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DebugVisVulkan.cpp
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
DebugVisVulkan.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
DrawEngineVulkan.cpp
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Simplify descriptor pool creation
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2023-10-08 12:39:19 +02:00 |
DrawEngineVulkan.h
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Add a wrapper around VKRPipelineLayout / descsetlayout
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2023-10-08 12:39:18 +02:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
GPU_Vulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
PipelineManagerVulkan.cpp
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Add checks for unused topology values when loading pipeline caches.
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2023-10-08 13:39:04 +02:00 |
PipelineManagerVulkan.h
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Add a wrapper around VKRPipelineLayout / descsetlayout
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2023-10-08 12:39:18 +02:00 |
ShaderManagerVulkan.cpp
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Bump shader cache versions again, just because.
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2023-09-27 17:38:15 +02:00 |
ShaderManagerVulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
StateMappingVulkan.cpp
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Vulkan DrawEngine: Reset bound secondary texture on clear.
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2023-09-12 17:15:26 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
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2023-09-20 18:47:32 +02:00 |
TextureCacheVulkan.h
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
VulkanUtil.cpp
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Simplify descriptor pool creation
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2023-10-08 12:39:19 +02:00 |
VulkanUtil.h
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Split out the descriptorset pool from VulkanMemory.cpp/h
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2023-10-08 11:45:00 +02:00 |