufpos - buf_pointer_);
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}
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int Age() const {
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// If not allocated, it's as expired as it's gonna get.
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if (psp_pointer_ == 0)
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return std::numeric_limits<int>::max();
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return slabGeneration_ - last_used_;
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}
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bool Alloc();
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void Free();
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bool Setup(u32 bufpos, const std::vector<u8> &pushbuf_);
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};
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// An adhoc mapping of the pushbuffer (either larger than a slab or straddling slabs.)
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// Remember: texture data, verts, etc. must be contiguous.
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struct ExtraInfo {
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u32 psp_pointer_ = 0;
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u32 buf_pointer_ = 0;
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u32 size_ = 0;
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bool Matches(u32 bufpos, u32 sz) {
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// We check psp_pointer_ because bufpos = 0 is valid, and the initial value.
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return buf_pointer_ == bufpos && psp_pointer_ != 0 && size_ >= sz;
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}
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u32 Ptr() {
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return psp_pointer_;
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}
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bool Alloc(u32 bufpos, u32 sz, const std::vector<u8> &pushbuf_);
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void Free();
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};
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SlabInfo slabs_[SLAB_COUNT]{};
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u32 extraOffset_ = 0;
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ExtraInfo extra_[EXTRA_COUNT]{};
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const std::vector<u8> &pushbuf_;
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};
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u32 BufMapping::Map(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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int slab1 = bufpos / SLAB_SIZE;
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int slab2 = (bufpos + sz - 1) / SLAB_SIZE;
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if (slab1 == slab2) {
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// Doesn't straddle, so we can just map to a slab.
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return MapSlab(bufpos, flush);
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} else {
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// We need contiguous, so we'll just allocate separately.
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return MapExtra(bufpos, sz, flush);
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}
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}
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u32 BufMapping::MapSlab(u32 bufpos, const std::function<void()> &flush) {
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u32 slab_pos = (bufpos / SLAB_SIZE) * SLAB_SIZE;
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int best = 0;
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for (int i = 0; i < SLAB_COUNT; ++i) {
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if (slabs_[i].Matches(slab_pos)) {
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return slabs_[i].Ptr(bufpos);
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}
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if (slabs_[i].Age() > slabs_[best].Age()) {
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best = i;
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}
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}
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// Stall before mapping a new slab.
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flush();
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// Okay, we need to allocate.
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if (!slabs_[best].Setup(slab_pos, pushbuf_)) {
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return 0;
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}
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return slabs_[best].Ptr(bufpos);
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}
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u32 BufMapping::MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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// Might be likely to reuse larger buffers straddling slabs.
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if (extra_[i].Matches(bufpos, sz)) {
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return extra_[i].Ptr();
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}
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}
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// Stall first, so we don't stomp existing RAM.
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flush();
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int i = extraOffset_;
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extraOffset_ = (extraOffset_ + 1) % EXTRA_COUNT;
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if (!extra_[i].Alloc(bufpos, sz, pushbuf_)) {
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// Let's try to power on - hopefully none of these are still in use.
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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extra_[i].Free();
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}
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if (!extra_[i].Alloc(bufpos, sz, pushbuf_)) {
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return 0;
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}
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}
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return extra_[i].Ptr();
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}
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bool BufMapping::SlabInfo::Alloc() {
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u32 sz = SLAB_SIZE;
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psp_pointer_ = userMemory.Alloc(sz, false, "Slab");
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if (psp_pointer_ == -1) {
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psp_pointer_ = 0;
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}
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return psp_pointer_ != 0;
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}
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void BufMapping::SlabInfo::Free() {
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if (psp_pointer_) {
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userMemory.Free(psp_pointer_);
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psp_pointer_ = 0;
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buf_pointer_ = 0;
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last_used_ = 0;
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}
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}
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bool BufMapping::ExtraInfo::Alloc(u32 bufpos, u32 sz, const std::vector<u8> &pushbuf_) {
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// Make sure we've freed any previous allocation first.
