mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
c770349475
Vulkan doesn't work yet, needs some thin3d for the command buffer?
351 lines
9.8 KiB
C++
351 lines
9.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
// For shell links
|
|
#include "windows.h"
|
|
#include "winnls.h"
|
|
#include "shobjidl.h"
|
|
#include "objbase.h"
|
|
#include "objidl.h"
|
|
#include "shlguid.h"
|
|
#pragma warning(disable:4091) // workaround bug in VS2015 headers
|
|
#include "shlobj.h"
|
|
|
|
// native stuff
|
|
#include "base/NativeApp.h"
|
|
#include "file/file_util.h"
|
|
#include "input/input_state.h"
|
|
#include "input/keycodes.h"
|
|
#include "util/text/utf8.h"
|
|
|
|
#include "Core/Core.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/System.h"
|
|
#include "Windows/EmuThread.h"
|
|
#include "Windows/DSoundStream.h"
|
|
#include "Windows/WindowsHost.h"
|
|
#include "Windows/MainWindow.h"
|
|
#include "Windows/GPU/WindowsGLContext.h"
|
|
#include "Windows/GPU/WindowsVulkanContext.h"
|
|
#include "Windows/GPU/D3D9Context.h"
|
|
|
|
#include "Windows/Debugger/DebuggerShared.h"
|
|
#include "Windows/Debugger/Debugger_Disasm.h"
|
|
#include "Windows/Debugger/Debugger_MemoryDlg.h"
|
|
|
|
#include "Windows/DinputDevice.h"
|
|
#include "Windows/XinputDevice.h"
|
|
#include "Windows/KeyboardDevice.h"
|
|
|
|
#include "Core/Debugger/SymbolMap.h"
|
|
|
|
#include "Common/StringUtils.h"
|
|
#include "Windows/main.h"
|
|
|
|
static const int numCPUs = 1;
|
|
|
|
float mouseDeltaX = 0;
|
|
float mouseDeltaY = 0;
|
|
|
|
static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0) {
|
|
return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam);
|
|
}
|
|
|
|
WindowsHost::WindowsHost(HINSTANCE hInstance, HWND mainWindow, HWND displayWindow)
|
|
: gfx_(nullptr), hInstance_(hInstance),
|
|
mainWindow_(mainWindow),
|
|
displayWindow_(displayWindow)
|
|
{
|
|
mouseDeltaX = 0;
|
|
mouseDeltaY = 0;
|
|
|
|
//add first XInput device to respond
|
|
input.push_back(std::shared_ptr<InputDevice>(new XinputDevice()));
|
|
//find all connected DInput devices of class GamePad
|
|
size_t numDInputDevs = DinputDevice::getNumPads();
|
|
for (size_t i = 0; i < numDInputDevs; i++) {
|
|
input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(static_cast<int>(i))));
|
|
}
|
|
keyboard = std::shared_ptr<KeyboardDevice>(new KeyboardDevice());
|
|
input.push_back(keyboard);
|
|
|
|
SetConsolePosition();
|
|
}
|
|
|
|
void WindowsHost::SetConsolePosition() {
|
|
HWND console = GetConsoleWindow();
|
|
if (console != NULL && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1)
|
|
SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
|
}
|
|
|
|
void WindowsHost::UpdateConsolePosition() {
|
|
RECT rc;
|
|
HWND console = GetConsoleWindow();
|
|
if (console != NULL && GetWindowRect(console, &rc) && !IsIconic(console)) {
|
|
g_Config.iConsoleWindowX = rc.left;
|
|
g_Config.iConsoleWindowY = rc.top;
|
|
}
|
|
}
|
|
|
|
bool WindowsHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
|
|
WindowsGraphicsContext *graphicsContext = nullptr;
|
|
switch (g_Config.iGPUBackend) {
|
|
case GPU_BACKEND_OPENGL:
|
|
graphicsContext = new WindowsGLContext();
|
|
break;
|
|
case GPU_BACKEND_DIRECT3D9:
|
|
graphicsContext = new D3D9Context();
|
|
break;
|
|
case GPU_BACKEND_VULKAN:
|
|
graphicsContext = new WindowsVulkanContext();
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (graphicsContext->Init(hInstance_, displayWindow_, error_message)) {
|
|
*ctx = graphicsContext;
|
|
gfx_ = graphicsContext;
|
|
return true;
|
|
} else {
|
|
delete graphicsContext;
|
|
*ctx = nullptr;
|
|
gfx_ = nullptr;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void WindowsHost::ShutdownGraphics() {
|
|
gfx_->Shutdown();
|
|
delete gfx_;
|
|
gfx_ = nullptr;
|
|
PostMessage(mainWindow_, WM_CLOSE, 0, 0);
|
|
}
|
|
|
|
void WindowsHost::SetWindowTitle(const char *message) {
|
|
std::wstring winTitle = ConvertUTF8ToWString(std::string("PPSSPP ") + PPSSPP_GIT_VERSION);
|
|
if (message != nullptr) {
|
|
winTitle.append(ConvertUTF8ToWString(" - "));
|
|
winTitle.append(ConvertUTF8ToWString(message));
|
|
}
|
|
|
|
MainWindow::SetWindowTitle(winTitle.c_str());
|
|
PostMessage(mainWindow_, MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
|
|
}
|
|
|
|
void WindowsHost::InitSound() {
|
|
}
|
|
|
|
// UGLY!
