ppsspp/Core/HLE/sceNet.cpp
2015-03-22 20:51:55 -07:00

565 lines
22 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "net/resolve.h"
#include "util/text/parsers.h"
#include "Common/ChunkFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Config.h"
#include "Core/MemMap.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelMutex.h"
#include "sceUtility.h"
#include "Core/HLE/proAdhoc.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceNet.h"
#include "Core/Reporting.h"
static bool netInited;
static bool netInetInited;
static bool netApctlInited;
static struct SceNetMallocStat netMallocStat;
static std::map<int, ApctlHandler> apctlHandlers;
static void __ResetInitNetLib() {
netInited = false;
netApctlInited = false;
netInetInited = false;
memset(&netMallocStat, 0, sizeof(netMallocStat));
}
void __NetInit() {
//net::Init();
#ifdef _MSC_VER
WSADATA data;
int iResult = WSAStartup(MAKEWORD(2, 2), &data);
if (iResult != NOERROR){
ERROR_LOG(SCENET, "WSA Failed");
}
#endif
__ResetInitNetLib();
}
void __NetShutdown() {
__ResetInitNetLib();
//net::Shutdown();
#ifdef _MSC_VER
WSACleanup();
#endif
}
static void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
u32 args[5] = { 0, 0, 0, 0, 0 };
args[0] = oldState;
args[1] = newState;
args[2] = flag;
args[3] = error;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); ++it) {
args[4] = it->second.argument;
__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 5, true);
}
}
// This feels like a dubious proposition, mostly...
void __NetDoState(PointerWrap &p) {
auto s = p.Section("sceNet", 1);
if (!s)
return;
p.Do(netInited);
p.Do(netInetInited);
p.Do(netApctlInited);
p.Do(apctlHandlers);
p.Do(netMallocStat);
}
static u32 sceNetTerm() {
//May also need to Terminate netAdhocctl and netAdhoc since the game (ie. GTA:VCS, Wipeout Pulse, etc) might not called them before calling sceNetTerm and causing them to behave strangely on the next sceNetInit+sceNetAdhocInit
if (netAdhocctlInited) sceNetAdhocctlTerm();
if (netAdhocInited) sceNetAdhocTerm();
WARN_LOG(SCENET, "sceNetTerm()");
netInited = false;
return 0;
}
// TODO: should that struct actually be initialized here?
static u32 sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netinitPri, u32 netinitStack) {
// May need to Terminate old one first since the game (ie. GTA:VCS) might not called sceNetTerm before the next sceNetInit and behave strangely
if (netInited)
sceNetTerm();
WARN_LOG(SCENET, "sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
netInited = true;
netMallocStat.maximum = poolSize;
netMallocStat.free = poolSize;
netMallocStat.pool = 0;
return 0;
}
static u32 sceWlanGetEtherAddr(u32 addrAddr) {
// Read MAC Address from config
uint8_t mac[6] = {0};
if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) {
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
}
DEBUG_LOG(SCENET, "sceWlanGetEtherAddr(%08x)", addrAddr);
for (int i = 0; i < 6; i++)
Memory::Write_U8(mac[i], addrAddr + i);
return 0;
}
static u32 sceNetGetLocalEtherAddr(u32 addrAddr) {
return sceWlanGetEtherAddr(addrAddr);
}
static u32 sceWlanDevIsPowerOn() {
DEBUG_LOG(SCENET, "UNTESTED sceWlanDevIsPowerOn()");
return g_Config.bEnableWlan ? 1 : 0;
}
static u32 sceWlanGetSwitchState() {
VERBOSE_LOG(SCENET, "sceWlanGetSwitchState()");
return g_Config.bEnableWlan ? 1 : 0;
}
// Probably a void function, but often returns a useful value.
static int sceNetEtherNtostr(u32 macPtr, u32 bufferPtr) {
DEBUG_LOG(SCENET, "sceNetEtherNtostr(%08x, %08x)", macPtr, bufferPtr);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
char *buffer = (char *)Memory::GetPointer(bufferPtr);
const u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 bytes / 48 bits.
return sprintf(buffer, "%02x:%02x:%02x:%02x:%02x:%02x",
mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]);
} else {
// Possibly a void function, seems to return this on bad args.
return 0x09d40000;
}
}
static int hex_to_digit(int c) {
if (c >= '0' && c <= '9')
return c - '0';
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
return -1;
}
// Probably a void function, but sometimes returns a useful-ish value.
static int sceNetEtherStrton(u32 bufferPtr, u32 macPtr) {
DEBUG_LOG(SCENET, "sceNetEtherStrton(%08x, %08x)", bufferPtr, macPtr);
if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
const char *buffer = (char *)Memory::GetPointer(bufferPtr);
u8 *mac = Memory::GetPointer(macPtr);
// MAC address is always 6 pairs of hex digits.
