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828036f87b
It's a little flaky whether it tries to switch or not, but you can at least use Windows' device selector to switch back and forth. Should maybe also add an option to not follow the default device... Not sure.
23 lines
691 B
C++
23 lines
691 B
C++
#pragma once
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#include "Common/CommonWindows.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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// Always 2 channels.
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typedef int(*StreamCallback)(short *buffer, int numSamples, int bits, int rate);
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// Note that the backend may override the passed in sample rate. The actual sample rate
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// should be returned by GetSampleRate though.
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class WindowsAudioBackend {
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public:
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WindowsAudioBackend() {}
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virtual ~WindowsAudioBackend() {}
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virtual bool Init(HWND window, StreamCallback _callback, int sampleRate) = 0;
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virtual void Update() {} // Doesn't have to do anything
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virtual int GetSampleRate() = 0;
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};
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// Factory
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WindowsAudioBackend *CreateAudioBackend(AudioBackendType type);
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