ppsspp/Windows/OpenGLBase.cpp
Henrik Rydgard 56cee3c00e Prevent rendering and multiple WM_SIZE events when switching between windowed and fullscreen
May help #6295 but also it may not, I can't test it as I don't have that GPU.

Also gets rid of some outdated code.
2014-06-29 21:08:20 +02:00

268 lines
9.1 KiB
C++

// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
#include "util/text/utf8.h"
#include "Common/CommonWindows.h"
#include "native/gfx_es2/gl_state.h"
#include "native/gfx/gl_common.h"
#include "util/text/utf8.h"
#include "GL/gl.h"
#include "GL/wglew.h"
#include "util/text/utf8.h"
#include "i18n/i18n.h"
#include "Windows/OpenGLBase.h"
static HDC hDC; // Private GDI Device Context
static HGLRC hRC; // Permanent Rendering Context
static HWND hWnd; // Holds Our Window Handle
static int xres, yres;
// TODO: Make config?
static bool enableGLDebug = false;
void GL_SwapBuffers() {
SwapBuffers(hDC);
}
void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenum type,
GLuint id, GLenum severity, const char *msg) {
char sourceStr[32];
const char *sourceFmt = "UNDEFINED(0x%04X)";
switch(source) {
case GL_DEBUG_SOURCE_API_ARB: sourceFmt = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: sourceFmt = "WINDOW_SYSTEM"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: sourceFmt = "SHADER_COMPILER"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: sourceFmt = "THIRD_PARTY"; break;
case GL_DEBUG_SOURCE_APPLICATION_ARB: sourceFmt = "APPLICATION"; break;
case GL_DEBUG_SOURCE_OTHER_ARB: sourceFmt = "OTHER"; break;
}
_snprintf(sourceStr, 32, sourceFmt, source);
char typeStr[32];
const char *typeFmt = "UNDEFINED(0x%04X)";
switch(type) {
case GL_DEBUG_TYPE_ERROR_ARB: typeFmt = "ERROR"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: typeFmt = "DEPRECATED_BEHAVIOR"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: typeFmt = "UNDEFINED_BEHAVIOR"; break;
case GL_DEBUG_TYPE_PORTABILITY_ARB: typeFmt = "PORTABILITY"; break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB: typeFmt = "PERFORMANCE"; break;
case GL_DEBUG_TYPE_OTHER_ARB: typeFmt = "OTHER"; break;
}
_snprintf(typeStr, 32, typeFmt, type);
char severityStr[32];
const char *severityFmt = "UNDEFINED";
switch(severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: severityFmt = "HIGH"; break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityFmt = "MEDIUM"; break;
case GL_DEBUG_SEVERITY_LOW_ARB: severityFmt = "LOW"; break;
}
_snprintf(severityStr, 32, severityFmt, severity);
_snprintf(outStr, outStrSize, "OpenGL: %s [source=%s type=%s severity=%s id=%d]", msg, sourceStr, typeStr, severityStr, id);
}
void DebugCallbackARB(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, GLvoid *userParam) {
(void)length;
FILE *outFile = (FILE*)userParam;
char finalMessage[256];
FormatDebugOutputARB(finalMessage, 256, source, type, id, severity, message);
ERROR_LOG(G3D, "GL: %s", finalMessage);
}
bool GL_Init(HWND window, std::string *error_message) {
*error_message = "ok";
hWnd = window;
GLuint PixelFormat;
// TODO: Change to use WGL_ARB_pixel_format instead
static const PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
24, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
8, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // At least a 16Bit Z-Buffer (Depth Buffer)
8, // 8-bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
hDC = GetDC(hWnd);
if (!hDC) {
*error_message = "Failed to get a device context.";
return false; // Return FALSE
}
if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
*error_message = "Can't find a suitable PixelFormat.";
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
*error_message = "Can't set the PixelFormat.";
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
*error_message = "Can't create a GL rendering context.";
return false;
}
if (!wglMakeCurrent(hDC, hRC)) {
*error_message = "Can't activate the GL rendering context.";
return false;
}
// Check for really old OpenGL drivers and refuse to run really early in some cases.