// TODO: Funny stuff happens if it's too short.
u8 value = 0;
for (int i = 0; i < 6 && *buffer != 0; ++i) {
value = 0;
int c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c << 4;
}
c = hex_to_digit(*buffer++);
if (c != -1) {
value |= c;
}
*mac++ = value;
// Skip a single character in between.
// TODO: Strange behavior on the PSP, let's just null check.
if (*buffer++ == 0) {
break;
}
}
// Seems to maybe kinda return the last value. Probably returns void.
return value;
} else {
// Possibly a void function, seems to return this on bad args (or crash.)
return 0;
}
}
// Write static data since we don't actually manage any memory for sceNet* yet.
static int sceNetGetMallocStat(u32 statPtr) {
WARN_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x)", statPtr);
if(Memory::IsValidAddress(statPtr))
Memory::WriteStruct(statPtr, &netMallocStat);
else
ERROR_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x): tried to request invalid address!", statPtr);
return 0;
}
static int sceNetInetInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInit()");
if (netInetInited) return ERROR_NET_INET_ALREADY_INITIALIZED;
netInetInited = true;
return 0;
}
static int sceNetInetTerm() {
ERROR_LOG(SCENET, "UNIMPL sceNetInetTerm()");
netInetInited = false;
return 0;
}
static int sceNetApctlInit() {
ERROR_LOG(SCENET, "UNIMPL sceNetApctlInit()");
if (netApctlInited)
return ERROR_NET_APCTL_ALREADY_INITIALIZED;
netApctlInited = true;
return 0;
}
static int sceNetApctlTerm() {
ERROR_LOG(SCENET, "UNIMPL sceNeApctlTerm()");
netApctlInited = false;
return 0;
}
// TODO: How many handlers can the PSP actually have for Apctl?
// TODO: Should we allow the same handler to be added more than once?
static u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
bool foundHandler = false;
u32 retval = 0;
struct ApctlHandler handler;
memset(&handler, 0, sizeof(handler));
while (apctlHandlers.find(retval) != apctlHandlers.end())
++retval;
handler.entryPoint = handlerPtr;
handler.argument = handlerArg;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); it++) {
if(it->second.entryPoint == handlerPtr) {
foundHandler = true;
break;
}
}
if(!foundHandler && Memory::IsValidAddress(handlerPtr)) {
if(apctlHandlers.size() >= MAX_APCTL_HANDLERS) {
ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS; // TODO: What's the proper error code for Apctl's TOO_MANY_HANDLERS?