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Free();
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u32 allocSize = sz;
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psp_pointer_ = userMemory.Alloc(allocSize, false, "Straddle extra");
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if (psp_pointer_ == -1) {
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psp_pointer_ = 0;
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}
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if (psp_pointer_ == 0) {
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return false;
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}
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buf_pointer_ = bufpos;
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size_ = sz;
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Memory::MemcpyUnchecked(psp_pointer_, pushbuf_.data() + bufpos, sz);
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return true;
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}
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void BufMapping::ExtraInfo::Free() {
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if (psp_pointer_) {
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userMemory.Free(psp_pointer_);
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psp_pointer_ = 0;
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buf_pointer_ = 0;
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}
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}
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bool BufMapping::SlabInfo::Setup(u32 bufpos, const std::vector<u8> &pushbuf_) {
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// If it already has RAM, we're simply taking it over. Slabs come only in one size.
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if (psp_pointer_ == 0) {
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if (!Alloc()) {
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return false;
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}
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}
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buf_pointer_ = bufpos;
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u32 sz = std::min((u32)SLAB_SIZE, (u32)pushbuf_.size() - bufpos);
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Memory::MemcpyUnchecked(psp_pointer_, pushbuf_.data() + bufpos, sz);
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slabGeneration_++;
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last_used_ = slabGeneration_;
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return true;
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}
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int BufMapping::slabGeneration_ = 0;
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class DumpExecute {
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public:
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DumpExecute(const std::vector<u8> &pushbuf, const std::vector<Command> &commands)
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: pushbuf_(pushbuf), commands_(commands), mapping_(pushbuf) {
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}
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~DumpExecute();
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bool Run();
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private:
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void SyncStall();
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bool SubmitCmds(const void *p, u32 sz);
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void SubmitListEnd();
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void Init(u32 ptr, u32 sz);
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void Registers(u32 ptr, u32 sz);
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void Vertices(u32 ptr, u32 sz);
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void Indices(u32 ptr, u32 sz);
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void Clut(u32 ptr, u32 sz);
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void TransferSrc(u32 ptr, u32 sz);
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void Memset(u32 ptr, u32 sz);
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void MemcpyDest(u32 ptr, u32 sz);
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void Memcpy(u32 ptr, u32 sz);
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void Texture(int level, u32 ptr, u32 sz);
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void Framebuf(int level, u32 ptr, u32 sz);
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void Display(u32 ptr, u32 sz);
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u32 execMemcpyDest = 0;
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u32 execListBuf = 0;
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u32 execListPos = 0;
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u32 execListID = 0;
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const int LIST_BUF_SIZE = 256 * 1024;
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std::vector<u32> execListQueue;
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u16 lastBufw_[8]{};
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const std::vector<u8> &pushbuf_;
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const std::vector<Command> &commands_;
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BufMapping mapping_;
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};
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void DumpExecute::SyncStall() {
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gpu->UpdateStall(execListID, execListPos);
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s64 listTicks = gpu->GetListTicks(execListID);
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if (listTicks != -1) {
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s64 nowTicks = CoreTiming::GetTicks();
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if (listTicks > nowTicks) {
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currentMIPS->downcount -= listTicks - nowTicks;
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}
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}
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// Make sure downcount doesn't overflow.
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CoreTiming::ForceCheck();
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}
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bool DumpExecute::SubmitCmds(const void *p, u32 sz) {
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if (execListBuf == 0) {
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u32 allocSize = LIST_BUF_SIZE;
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execListBuf = userMemory.Alloc(allocSize, "List buf");
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if (execListBuf == -1) {
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execListBuf = 0;
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}
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if (execListBuf == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for display list");
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return false;
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}
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execListPos = execListBuf;
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Memory::Write_U32(GE_CMD_NOP << 24, execListPos);
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execListPos += 4;
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gpu->EnableInterrupts(false);
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auto optParam = PSPPointer<PspGeListArgs>::Create(0);
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execListID = gpu->EnqueueList(execListBuf, execListPos, -1, optParam, false);
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gpu->EnableInterrupts(true);
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}
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u32 pendingSize = (int)execListQueue.size() * sizeof(u32);
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// Validate space for jump.
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u32 allocSize = pendingSize + sz + 8;
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if (execListPos + allocSize >= execListBuf + LIST_BUF_SIZE) {
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Memory::Write_U32((GE_CMD_BASE << 24) | ((execListBuf >> 8) & 0x00FF0000), execListPos);
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Memory::Write_U32((GE_CMD_JUMP << 24) | (execListBuf & 0x00FFFFFF), execListPos + 4);
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execListPos = execListBuf;
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// Don't continue until we've stalled.