// TODO: Also either tell the user to give up or point the user to the right websites. Here's some collected
// information about a system that will not work:
// GL_VERSION GL_VENDOR GL_RENDERER
// "1.4.0 - Build 8.14.10.2364" "intel" intel Pineview Platform
I18NCategory *err = GetI18NCategory("Error");
std::string glVersion = (const char *)glGetString(GL_VERSION);
std::string glRenderer = (const char *)glGetString(GL_RENDERER);
const std::string openGL_1 = "1.";
if (glRenderer == "GDI Generic" || glVersion.substr(0, openGL_1.size()) == openGL_1) {
const char *defaultError = "Insufficient OpenGL driver support detected!\n\n"
"Your GPU reports that it does not support OpenGL 2.0, which is currently required for PPSSPP to run.\n\n"
"Please check that your GPU is compatible with OpenGL 2.0.If it is, you need to find and install new graphics drivers from your GPU vendor's website.\n\n"
"Visit the forums at http://forums.ppsspp.org for more information.\n\n";
std::wstring versionDetected = ConvertUTF8ToWString(glVersion + "\n\n");
std::wstring error = ConvertUTF8ToWString(err->T("InsufficientOpenGLDriver", defaultError));
std::wstring title = ConvertUTF8ToWString(err->T("OpenGLDriverError", "OpenGL driver error"));
std::wstring combined = versionDetected + error;
MessageBox(hWnd, combined.c_str(), title.c_str(), MB_ICONERROR);
// Avoid further error messages. Let's just bail, it's safe, and we can't continue.
ExitProcess(0);
}
if (GLEW_OK != glewInit()) {
*error_message = "Failed to initialize GLEW.";
return false;
}
CheckGLExtensions();
int contextFlags = enableGLDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
// Alright, now for the modernity. First try a 4.4, then 4.3, context, if that fails try 3.3.
// I can't seem to find a way that lets you simply request the newest version available.
const int attribs44[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 4,
WGL_CONTEXT_FLAGS_ARB, contextFlags,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
const int attribs43[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_FLAGS_ARB, contextFlags,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
const int attribs33[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_FLAGS_ARB, contextFlags,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
HGLRC m_hrc;
if(wglewIsSupported("WGL_ARB_create_context") == 1) {
m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs44);
if (!m_hrc)
m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs43);
if (!m_hrc)
m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs33);
if (!m_hrc) {
// Fall back
m_hrc = hRC;
} else {
// Switch to the new ARB context.
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
wglMakeCurrent(hDC, m_hrc);
}
} else {
// We can't make a GL 3.x context. Use an old style context (GL 2.1 and before)
m_hrc = hRC;
}
if (GLEW_OK != glewInit()) {
*error_message = "Failed to re-initialize GLEW.";
return false;
}
if (!m_hrc) {
*error_message = "No m_hrc";
return false;
}
hRC = m_hrc;
/*
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_VERSION)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_VENDOR)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_RENDERER)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_SHADING_LANGUAGE_VERSION)).c_str(),0,0);
*/
glstate.Initialize();
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(0);
if (enableGLDebug && glewIsSupported("GL_ARB_debug_output")) {
glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
return true; // Success
}
void GL_Shutdown() {
if (hRC) {
// Are we able to release the DC and RC contexts?
if (!wglMakeCurrent(NULL,NULL)) {
MessageBox(NULL,L"Release of DC and RC failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
// Are we able to delete the RC?
if (!wglDeleteContext(hRC)) {
MessageBox(NULL,L"Release rendering context failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
}
if (hDC && !ReleaseDC(hWnd,hDC)) {
DWORD err = GetLastError();
if (err != ERROR_DC_NOT_FOUND) {
MessageBox(NULL,L"Release device context failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hDC = NULL;
}
hWnd = NULL;
}