ppsspp/GPU/Common
2021-10-12 20:34:43 -07:00
..
DepalettizeShaderCommon.cpp HLSL depal simplification 2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
DrawEngineCommon.h GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
FragmentShaderGenerator.cpp GPU: Avoid switch on uint. 2021-04-10 14:01:33 -07:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
FramebufferManagerCommon.h GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUStateUtils.cpp Better protection against broken viewports. 2021-07-12 21:19:26 +02:00
GPUStateUtils.h Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Add a crude way to blacklist post/texture shaders from certain vendors. 2021-09-28 23:39:52 +02:00
PostShader.h Add a crude way to blacklist post/texture shaders from certain vendors. 2021-09-28 23:39:52 +02:00
PresentationCommon.cpp Add a crude way to blacklist post/texture shaders from certain vendors. 2021-09-28 23:39:52 +02:00
PresentationCommon.h Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ReinterpretFramebuffer.cpp Some GLSL compilers are very particular about the sign of shift operands.. 2021-02-12 15:06:44 +01:00
ReinterpretFramebuffer.h More shadergen work 2020-11-08 11:32:53 +01:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderId.cpp Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType). 2021-09-07 23:52:06 +02:00
ShaderId.h GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
ShaderUniforms.cpp GPU: Correct depth handling for guardband. 2021-10-12 20:34:41 -07:00
ShaderUniforms.h Remove superfluous variable from uniform buffer 2020-12-03 09:13:46 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Verify throughmode for clears/rects. 2021-10-12 20:34:41 -07:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType). 2021-09-07 23:52:06 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Remove the "Auto" texture scale factor. It's a performance trap and not really useful. 2021-10-05 20:41:40 +02:00
TextureCacheCommon.h Minor cleanup 2021-07-10 20:00:50 +02:00
TextureDecoder.cpp TexCache: Correct confusing red/blue var names. 2021-09-12 17:21:45 -07:00
TextureDecoder.h softgpu: Decode DXT texels directly. 2021-09-12 09:37:34 -07:00
TextureDecoderNEON.cpp Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerCommon.h Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderCommon.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
VertexDecoderCommon.h Build: Remove "fake" vertex decoder jit. 2021-03-20 17:06:21 -07:00
VertexDecoderX86.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexShaderGenerator.cpp D3D11: Support vertex clip/cull planes. 2021-10-12 20:34:43 -07:00
VertexShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00