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DepalettizeShaderCommon.cpp
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HLSL depal simplification
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2021-07-09 21:09:44 +02:00 |
DepalettizeShaderCommon.h
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
DrawEngineCommon.cpp
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GPU: Correctly initialize HW tessellation support.
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2021-05-08 09:10:23 -07:00 |
DrawEngineCommon.h
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GPU: Correctly initialize HW tessellation support.
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2021-05-08 09:10:23 -07:00 |
FragmentShaderGenerator.cpp
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GPU: Avoid switch on uint.
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2021-04-10 14:01:33 -07:00 |
FragmentShaderGenerator.h
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |
FramebufferManagerCommon.cpp
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GPU: Use an empty vertex buf for reinterpret.
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2021-08-07 22:22:36 -07:00 |
FramebufferManagerCommon.h
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GPU: Use an empty vertex buf for reinterpret.
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2021-08-07 22:22:36 -07:00 |
GPUDebugInterface.cpp
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUStateUtils.cpp
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Better protection against broken viewports.
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2021-07-12 21:19:26 +02:00 |
GPUStateUtils.h
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Add a crude way to blacklist post/texture shaders from certain vendors.
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2021-09-28 23:39:52 +02:00 |
PostShader.h
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Add a crude way to blacklist post/texture shaders from certain vendors.
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2021-09-28 23:39:52 +02:00 |
PresentationCommon.cpp
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Add a crude way to blacklist post/texture shaders from certain vendors.
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2021-09-28 23:39:52 +02:00 |
PresentationCommon.h
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Postshader: Add uniform for delta since last frame.
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2021-06-12 11:27:26 -07:00 |
ReinterpretFramebuffer.cpp
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Some GLSL compilers are very particular about the sign of shift operands..
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2021-02-12 15:06:44 +01:00 |
ReinterpretFramebuffer.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderId.cpp
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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2021-09-07 23:52:06 +02:00 |
ShaderId.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderUniforms.cpp
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GPU: Correct depth handling for guardband.
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2021-10-12 20:34:41 -07:00 |
ShaderUniforms.h
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Remove superfluous variable from uniform buffer
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2020-12-03 09:13:46 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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GPU: Verify throughmode for clears/rects.
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2021-10-12 20:34:41 -07:00 |
SoftwareTransformCommon.h
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Vulkan: Match safe size behavior on all backends.
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2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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2021-09-07 23:52:06 +02:00 |
SplineCommon.h
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Remove the "Auto" texture scale factor. It's a performance trap and not really useful.
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2021-10-05 20:41:40 +02:00 |
TextureCacheCommon.h
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Minor cleanup
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2021-07-10 20:00:50 +02:00 |
TextureDecoder.cpp
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TexCache: Correct confusing red/blue var names.
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2021-09-12 17:21:45 -07:00 |
TextureDecoder.h
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softgpu: Decode DXT texels directly.
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2021-09-12 09:37:34 -07:00 |
TextureDecoderNEON.cpp
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
TextureDecoderNEON.h
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TextureScalerCommon.h
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderCommon.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
VertexDecoderCommon.h
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Build: Remove "fake" vertex decoder jit.
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2021-03-20 17:06:21 -07:00 |
VertexDecoderX86.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexShaderGenerator.cpp
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D3D11: Support vertex clip/cull planes.
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2021-10-12 20:34:43 -07:00 |
VertexShaderGenerator.h
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |