ppsspp/UI/RemoteISOScreen.h
Henrik Rydgård 4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

108 lines
2.7 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <thread>
#include <mutex>
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "UI/MiscScreens.h"
#include "UI/MainScreen.h"
class RemoteISOScreen : public UIScreenWithBackground {
public:
RemoteISOScreen();
protected:
void update() override;
void CreateViews() override;
UI::EventReturn HandleStartServer(UI::EventParams &e);
UI::EventReturn HandleStopServer(UI::EventParams &e);
UI::EventReturn HandleBrowse(UI::EventParams &e);
UI::EventReturn HandleSettings(UI::EventParams &e);
UI::TextView *firewallWarning_ = nullptr;
bool serverRunning_ = false;
bool serverStopping_ = false;
};
enum class ScanStatus {
SCANNING,
RETRY_SCAN,
FOUND,
FAILED,
LOADING,
LOADED,
};
class RemoteISOConnectScreen : public UIScreenWithBackground {
public:
RemoteISOConnectScreen();
~RemoteISOConnectScreen() override;
protected:
void update() override;
void CreateViews() override;
ScanStatus GetStatus();
void ExecuteScan();
void ExecuteLoad();
bool FindServer(std::string &resultHost, int &resultPort);
UI::TextView *statusView_;
ScanStatus status_ = ScanStatus::SCANNING;
std::string statusMessage_;
double nextRetry_ = 0.0;
std::thread *scanThread_;
std::mutex statusLock_;
std::string host_;
int port_;
std::string url_;
std::vector<std::string> games_;
};
class RemoteISOBrowseScreen : public MainScreen {
public:
RemoteISOBrowseScreen(const std::string &url, const std::vector<std::string> &games);
protected:
void CreateViews() override;
std::string url_;
std::vector<std::string> games_;
};
class RemoteISOSettingsScreen : public UIDialogScreenWithBackground {
public:
RemoteISOSettingsScreen();
UI::EventReturn OnClickRemoteISOSubdir(UI::EventParams &e);
UI::EventReturn OnClickRemoteServer(UI::EventParams &e);
protected:
void update() override;
void CreateViews() override;
UI::EventReturn OnChangeRemoteISOSubdir(UI::EventParams &e);
bool serverRunning_ = false;
};