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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <string>
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
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enum class SavedataSortOption {
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FILENAME,
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SIZE,
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DATE,
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};
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class SavedataBrowser : public UI::LinearLayout {
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public:
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SavedataBrowser(std::string path, UI::LayoutParams *layoutParams = 0);
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void SetSortOption(SavedataSortOption opt);
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UI::Event OnChoice;
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private:
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static bool ByFilename(const UI::View *, const UI::View *);
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static bool BySize(const UI::View *, const UI::View *);
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static bool ByDate(const UI::View *, const UI::View *);
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static bool SortDone();
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void Refresh();
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UI::EventReturn SavedataButtonClick(UI::EventParams &e);
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SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
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UI::ViewGroup *gameList_ = nullptr;
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std::string path_;
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};
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class SavedataScreen : public UIDialogScreenWithGameBackground {
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public:
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// gamePath can be empty, in that case this screen will show all savedata in the save directory.
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SavedataScreen(std::string gamePath);
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~SavedataScreen();
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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protected:
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UI::EventReturn OnSavedataButtonClick(UI::EventParams &e);
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UI::EventReturn OnSortClick(UI::EventParams &e);
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void CreateViews() override;
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bool gridStyle_;
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SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
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SavedataBrowser *dataBrowser_;
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SavedataBrowser *stateBrowser_;
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};
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