ppsspp/UI/Store.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

564 lines
16 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <functional>
#include "Common/UI/Screen.h"
#include "Common/UI/Context.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Common.h"
#include "Common/Log.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Format/JSONReader.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
#include "UI/EmuScreen.h"
#include "UI/Store.h"
#include "UI/TextureUtil.h"
const std::string storeBaseUrl = "http://store.ppsspp.org/";
// baseUrl is assumed to have a trailing slash, and not contain any subdirectories.
std::string ResolveUrl(std::string baseUrl, std::string url) {
if (url.empty()) {
return baseUrl;
} else if (url[0] == '/') {
return baseUrl + url.substr(1);
} else if (startsWith(url, "http://") || startsWith(url, "https://")) {
return url;
} else {
// Huh.
return baseUrl + url;
}
}
class HttpImageFileView : public UI::View {
public:
HttpImageFileView(http::Downloader *downloader, const std::string &path, UI::ImageSizeMode sizeMode = UI::IS_DEFAULT, UI::LayoutParams *layoutParams = 0)
: UI::View(layoutParams), path_(path), sizeMode_(sizeMode), downloader_(downloader) {}
~HttpImageFileView() {
if (download_)
download_->Cancel();
}
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
void Draw(UIContext &dc) override;
void SetFilename(std::string filename);
void SetColor(uint32_t color) { color_ = color; }
void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; }
void SetCanBeFocused(bool can) { canFocus_ = can; }
bool CanBeFocused() const override { return false; }
const std::string &GetFilename() const { return path_; }
private:
void DownloadCompletedCallback(http::Download &download);
bool canFocus_ = false;
std::string path_;
uint32_t color_ = 0xFFFFFFFF;
UI::ImageSizeMode sizeMode_;
http::Downloader *downloader_;
std::shared_ptr<http::Download> download_;
std::string textureData_;
std::unique_ptr<ManagedTexture> texture_;
bool textureFailed_ = false;
float fixedSizeW_ = 0.0f;
float fixedSizeH_ = 0.0f;
};
void HttpImageFileView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
switch (sizeMode_) {
case UI::IS_FIXED:
w = fixedSizeW_;
h = fixedSizeH_;
break;
case UI::IS_DEFAULT:
default:
if (texture_) {
float texw = (float)texture_->Width();
float texh = (float)texture_->Height();
w = texw;
h = texh;
} else {
w = 16;
h = 16;
}
break;
}
}
void HttpImageFileView::SetFilename(std::string filename) {
if (path_ != filename) {
textureFailed_ = false;
path_ = filename;
texture_.reset(nullptr);
}
}
void HttpImageFileView::DownloadCompletedCallback(http::Download &download) {
if (download.IsCancelled()) {
// We were probably destroyed. Can't touch "this" (heh).
return;
}
if (download.ResultCode() == 200) {
download.buffer().TakeAll(&textureData_);
} else {
textureFailed_ = true;
}
}
void HttpImageFileView::Draw(UIContext &dc) {
using namespace Draw;
if (!texture_ && !textureFailed_ && !path_.empty() && !download_) {
download_ = downloader_->StartDownloadWithCallback(path_, "", std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1));
download_->SetHidden(true);
}
if (!textureData_.empty()) {
texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT, false, "store_icon");
if (!texture_)
textureFailed_ = true;
textureData_.clear();
download_.reset();
}
if (HasFocus()) {
dc.FillRect(dc.theme->itemFocusedStyle.background, bounds_.Expand(3));
}
// TODO: involve sizemode
if (texture_) {
float tw = texture_->Width();
float th = texture_->Height();
float x = bounds_.x;
float y = bounds_.y;
float w = bounds_.w;
float h = bounds_.h;
if (tw / th < w / h) {
float nw = h * tw / th;
x += (w - nw) / 2.0f;
w = nw;
} else {
float nh = w * th / tw;
y += (h - nh) / 2.0f;
h = nh;
}
dc.Flush();
dc.GetDrawContext()->BindTexture(0, texture_->GetTexture());
dc.Draw()->Rect(x, y, w, h, color_);
dc.Flush();
dc.RebindTexture();
} else {
// draw a black rectangle to represent the missing image.
dc.FillRect(UI::Drawable(0x7F000000), GetBounds());
}
}
// This is the entry in a list. Does not have install buttons and so on.
class ProductItemView : public UI::StickyChoice {
public:
ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0)
: UI::StickyChoice(entry.name, "", layoutParams), entry_(entry) {}
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
w = 300;
h = 164;
}
StoreEntry GetEntry() const { return entry_; }
private:
const StoreEntry &entry_;
};
// This is a "details" view of a game. Lets you install it.