return retval;
}
apctlHandlers[retval] = handler;
WARN_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
}
else {
ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
}
// The id to return is the number of handlers currently registered
return retval;
}
static int sceNetApctlDelHandler(u32 handlerID) {
if(apctlHandlers.find(handlerID) != apctlHandlers.end()) {
apctlHandlers.erase(handlerID);
WARN_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
}
else {
ERROR_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
}
return 0;
}
static int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetInetAton(%s, %08x)", hostname, addrPtr);
return -1;
}
int sceNetInetPoll(void *fds, u32 nfds, int timeout) { // timeout in miliseconds
DEBUG_LOG(SCENET, "UNTESTED sceNetInetPoll(%p, %d, %i) at %08x", fds, nfds, timeout, currentMIPS->pc);
int retval = -1;
SceNetInetPollfd *fdarray = (SceNetInetPollfd *)fds; // SceNetInetPollfd/pollfd, sceNetInetPoll() have similarity to BSD poll() but pollfd have different size on 64bit
//#ifdef _MSC_VER
//WSAPoll only available for Vista or newer, so we'll use an alternative way for XP since Windows doesn't have poll function like *NIX
if (nfds > FD_SETSIZE) return -1;
fd_set readfds, writefds, exceptfds;
FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds);
for (int i = 0; i < (s32)nfds; i++) {
if (fdarray[i].events & (INET_POLLRDNORM)) FD_SET(fdarray[i].fd, &readfds); // (POLLRDNORM | POLLIN)
if (fdarray[i].events & (INET_POLLWRNORM)) FD_SET(fdarray[i].fd, &writefds); // (POLLWRNORM | POLLOUT)
//if (fdarray[i].events & (ADHOC_EV_ALERT)) // (POLLRDBAND | POLLPRI) // POLLERR
FD_SET(fdarray[i].fd, &exceptfds);
fdarray[i].revents = 0;
}
timeval tmout;
tmout.tv_sec = timeout / 1000; // seconds
tmout.tv_usec = (timeout % 1000) * 1000; // microseconds
retval = select(nfds, &readfds, &writefds, &exceptfds, &tmout);
if (retval < 0) return -1;
retval = 0;
for (int i = 0; i < (s32)nfds; i++) {
if (FD_ISSET(fdarray[i].fd, &readfds)) fdarray[i].revents |= INET_POLLRDNORM; //POLLIN
if (FD_ISSET(fdarray[i].fd, &writefds)) fdarray[i].revents |= INET_POLLWRNORM; //POLLOUT
fdarray[i].revents &= fdarray[i].events;
if (FD_ISSET(fdarray[i].fd, &exceptfds)) fdarray[i].revents |= ADHOC_EV_ALERT; // POLLPRI; // POLLERR; // can be raised on revents regardless of events bitmask?
if (fdarray[i].revents) retval++;
}
//#else
/*
// Doesn't work properly yet
pollfd *fdtmp = (pollfd *)malloc(sizeof(pollfd) * nfds);
// Note: sizeof(pollfd) = 16bytes in 64bit and 8bytes in 32bit, while sizeof(SceNetInetPollfd) is always 8bytes
for (int i = 0; i < (s32)nfds; i++) {
fdtmp[i].fd = fdarray[i].fd;
fdtmp[i].events = 0;
if (fdarray[i].events & INET_POLLRDNORM) fdtmp[i].events |= (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI);
if (fdarray[i].events & INET_POLLWRNORM) fdtmp[i].events |= (POLLOUT | POLLWRNORM | POLLWRBAND);
fdtmp[i].revents = 0;
fdarray[i].revents = 0;
}
retval = poll(fdtmp, (nfds_t)nfds, timeout); //retval = WSAPoll(fdarray, nfds, timeout);
for (int i = 0; i < (s32)nfds; i++) {
if (fdtmp[i].revents & (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI)) fdarray[i].revents |= INET_POLLRDNORM;
if (fdtmp[i].revents & (POLLOUT | POLLWRNORM | POLLWRBAND)) fdarray[i].revents |= INET_POLLWRNORM;
fdarray[i].revents &= fdarray[i].events;
if (fdtmp[i].revents & POLLERR) fdarray[i].revents |= POLLERR; //INET_POLLERR // can be raised on revents regardless of events bitmask?
}
free(fdtmp);
*/
//#endif
return retval;
}
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSend(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
static int sceNetInetGetErrno() {
ERROR_LOG(SCENET, "UNTESTED sceNetInetGetErrno()");
int error = errno;
switch (error) {
case ETIMEDOUT:
return INET_ETIMEDOUT;
case EISCONN:
return INET_EISCONN;
case EINPROGRESS:
return INET_EINPROGRESS;
//case EAGAIN:
// return INET_EAGAIN;
}
return error; //-1;
}
static int sceNetInetSocket(int domain, int type, int protocol) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSocket(%i, %i, %i)", domain, type, protocol);
return -1;
}
static int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, level, optname, optvalPtr, optlen);
return -1;
}
static int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
ERROR_LOG(SCENET, "UNIMPL sceNetInetConnect(%i, %08x, %i)", socket, sockAddrInternetPtr, addressLength);
return -1;
}
static int sceNetApctlDisconnect() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
// or else games like Phantasy Star Portable 2 will hang at certain points (e.g. returning to the main menu after trying to connect to PSN).
