ppsspp/assets/shaders/defaultshaders.ini
2015-10-14 18:32:13 +02:00

71 lines
1.2 KiB
INI

# You can have multiple ini files if you want, it doesn't matter.
[FXAA]
Name=FXAA Antialiasing
Author=nVidia
Fragment=fxaa.fsh
Vertex=fxaa.vsh
[CRT]
Name=CRT Scanlines
Author=KillaMaaki
Fragment=crt.fsh
Vertex=fxaa.vsh
[Natural]
Name=Natural Colors
Fragment=natural.fsh
Vertex=natural.vsh
[Vignette]
Name=Vignette
Author=Henrik
Fragment=vignette.fsh
Vertex=fxaa.vsh
[Grayscale]
Name=Grayscale
Author=Henrik
Fragment=grayscale.fsh
Vertex=fxaa.vsh
[Bloom]
Name=Bloom
Fragment=bloom.fsh
Vertex=fxaa.vsh
[Sharpen]
Name=Sharpen
Fragment=sharpen.fsh
Vertex=fxaa.vsh
[InverseColors]
Name=Inverse Colors
Author=Henrik
Fragment=inversecolors.fsh
Vertex=fxaa.vsh
[Scanlines]
Name=Scanlines (CRT)
Fragment=scanlines.fsh
Vertex=fxaa.vsh
OutputResolution=True
[Cartoon]
Name=Cartoon
Fragment=cartoon.fsh
Vertex=cartoon.vsh
[4xHqGLSL]
Name=4xHqGLSL Upscaler
Fragment=4xhqglsl.fsh
Vertex=4xhqglsl.vsh
OutputResolution=True
Upscaling=True
[AAColor]
Name=AA-Color
Fragment=aacolor.fsh
Vertex=aacolor.vsh
[UpscaleSpline36]
Name=Spline36 Upscaler
Fragment=upscale_spline36.fsh
Vertex=upscale_spline36.vsh
OutputResolution=True
RequiresIntSupport=True
Upscaling=True
[5xBR]
Name=5xBR Upscaler
Fragment=5xBR.fsh
Vertex=5xBR.vsh
OutputResolution=True
Upscaling=True