class ProductView : public UI::LinearLayout {
public:
ProductView(const StoreEntry &entry)
: LinearLayout(UI::ORIENT_VERTICAL), entry_(entry) {
CreateViews();
}
void Update() override;
UI::Event OnClickLaunch;
private:
void CreateViews();
UI::EventReturn OnInstall(UI::EventParams &e);
UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnUninstall(UI::EventParams &e);
UI::EventReturn OnLaunchClick(UI::EventParams &e);
bool IsGameInstalled() {
return g_GameManager.IsGameInstalled(entry_.file);
}
StoreEntry entry_;
UI::Button *installButton_ = nullptr;
UI::Button *launchButton_ = nullptr;
UI::Button *cancelButton_ = nullptr;
bool wasInstalled_ = false;
};
void ProductView::CreateViews() {
using namespace UI;
Clear();
if (!entry_.iconURL.empty()) {
Add(new HttpImageFileView(&g_DownloadManager, ResolveUrl(storeBaseUrl, entry_.iconURL), IS_FIXED))->SetFixedSize(144, 88);
}
Add(new TextView(entry_.name));
Add(new TextView(entry_.author));
auto st = GetI18NCategory("Store");
auto di = GetI18NCategory("Dialog");
wasInstalled_ = IsGameInstalled();
if (!wasInstalled_) {
launchButton_ = nullptr;
installButton_ = Add(new Button(st->T("Install")));
installButton_->OnClick.Handle(this, &ProductView::OnInstall);
} else {
installButton_ = nullptr;
Add(new TextView(st->T("Already Installed")));
Add(new Button(st->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall);
launchButton_ = new Button(st->T("Launch Game"));
launchButton_->OnClick.Handle(this, &ProductView::OnLaunchClick);
Add(launchButton_);
}
cancelButton_ = Add(new Button(di->T("Cancel")));
cancelButton_->OnClick.Handle(this, &ProductView::OnCancel);
cancelButton_->SetVisibility(V_GONE);
// Add star rating, comments etc?
Add(new TextView(entry_.description, ALIGN_LEFT | FLAG_WRAP_TEXT, false));
float size = entry_.size / (1024.f * 1024.f);
char temp[256];
sprintf(temp, "%s: %.2f %s", st->T("Size"), size, st->T("MB"));
Add(new TextView(temp));
}
void ProductView::Update() {
if (wasInstalled_ != IsGameInstalled()) {
CreateViews();
}
if (installButton_) {
installButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
}
if (cancelButton_ && g_GameManager.GetState() != GameManagerState::DOWNLOADING)
cancelButton_->SetVisibility(UI::V_GONE);
if (launchButton_)
launchButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
View::Update();
}
UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
std::string fileUrl;
if (entry_.downloadURL.empty()) {
// Construct the URL, easy to predict from our server
std::string shortName = entry_.file;
if (shortName.find('.') == std::string::npos)
shortName += ".zip";
fileUrl = storeBaseUrl + "files/" + shortName;
} else {
// Use the provided URL, for external hosting.
fileUrl = entry_.downloadURL;
}
if (installButton_) {
installButton_->SetEnabled(false);
}
if (cancelButton_) {
cancelButton_->SetVisibility(UI::V_VISIBLE);
}
INFO_LOG(SYSTEM, "Triggering install of '%s'", fileUrl.c_str());
g_GameManager.DownloadAndInstall(fileUrl);
return UI::EVENT_DONE;
}
UI::EventReturn ProductView::OnCancel(UI::EventParams &e) {
g_GameManager.CancelDownload();
return UI::EVENT_DONE;
}
UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) {
g_GameManager.Uninstall(entry_.file);
CreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn ProductView::OnLaunchClick(UI::EventParams &e) {
if (g_GameManager.GetState() != GameManagerState::IDLE) {
// Button should have been disabled. Just a safety check.
return UI::EVENT_DONE;
}
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
std::string path = pspGame + entry_.file;
#ifdef _WIN32
path = ReplaceAll(path, "\\", "/");
#endif
UI::EventParams e2{};
e2.v = e.v;
e2.s = path;
// Insta-update - here we know we are already on the right thread.
OnClickLaunch.Trigger(e2);
return UI::EVENT_DONE;
}
StoreScreen::StoreScreen() {
StoreFilter noFilter;
SetFilter(noFilter);
lang_ = g_Config.sLanguageIni;
loading_ = true;
std::string indexPath = storeBaseUrl + "index.json";
listing_ = g_DownloadManager.StartDownload(indexPath, "");
}
StoreScreen::~StoreScreen() {
g_DownloadManager.CancelAll();
}
// Handle async download tasks
void StoreScreen::update() {
UIDialogScreenWithBackground::update();
g_DownloadManager.Update();
if (listing_.get() != 0 && listing_->Done()) {
if (listing_->ResultCode() == 200) {
std::string listingJson;
listing_->buffer().TakeAll(&listingJson);
// printf("%s\n", listingJson.c_str());
loading_ = false;
connectionError_ = false;
ParseListing(listingJson);
RecreateViews();
} else {
// Failed to contact store. Don't do anything.