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
return 0;
}
static int sceNetResolverInit()
{
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
return 0;
}
static int sceNetUpnpInit(int unknown1,int unknown2)
{
ERROR_LOG_REPORT_ONCE(sceNetUpnpInit, SCENET, "UNIMPLsceNetUpnpInit %d,%d",unknown1,unknown2);
return 0;
}
static int sceNetUpnpStart()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpStart");
return 0;
}
static int sceNetUpnpStop()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpStop");
return 0;
}
static int sceNetUpnpTerm()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpTerm");
return 0;
}
static int sceNetUpnpGetNatInfo()
{
ERROR_LOG(SCENET, "UNIMPLsceNetUpnpGetNatInfo");
return 0;
}
const HLEFunction sceNet[] = {
{0X39AF39A6, &WrapU_UUUUU<sceNetInit>, "sceNetInit", 'x', "xxxxx"},
{0X281928A9, &WrapU_V<sceNetTerm>, "sceNetTerm", 'x', "" },
{0X89360950, &WrapI_UU<sceNetEtherNtostr>, "sceNetEtherNtostr", 'i', "xx" },
{0XD27961C9, &WrapI_UU<sceNetEtherStrton>, "sceNetEtherStrton", 'i', "xx" },
{0X0BF0A3AE, &WrapU_U<sceNetGetLocalEtherAddr>, "sceNetGetLocalEtherAddr", 'x', "x" },
{0X50647530, nullptr, "sceNetFreeThreadinfo", '?', "" },
{0XCC393E48, &WrapI_U<sceNetGetMallocStat>, "sceNetGetMallocStat", 'i', "x" },
{0XAD6844C6, nullptr, "sceNetThreadAbort", '?', "" },
};
const HLEFunction sceNetResolver[] = {
{0X224C5F44, nullptr, "sceNetResolverStartNtoA", '?', "" },
{0X244172AF, nullptr, "sceNetResolverCreate", '?', "" },
{0X94523E09, nullptr, "sceNetResolverDelete", '?', "" },
{0XF3370E61, &WrapI_V<sceNetResolverInit>, "sceNetResolverInit", 'i', "" },
{0X808F6063, nullptr, "sceNetResolverStop", '?', "" },
{0X6138194A, nullptr, "sceNetResolverTerm", '?', "" },
{0X629E2FB7, nullptr, "sceNetResolverStartAtoN", '?', "" },
{0X14C17EF9, nullptr, "sceNetResolverStartNtoAAsync", '?', "" },
{0XAAC09184, nullptr, "sceNetResolverStartAtoNAsync", '?', "" },
{0X12748EB9, nullptr, "sceNetResolverWaitAsync", '?', "" },
{0X4EE99358, nullptr, "sceNetResolverPollAsync", '?', "" },
};
const HLEFunction sceNetInet[] = {
{0X17943399, &WrapI_V<sceNetInetInit>, "sceNetInetInit", 'i', "" },
{0X4CFE4E56, nullptr, "sceNetInetShutdown", '?', "" },
{0XA9ED66B9, &WrapI_V<sceNetInetTerm>, "sceNetInetTerm", 'i', "" },
{0X8B7B220F, &WrapI_III<sceNetInetSocket>, "sceNetInetSocket", 'i', "iii" },
{0X2FE71FE7, &WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt", 'i', "iiixi"},
{0X4A114C7C, nullptr, "sceNetInetGetsockopt", '?', "" },
{0X410B34AA, &WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect", 'i', "ixi" },
{0X805502DD, nullptr, "sceNetInetCloseWithRST", '?', "" },
{0XD10A1A7A, nullptr, "sceNetInetListen", '?', "" },
{0XDB094E1B, nullptr, "sceNetInetAccept", '?', "" },
{0XFAABB1DD, &WrapI_VUI<sceNetInetPoll>, "sceNetInetPoll", 'i', "pxi" },
{0X5BE8D595, nullptr, "sceNetInetSelect", '?', "" },
{0X8D7284EA, nullptr, "sceNetInetClose", '?', "" },
{0XCDA85C99, &WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv", 'i', "ixxx" },
{0XC91142E4, nullptr, "sceNetInetRecvfrom", '?', "" },