|
|
extern WindowsAudioBackend *winAudioBackend;
|
|
|
|
void WindowsHost::UpdateSound() {
|
|
if (winAudioBackend)
|
|
winAudioBackend->Update();
|
|
}
|
|
|
|
void WindowsHost::ShutdownSound() {
|
|
}
|
|
|
|
void WindowsHost::UpdateUI() {
|
|
PostMessage(mainWindow_, MainWindow::WM_USER_UPDATE_UI, 0, 0);
|
|
}
|
|
|
|
void WindowsHost::UpdateMemView() {
|
|
for (int i = 0; i < numCPUs; i++)
|
|
if (memoryWindow[i])
|
|
PostDialogMessage(memoryWindow[i], WM_DEB_UPDATE);
|
|
}
|
|
|
|
void WindowsHost::UpdateDisassembly() {
|
|
for (int i = 0; i < numCPUs; i++)
|
|
if (disasmWindow[i])
|
|
PostDialogMessage(disasmWindow[i], WM_DEB_UPDATE);
|
|
}
|
|
|
|
void WindowsHost::SetDebugMode(bool mode) {
|
|
for (int i = 0; i < numCPUs; i++)
|
|
if (disasmWindow[i])
|
|
PostDialogMessage(disasmWindow[i], WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
|
|
}
|
|
|
|
void WindowsHost::PollControllers(InputState &input_state) {
|
|
bool doPad = true;
|
|
for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
|
|
{
|
|
auto device = *iter;
|
|
if (!doPad && device->IsPad())
|
|
continue;
|
|
if (device->UpdateState(input_state) == InputDevice::UPDATESTATE_SKIP_PAD)
|
|
doPad = false;
|
|
}
|
|
|
|
mouseDeltaX *= 0.9f;
|
|
mouseDeltaY *= 0.9f;
|
|
|
|
// TODO: Tweak!
|
|
float mx = std::max(-1.0f, std::min(1.0f, mouseDeltaX * 0.01f));
|
|
float my = std::max(-1.0f, std::min(1.0f, mouseDeltaY * 0.01f));
|
|
AxisInput axisX, axisY;
|
|
axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
|
|
axisX.deviceId = DEVICE_ID_MOUSE;
|
|
axisX.value = mx;
|
|
axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
|
|
axisY.deviceId = DEVICE_ID_MOUSE;
|
|
axisY.value = my;
|
|
|
|
// Disabled for now as it makes the mapping dialog unusable!
