ppsspp/UI/DisplayLayoutScreen.h
Henrik Rydgård 4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

55 lines
1.8 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "MiscScreens.h"
#include <vector>
class DragDropDisplay;
class DisplayLayoutScreen : public UIDialogScreenWithBackground {
public:
DisplayLayoutScreen();
virtual void CreateViews() override;
virtual bool touch(const TouchInput &touch) override;
virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
virtual void onFinish(DialogResult reason) override;
virtual void resized() override;
std::string tag() const override { return "display layout screen"; }
protected:
virtual UI::EventReturn OnCenter(UI::EventParams &e);
virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
private:
DragDropDisplay *displayRepresentation_ = nullptr;
UI::ChoiceStrip *mode_ = nullptr;
bool dragging_ = false;
bool bRotated_ = false;
bool stickToEdgeX_ = false;
bool stickToEdgeY_ = false;
// Touch down state for drag to resize etc
float startY_ = 0.0f;
float startScale_ = 1.0f;
int offsetTouchX_ = 0;
int offsetTouchY_ = 0;
};