mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
88 lines
3.1 KiB
INI
88 lines
3.1 KiB
INI
# ========================================================================================
|
|
# compat.ini for PPSSPP
|
|
# ========================================================================================
|
|
#
|
|
# This file is not meant to be user-editable, although is kept as a separate ini
|
|
# file instead of compiled into the code for debugging purposes.
|
|
#
|
|
# The uses cases are strict:
|
|
# * Enable fixes for things we can't reasonably emulate without completely ruining
|
|
# performance for other games, such as the screen copies in Dangan Ronpa
|
|
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
|
|
# implement them at all in a 100% compatible way
|
|
# * Emergency game-specific compatibility fixes before releases, such as the GTA
|
|
# music problem where every attempted fix has reduced compatibility with other games
|
|
# * Enable "unsafe" performance optimizations that some games can tolerate and
|
|
# others cannot. We do not currently have any of those.
|
|
#
|
|
# This functionality should NOT be used for any of the following:
|
|
# * Cheats
|
|
# * Fun hacks, like enlarged heads or whatever
|
|
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
|
|
#
|
|
# Game IDs can be looked up at GameFAQs, for example:
|
|
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
|
|
# Sometimes the information may be incomplete though.
|
|
#
|
|
# ========================================================================================
|
|
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
|
|
# ========================================================================================
|
|
|
|
[VertexDepthRounding]
|
|
# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
|
|
# It's enough to do it at the vertex granularity. #3777
|
|
ULJM05309 = true
|
|
ULUS10410 = true
|
|
ULES01218 = true
|
|
ULJM08023 = true
|
|
ULES01218 = true
|
|
# Phantasy Star Portable 2 JP (missing text)
|
|
ULJM05493 = true
|
|
NPJH50043 = true
|
|
ULJM08030 = true
|
|
# Puyo Puyo Fever 2 #3663 (layering)
|
|
ULJM05058 = true
|
|
# NBA 2K13 #6603 (menu glitches)
|
|
ULAS42332 = true
|
|
ULJS00551 = true
|
|
NPJH50713 = true
|
|
ULJS00596 = true
|
|
ULES01578 = true
|
|
# Power Stone Collection #6257 (map arrow)
|
|
ULES00496 = true
|
|
ULUS10171 = true
|
|
ULJM05178 = true
|
|
# Taiko no Tatsujin Portable DX #7920 (missing text)
|
|
ULJS00383 = true
|
|
NPJH50426 = true
|
|
ULAS42282 = true
|
|
# PhotoKano #7920 (missing text)
|
|
ULJS00378 = true
|
|
NPJH50579 = true
|
|
ULJS19069 = true
|
|
NPJH50579 = true
|
|
|
|
[PixelDepthRounding]
|
|
# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
|
|
NPJH50558 = true
|
|
ULJS00456 = true
|
|
ULJS00454 = true
|
|
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
|
|
ULJS00455 = true
|
|
# Phantasy Star games flickering
|
|
# Phantasy Star Portable 1
|
|
ULJM05309 = true
|
|
ULUS10410 = true
|
|
ULES01218 = true
|
|
ULJM08023 = true
|
|
ULES01218 = true
|
|
# Phantasy Star Portable 2 JP
|
|
ULJM05493 = true
|
|
NPJH50043 = true
|
|
ULJM08030 = true
|
|
# Phantasy Star Portable 1 Demo
|
|
NPUH90023 = true
|
|
ULJM91014 = true
|
|
# Phantasy Star Portable 2 JP Demo
|
|
ULJM91018 = true
|