ERROR_LOG(IO, "Download failed : error code %d", listing_->ResultCode());
connectionError_ = true;
loading_ = false;
RecreateViews();
}
// Forget the listing.
listing_.reset();
}
const char *storeName = "PPSSPP Homebrew Store";
switch (g_GameManager.GetState()) {
case GameManagerState::DOWNLOADING:
titleText_->SetText(std::string(storeName) + " - downloading");
break;
case GameManagerState::INSTALLING:
titleText_->SetText(std::string(storeName) + " - installing");
break;
default:
titleText_->SetText(storeName);
break;
}
}
void StoreScreen::ParseListing(std::string json) {
using namespace json;
JsonReader reader(json.c_str(), json.size());
if (!reader.ok() || !reader.root()) {
ERROR_LOG(IO, "Error parsing JSON from store");
connectionError_ = true;
RecreateViews();
return;
}
const JsonGet root = reader.root();
const JsonNode *entries = root.getArray("entries");
if (entries) {
entries_.clear();
for (const JsonNode *pgame : entries->value) {
JsonGet game = pgame->value;
StoreEntry e;
e.type = ENTRY_PBPZIP;
e.name = GetTranslatedString(game, "name");
e.description = GetTranslatedString(game, "description", "");
e.author = game.getString("author", "?");
e.size = game.getInt("size");
e.downloadURL = game.getString("download-url", "");
e.iconURL = game.getString("icon-url", "");
e.hidden = game.getBool("hidden", false);
const char *file = game.getString("file", nullptr);
if (!file)
continue;
e.file = file;
entries_.push_back(e);
}
}
}
void StoreScreen::CreateViews() {
using namespace UI;
root_ = new LinearLayout(ORIENT_VERTICAL);
auto di = GetI18NCategory("Dialog");
auto st = GetI18NCategory("Store");
// Top bar
LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL));
topBar->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
titleText_ = new TextView("PPSSPP Homebrew Store");
topBar->Add(titleText_);
UI::Drawable solid(0xFFbd9939);
topBar->SetBG(solid);
LinearLayout *content;
if (connectionError_ || loading_) {
content = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
content->Add(new TextView(loading_ ? st->T("Loading...") : st->T("Connection Error")));
content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry);
content->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
scrollItemView_ = nullptr;
productPanel_ = nullptr;
} else {
content = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f));
leftScroll->SetTag("StoreMainList");
content->Add(leftScroll);
scrollItemView_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
leftScroll->Add(scrollItemView_);
std::vector<StoreEntry> entries = FilterEntries();
for (size_t i = 0; i < entries.size(); i++) {
scrollItemView_->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected);
}
// TODO: Similar apps, etc etc
productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
leftScroll->SetTag("StoreMainProduct");
content->Add(productPanel_);
ProductItemView *selectedItem = GetSelectedItem();
if (selectedItem) {
ProductView *productView = new ProductView(selectedItem->GetEntry());
productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch);
productPanel_->Add(productView);
selectedItem->Press();
} else {
lastSelectedName_ = "";
}
}
root_->Add(content);
}
std::vector<StoreEntry> StoreScreen::FilterEntries() {
std::vector<StoreEntry> filtered;
for (size_t i = 0; i < entries_.size(); i++) {
// TODO: Actually filter by category etc.
if (!entries_[i].hidden)
filtered.push_back(entries_[i]);
}
return filtered;
}
ProductItemView *StoreScreen::GetSelectedItem() {
for (int i = 0; i < scrollItemView_->GetNumSubviews(); ++i) {
ProductItemView *item = static_cast<ProductItemView *>(scrollItemView_->GetViewByIndex(i));
if (item->GetEntry().name == lastSelectedName_)
return item;
}
return nullptr;
}
UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) {
ProductItemView *item = static_cast<ProductItemView *>(e.v);
if (!item)
return UI::EVENT_DONE;
productPanel_->Clear();
ProductView *productView = new ProductView(item->GetEntry());
productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch);
productPanel_->Add(productView);
ProductItemView *previousItem = GetSelectedItem();
if (previousItem && previousItem != item)
previousItem->Release();
lastSelectedName_ = item->GetEntry().name;
return UI::EVENT_DONE;
}
UI::EventReturn StoreScreen::OnGameLaunch(UI::EventParams &e) {
std::string path = e.s;
screenManager()->switchScreen(new EmuScreen(path));
return UI::EVENT_DONE;
}
void StoreScreen::SetFilter(const StoreFilter &filter) {
filter_ = filter;
RecreateViews();
}
UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) {
SetFilter(filter_);
return UI::EVENT_DONE;
}
std::string StoreScreen::GetStoreJsonURL(std::string storePath) const {
std::string path = storeBaseUrl + storePath;
if (*path.rbegin() != '/')
path += '/';
path += "index.json";
return path;
}
std::string StoreScreen::GetTranslatedString(const json::JsonGet json, std::string key, const char *fallback) const {
json::JsonGet dict = json.getDict("en_US");
if (dict && json.hasChild(lang_.c_str(), JSON_OBJECT)) {
if (json.getDict(lang_.c_str()).hasChild(key.c_str(), JSON_STRING)) {
dict = json.getDict(lang_.c_str());
}
}
const char *str = nullptr;
if (dict) {
str = dict.getString(key.c_str(), nullptr);
}
if (str) {
return std::string(str);
} else {
return fallback ? fallback : "(error)";
}
}