ppsspp/GPU/Software
2014-01-19 23:32:53 -08:00
..
Clipper.cpp softgpu: Don't call rectangles quads. 2014-01-18 16:39:07 -08:00
Clipper.h softgpu: Don't call rectangles quads. 2014-01-18 16:39:07 -08:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Fix lines drawn upward or leftward. 2014-01-19 23:32:53 -08:00
Rasterizer.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
README.txt
SoftGpu.cpp softgpu: detect a vram-relative display addr. 2014-01-11 09:51:32 -08:00
SoftGpu.h More include untangling 2013-12-29 23:44:35 +01:00
TransformUnit.cpp softgpu: Don't call rectangles quads. 2014-01-18 16:39:07 -08:00
TransformUnit.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.