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SyncStall();
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}
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Memory::MemcpyUnchecked(execListPos, execListQueue.data(), pendingSize);
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execListPos += pendingSize;
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u32 writePos = execListPos;
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Memory::MemcpyUnchecked(execListPos, p, sz);
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execListPos += sz;
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// TODO: Unfortunate. Maybe Texture commands should contain the bufw instead.
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// The goal here is to realistically combine prims in dumps. Stalling for the bufw flushes.
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u32_le *ops = (u32_le *)Memory::GetPointer(writePos);
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for (u32 i = 0; i < sz / 4; ++i) {
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u32 cmd = ops[i] >> 24;
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if (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7) {
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int level = cmd - GE_CMD_TEXBUFWIDTH0;
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u16 bufw = ops[i] & 0xFFFF;
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// NOP the address part of the command to avoid a flush too.
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if (bufw == lastBufw_[level])
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ops[i] = GE_CMD_NOP << 24;
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else
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ops[i] = (gstate.texbufwidth[level] & 0xFFFF0000) | bufw;
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lastBufw_[level] = bufw;
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}
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// Since we're here anyway, also NOP out texture addresses.
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// This makes Step Tex not hit phantom textures.
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if (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7) {
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ops[i] = GE_CMD_NOP << 24;
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}
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}
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execListQueue.clear();
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return true;
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}
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void DumpExecute::SubmitListEnd() {
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if (execListPos == 0) {
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return;
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}
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// There's always space for the end, same size as a jump.
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Memory::Write_U32(GE_CMD_FINISH << 24, execListPos);
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Memory::Write_U32(GE_CMD_END << 24, execListPos + 4);
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execListPos += 8;
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SyncStall();
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gpu->ListSync(execListID, 0);
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}
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void DumpExecute::Init(u32 ptr, u32 sz) {
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gstate.Restore((u32_le *)(pushbuf_.data() + ptr));
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gpu->ReapplyGfxState();
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}
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void DumpExecute::Registers(u32 ptr, u32 sz) {
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SubmitCmds(pushbuf_.data() + ptr, sz);
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}
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void DumpExecute::Vertices(u32 ptr, u32 sz) {
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u32 psp = mapping_.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for vertices");
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return;
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}
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execListQueue.push_back((GE_CMD_BASE << 24) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back((GE_CMD_VADDR << 24) | (psp & 0x00FFFFFF));
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}
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void DumpExecute::Indices(u32 ptr, u32 sz) {
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u32 psp = mapping_.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for indices");
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return;
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}
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execListQueue.push_back((GE_CMD_BASE << 24) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back((GE_CMD_IADDR << 24) | (psp & 0x00FFFFFF));
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}
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void DumpExecute::Clut(u32 ptr, u32 sz) {
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u32 psp = mapping_.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for clut");
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return;
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}
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execListQueue.push_back((GE_CMD_CLUTADDRUPPER << 24) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back((GE_CMD_CLUTADDR << 24) | (psp & 0x00FFFFFF));
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}
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void DumpExecute::TransferSrc(u32 ptr, u32 sz) {
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u32 psp = mapping_.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for transfer");
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return;
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}
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// Need to sync in order to access gstate.transfersrcw.