|
|
//if (fabsf(mx) > 0.1f) NativeAxis(axisX);
|
|
//if (fabsf(my) > 0.1f) NativeAxis(axisY);
|
|
}
|
|
|
|
void WindowsHost::BootDone() {
|
|
g_symbolMap->SortSymbols();
|
|
SendMessage(mainWindow_, WM_USER + 1, 0, 0);
|
|
|
|
SetDebugMode(!g_Config.bAutoRun);
|
|
Core_EnableStepping(!g_Config.bAutoRun);
|
|
}
|
|
|
|
static std::string SymbolMapFilename(const char *currentFilename, char* ext) {
|
|
FileInfo info;
|
|
|
|
std::string result = currentFilename;
|
|
|
|
// can't fail, definitely exists if it gets this far
|
|
getFileInfo(currentFilename, &info);
|
|
if (info.isDirectory) {
|
|
#ifdef _WIN32
|
|
char* slash = "\\";
|
|
#else
|
|
char* slash = "/";
|
|
#endif
|
|
if (!endsWith(result,slash))
|
|
result += slash;
|
|
|
|
return result + ".ppsspp-symbols" + ext;
|
|
} else {
|
|
size_t dot = result.rfind('.');
|
|
if (dot == result.npos)
|
|
return result + ext;
|
|
|
|
result.replace(dot, result.npos, ext);
|
|
return result;
|
|
}
|
|
}
|
|
|
|
bool WindowsHost::AttemptLoadSymbolMap() {
|
|
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
|
|
// Load the old-style map file.
|
|
if (!result1)
|
|
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".map").c_str());
|
|
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".sym").c_str());
|
|
return result1 || result2;
|
|
}
|
|
|
|
void WindowsHost::SaveSymbolMap() {
|
|
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
|
|
}
|
|
|
|
bool WindowsHost::IsDebuggingEnabled() {
|
|
#ifdef _DEBUG
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
// http://msdn.microsoft.com/en-us/library/aa969393.aspx
|
|
HRESULT CreateLink(LPCWSTR lpszPathObj, LPCWSTR lpszArguments, LPCWSTR lpszPathLink, LPCWSTR lpszDesc) {
|
|
HRESULT hres;
|
|
IShellLink* psl;
|
|
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
|
|
// Get a pointer to the IShellLink interface. It is assumed that CoInitialize
|
|
// has already been called.
|
|
hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl);
|
|
if (SUCCEEDED(hres)) {
|
|
IPersistFile* ppf;
|
|
|
|
// Set the path to the shortcut target and add the description.
|
|
psl->SetPath(lpszPathObj);
|
|
psl->SetArguments(lpszArguments);
|
|
psl->SetDescription(lpszDesc);
|
|
|
|
// Query IShellLink for the IPersistFile interface, used for saving the
|
|
// shortcut in persistent storage.
|
|
hres = psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf);
|
|
|
|
if (SUCCEEDED(hres)) {
|
|
// Save the link by calling IPersistFile::Save.
|
|
hres = ppf->Save(lpszPathLink, TRUE);
|
|
ppf->Release();
|
|
}
|
|
psl->Release();
|
|
}
|
|
CoUninitialize();
|
|
|
|
return hres;
|
|
}
|
|
|
|
bool WindowsHost::CanCreateShortcut() {
|
|
return false; // Turn on when below function fixed
|
|
}
|
|
|
|
bool WindowsHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
|
|
// TODO: not working correctly
|
|
return false;
|
|
|
|
|
|
// Get the desktop folder
|
|
wchar_t *pathbuf = new wchar_t[MAX_PATH + gameTitle.size() + 100];
|
|
SHGetFolderPath(0, CSIDL_DESKTOPDIRECTORY, NULL, SHGFP_TYPE_CURRENT, pathbuf);
|
|
|
|
// Sanitize the game title for banned characters.
|
|
const char bannedChars[] = "<>:\"/\\|?*";
|
|
for (size_t i = 0; i < gameTitle.size(); i++) {
|
|
for (size_t c = 0; c < strlen(bannedChars); c++) {
|
|
if (gameTitle[i] == bannedChars[c]) {
|
|
gameTitle[i] = '_';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
wcscat(pathbuf, L"\\");
|
|
wcscat(pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
|
|
|
|
wchar_t module[MAX_PATH];
|
|
GetModuleFileName(NULL, module, MAX_PATH);
|
|
|
|
CreateLink(module, ConvertUTF8ToWString(argumentPath).c_str(), pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
|
|
|
|
delete [] pathbuf;
|
|
return false;
|
|
}
|
|
|
|
void WindowsHost::GoFullscreen(bool viewFullscreen) {
|
|
MainWindow::SendToggleFullscreen(viewFullscreen);
|
|
}
|
|
|
|
void WindowsHost::ToggleDebugConsoleVisibility() {
|
|
MainWindow::ToggleDebugConsoleVisibility();
|
|
}
|