{0XEECE61D2, nullptr, "sceNetInetRecvmsg", '?', "" },
{0X7AA671BC, &WrapI_IUUU<sceNetInetSend>, "sceNetInetSend", 'i', "ixxx" },
{0X05038FC7, nullptr, "sceNetInetSendto", '?', "" },
{0X774E36F4, nullptr, "sceNetInetSendmsg", '?', "" },
{0XFBABE411, &WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno", 'i', "" },
{0X1A33F9AE, nullptr, "sceNetInetBind", '?', "" },
{0XB75D5B0A, nullptr, "sceNetInetInetAddr", '?', "" },
{0X1BDF5D13, &WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton", 'i', "sx" },
{0XD0792666, nullptr, "sceNetInetInetNtop", '?', "" },
{0XE30B8C19, nullptr, "sceNetInetInetPton", '?', "" },
{0X8CA3A97E, nullptr, "sceNetInetGetPspError", '?', "" },
{0XE247B6D6, nullptr, "sceNetInetGetpeername", '?', "" },
{0X162E6FD5, nullptr, "sceNetInetGetsockname", '?', "" },
{0X80A21ABD, nullptr, "sceNetInetSocketAbort", '?', "" },
{0X39B0C7D3, nullptr, "sceNetInetGetUdpcbstat", '?', "" },
{0XB3888AD4, nullptr, "sceNetInetGetTcpcbstat", '?', "" },
};
const HLEFunction sceNetApctl[] = {
{0XCFB957C6, nullptr, "sceNetApctlConnect", '?', "" },
{0X24FE91A1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect", 'i', "" },
{0X5DEAC81B, nullptr, "sceNetApctlGetState", '?', "" },
{0X8ABADD51, &WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler", 'x', "xx" },
{0XE2F91F9B, &WrapI_V<sceNetApctlInit>, "sceNetApctlInit", 'i', "" },
{0X5963991B, &WrapI_U<sceNetApctlDelHandler>, "sceNetApctlDelHandler", 'i', "x" },
{0XB3EDD0EC, &WrapI_V<sceNetApctlTerm>, "sceNetApctlTerm", 'i', "" },
{0X2BEFDF23, nullptr, "sceNetApctlGetInfo", '?', "" },
{0XA3E77E13, nullptr, "sceNetApctlScanSSID2", '?', "" },
{0XE9B2E5E6, nullptr, "sceNetApctlScanUser", '?', "" },
{0XF25A5006, nullptr, "sceNetApctlGetBSSDescIDList2", '?', "" },
{0X2935C45B, nullptr, "sceNetApctlGetBSSDescEntry2", '?', "" },
{0X04776994, nullptr, "sceNetApctlGetBSSDescEntryUser", '?', "" },
{0X6BDDCB8C, nullptr, "sceNetApctlGetBSSDescIDListUser", '?', "" },
};
const HLEFunction sceWlanDrv[] = {
{0XD7763699, &WrapU_V<sceWlanGetSwitchState>, "sceWlanGetSwitchState", 'x', "" },
{0X0C622081, &WrapU_U<sceWlanGetEtherAddr>, "sceWlanGetEtherAddr", 'x', "x" },
{0X93440B11, &WrapU_V<sceWlanDevIsPowerOn>, "sceWlanDevIsPowerOn", 'x', "" },
};
// see http://www.kingx.de/forum/showthread.php?tid=35164
const HLEFunction sceNetUpnp[] = {
{0X27045362, &WrapI_V<sceNetUpnpGetNatInfo>, "sceNetUpnpGetNatInfo", 'i', "" },
{0X3432B2E5, &WrapI_V<sceNetUpnpStart>, "sceNetUpnpStart", 'i', "" },
{0X3E32ED9E, &WrapI_V<sceNetUpnpStop>, "sceNetUpnpStop", 'i', "" },
{0X540491EF, &WrapI_V<sceNetUpnpTerm>, "sceNetUpnpTerm", 'i', "" },
{0XE24220B5, &WrapI_II<sceNetUpnpInit>, "sceNetUpnpInit", 'i', "ii" },
};
void Register_sceNet() {
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
RegisterModule("sceNetApctl", ARRAY_SIZE(sceNetApctl), sceNetApctl);
}
void Register_sceWlanDrv() {
RegisterModule("sceWlanDrv", ARRAY_SIZE(sceWlanDrv), sceWlanDrv);
}
void Register_sceNetUpnp() {
RegisterModule("sceNetUpnp", ARRAY_SIZE(sceNetUpnp), sceNetUpnp);
}