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SyncStall();
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execListQueue.push_back((gstate.transfersrcw & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back(((GE_CMD_TRANSFERSRC) << 24) | (psp & 0x00FFFFFF));
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}
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void DumpExecute::Memset(u32 ptr, u32 sz) {
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PROFILE_THIS_SCOPE("ReplayMemset");
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struct MemsetCommand {
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u32 dest;
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int value;
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u32 sz;
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};
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const MemsetCommand *data = (const MemsetCommand *)(pushbuf_.data() + ptr);
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if (Memory::IsVRAMAddress(data->dest)) {
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SyncStall();
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gpu->PerformMemorySet(data->dest, (u8)data->value, data->sz);
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}
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}
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void DumpExecute::MemcpyDest(u32 ptr, u32 sz) {
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execMemcpyDest = *(const u32 *)(pushbuf_.data() + ptr);
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}
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void DumpExecute::Memcpy(u32 ptr, u32 sz) {
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PROFILE_THIS_SCOPE("ReplayMemcpy");
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if (Memory::IsVRAMAddress(execMemcpyDest)) {
|
|
SyncStall();
|
|
Memory::MemcpyUnchecked(execMemcpyDest, pushbuf_.data() + ptr, sz);
|
|
gpu->PerformMemoryUpload(execMemcpyDest, sz);
|
|
}
|
|
}
|
|
|
|
void DumpExecute::Texture(int level, u32 ptr, u32 sz) {
|
|
u32 psp = mapping_.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
|
|
if (psp == 0) {
|
|
ERROR_LOG(SYSTEM, "Unable to allocate for texture");
|
|
return;
|
|
}
|
|
|
|
u32 bufwCmd = GE_CMD_TEXBUFWIDTH0 + level;
|
|
u32 addrCmd = GE_CMD_TEXADDR0 + level;
|
|
execListQueue.push_back((bufwCmd << 24) | ((psp >> 8) & 0x00FF0000) | lastBufw_[level]);
|
|
execListQueue.push_back((addrCmd << 24) | (psp & 0x00FFFFFF));
|
|
}
|
|
|
|
void DumpExecute::Framebuf(int level, u32 ptr, u32 sz) {
|
|
PROFILE_THIS_SCOPE("ReplayFramebuf");
|
|
struct FramebufData {
|
|
u32 addr;
|
|
int bufw;
|
|
u32 flags;
|
|
u32 pad;
|
|
};
|
|
|
|
FramebufData *framebuf = (FramebufData *)(pushbuf_.data() + ptr);
|
|
|
|
u32 bufwCmd = GE_CMD_TEXBUFWIDTH0 + level;
|
|
u32 addrCmd = GE_CMD_TEXADDR0 + level;
|
|
execListQueue.push_back((bufwCmd << 24) | ((framebuf->addr >> 8) & 0x00FF0000) | framebuf->bufw);
|
|
execListQueue.push_back((addrCmd << 24) | (framebuf->addr & 0x00FFFFFF));
|
|
lastBufw_[level] = framebuf->bufw;
|
|
|
|
// And now also copy the data into VRAM (in case it wasn't actually rendered.)
|
|
u32 headerSize = (u32)sizeof(FramebufData);
|
|
u32 pspSize = sz - headerSize;
|
|
const bool isTarget = (framebuf->flags & 1) != 0;
|
|
// Could potentially always skip if !isTarget, but playing it safe for offset texture behavior.
|
|
if (Memory::IsValidRange(framebuf->addr, pspSize) && (!isTarget || !g_Config.bSoftwareRendering)) {
|
|
// Intentionally don't trigger an upload here.
|
|
Memory::MemcpyUnchecked(framebuf->addr, pushbuf_.data() + ptr + headerSize, pspSize);
|
|
}
|
|
}
|
|
|
|
void DumpExecute::Display(u32 ptr, u32 sz) {
|
|
struct DisplayBufData {
|
|
PSPPointer<u8> topaddr;
|
|
int linesize, pixelFormat;
|
|
};
|
|
|
|
DisplayBufData *disp = (DisplayBufData *)(pushbuf_.data() + ptr);
|
|
|
|
// Sync up drawing.
|
|
SyncStall();
|
|
|
|
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 1);
|
|
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 0);
|
|
}
|
|
|
|
DumpExecute::~DumpExecute() {
|
|
execMemcpyDest = 0;
|
|
if (execListBuf) {
|
|
userMemory.Free(execListBuf);
|
|
execListBuf = 0;
|
|
}
|
|
execListPos = 0;
|
|
mapping_.Reset();
|
|
}
|
|
|
|
bool DumpExecute::Run() {
|
|
for (const Command &cmd : commands_) {
|
|
switch (cmd.type) {
|
|
case CommandType::INIT:
|
|
Init(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::REGISTERS:
|
|
Registers(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::VERTICES:
|
|
Vertices(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::INDICES:
|
|
Indices(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::CLUT:
|
|
Clut(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::TRANSFERSRC:
|
|
TransferSrc(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMSET:
|
|
Memset(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMCPYDEST:
|
|
MemcpyDest(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::MEMCPYDATA:
|
|
Memcpy(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::TEXTURE0:
|
|
case CommandType::TEXTURE1:
|
|
case CommandType::TEXTURE2:
|
|
case CommandType::TEXTURE3:
|
|
case CommandType::TEXTURE4:
|
|
case CommandType::TEXTURE5:
|
|
case CommandType::TEXTURE6:
|
|
case CommandType::TEXTURE7:
|
|
Texture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::FRAMEBUF0:
|
|
case CommandType::FRAMEBUF1:
|
|
case CommandType::FRAMEBUF2:
|
|
case CommandType::FRAMEBUF3:
|
|
case CommandType::FRAMEBUF4:
|
|
case CommandType::FRAMEBUF5:
|
|
case CommandType::FRAMEBUF6:
|
|
case CommandType::FRAMEBUF7:
|
|
Framebuf((int)cmd.type - (int)CommandType::FRAMEBUF0, cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
case CommandType::DISPLAY:
|
|
Display(cmd.ptr, cmd.sz);
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(SYSTEM, "Unsupported GE dump command: %d", (int)cmd.type);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SubmitListEnd();
|
|
return true;
|
|
}
|
|
|
|
static bool ReadCompressed(u32 fp, void *dest, size_t sz) {
|
|
u32 compressed_size = 0;
|
|
if (pspFileSystem.ReadFile(fp, (u8 *)&compressed_size, sizeof(compressed_size)) != sizeof(compressed_size)) {
|
|
return false;
|
|
}
|
|
|
|
u8 *compressed = new u8[compressed_size];
|
|
if (pspFileSystem.ReadFile(fp, compressed, compressed_size) != compressed_size) {
|
|
delete[] compressed;
|
|
return false;
|
|
}
|
|
|
|
size_t real_size = sz;
|
|
snappy_uncompress((const char *)compressed, compressed_size, (char *)dest, &real_size);
|
|
delete[] compressed;
|
|
|
|
return real_size == sz;
|
|
}
|
|
|
|
static void ReplayStop() {
|
|
// This can happen from a separate thread.
|
|
std::lock_guard<std::mutex> guard(executeLock);
|
|
lastExecFilename.clear();
|
|
lastExecCommands.clear();
|
|
lastExecPushbuf.clear();
|
|
}
|
|
|
|
bool RunMountedReplay(const std::string &filename) {
|
|
_assert_msg_(!GPURecord::IsActivePending(), "Cannot run replay while recording.");
|
|
|
|
std::lock_guard<std::mutex> guard(executeLock);
|
|
Core_ListenStopRequest(&ReplayStop);
|
|
if (lastExecFilename != filename) {
|
|
PROFILE_THIS_SCOPE("ReplayLoad");
|
|
u32 fp = pspFileSystem.OpenFile(filename, FILEACCESS_READ);
|
|
u8 header[8]{};
|
|
int version = 0;
|
|
pspFileSystem.ReadFile(fp, header, sizeof(header));
|
|
pspFileSystem.ReadFile(fp, (u8 *)&version, sizeof(version));
|
|
|
|
if (memcmp(header, HEADER, sizeof(header)) != 0 || version > VERSION || version < MIN_VERSION) {
|
|
ERROR_LOG(SYSTEM, "Invalid GE dump or unsupported version");
|
|
pspFileSystem.CloseFile(fp);
|
|
return false;
|
|
}
|
|
|
|
u32 sz = 0;
|
|
pspFileSystem.ReadFile(fp, (u8 *)&sz, sizeof(sz));
|
|
u32 bufsz = 0;
|
|
pspFileSystem.ReadFile(fp, (u8 *)&bufsz, sizeof(bufsz));
|
|
|
|
lastExecCommands.resize(sz);
|
|
lastExecPushbuf.resize(bufsz);
|
|
|
|
bool truncated = false;
|
|
truncated = truncated || !ReadCompressed(fp, lastExecCommands.data(), sizeof(Command) * sz);
|
|
truncated = truncated || !ReadCompressed(fp, lastExecPushbuf.data(), bufsz);
|
|
|
|
pspFileSystem.CloseFile(fp);
|
|
|
|
if (truncated) {
|
|
ERROR_LOG(SYSTEM, "Truncated GE dump");
|
|
return false;
|
|
}
|
|
|
|
lastExecFilename = filename;
|
|
}
|
|
|
|
DumpExecute executor(lastExecPushbuf, lastExecCommands);
|
|
return executor.Run();
|
|
}
|
|
|
|
};
|