ppsspp/CMakeLists.txt

1986 lines
56 KiB
CMake

# vim:noexpandtab:
cmake_minimum_required(VERSION 3.6)
project(PPSSPP)
#This is supposed to work but doesn't!
if (NOT ANDROID)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
enable_language(ASM)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
add_definitions(-D__STDC_CONSTANT_MACROS)
if(${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
set(CLANG ON)
message("Clang enabled")
endif()
# Detect CPU from CMAKE configuration. Toolchains should set this up
if(CMAKE_SYSTEM_PROCESSOR)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
set(ARM ON)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^armv7")
set(ARMV7 ON)
# Horrifying workaround for bug in android cmake stuff for asm files
if (ANDROID)
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -target armv7a-none-linux-android")
endif()
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^aarch64")
set(ARM64 ON)
add_definitions(-DARM64)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^amd64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^AMD64")
set(X86 ON)
set(X86_64 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86")
set(X86 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^mips")
set(MIPS ON)
else()
message("Unknown CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
endif()
include(ccache)
# Remove soon?
set(USE_FFMPEG ON)
# the libraries in the ffmpeg/ directory are not compatible with mingw
if(MINGW AND NOT DEFINED USE_SYSTEM_FFMPEG)
set(USE_SYSTEM_FFMPEG ON)
endif()
if(NOT ANDROID AND NOT IOS)
if(ARM OR SIMULATOR)
set(USING_EGL ON)
endif()
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(LINUX ON)
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX ON)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(ANDROID ON)
endif()
# We only support Vulkan on Unix, Android and Windows.
if(ANDROID OR WIN32 OR (UNIX AND NOT APPLE))
set(VULKAN ON)
else()
add_definitions(-DNO_VULKAN)
endif()
if(NOT DEFINED HEADLESS)
set(HEADLESS OFF)
endif()
if(GOLD)
add_definitions(-DGOLD)
message("Gold Build")
else()
message("Normal Build")
endif()
# Doesn't link on some platforms
#if(NOT DEFINED UNITTEST)
# set(UNITTEST OFF)
#endif()
# User-editable options (go into CMakeCache.txt)
# :: Processors
option(ARMV7 "Set to ON if targeting an ARMv7 processor" ${ARMV7})
option(ARM "Set to ON if targeting an ARM processor" ${ARM})
option(MIPS "Set to ON if targeting a MIPS processor" ${MIPS})
option(X86 "Set to ON if targeting an X86 processor" ${X86})
option(X86_64 "Set to ON if targeting an X86_64 processor" ${X86_64})
# :: Environments
option(USING_EGL "Set to ON if target environment uses EGL" ${USING_EGL})
option(USING_FBDEV "Set to ON if target environment uses fbdev (eg. Pandora)" ${USING_FBDEV})
option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2})
option(RASPBIAN "Set to ON to workaround threading issues when building for ARMV7 on Raspbian" ${RASPBIAN})
# :: Frontends
option(USING_QT_UI "Set to ON if you wish to use the Qt frontend wrapper" ${USING_QT_UI})
option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE})
option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS})
option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST})
option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR})
option(LIBRETRO "Set to ON to generate the libretro target" OFF)
# :: Options
option(USE_FFMPEG "Build with FFMPEG support" ${USE_FFMPEG})
option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG})
option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP})
option(USE_WAYLAND_WSI "Set to ON to require Wayland support for Vulkan" ${USE_WAYLAND_WSI})
option(USE_ADDRESS_SANITIZER "Use Clang memory sanitizer" ${USE_ADDRESS_SANITIZER})
if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN)
add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
# add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
find_package(Wayland)
if (USE_WAYLAND_WSI AND NOT WAYLAND_FOUND)
message(FATAL_ERROR "Could not find libwayland, but USE_WAYLAND_WSI was enabled. Failing.")
endif()
if (WAYLAND_FOUND)
include_directories(${WAYLAND_INCLUDE_DIR})
add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR)
endif()
endif()
if(LIBRETRO)
add_definitions(-D__LIBRETRO__)
add_definitions(-DGLEW_NO_GLU)
if(NOT MSVC)
add_compile_options(-fPIC)
endif()
endif()
if(ANDROID)
set(MOBILE_DEVICE ON)
set(USING_GLES2 ON)
endif()
if(ANDROID AND NOT LIBRETRO)
set(CoreLibName ppsspp_jni)
set(CoreLinkType SHARED)
else()
set(CoreLibName Core)
set(CoreLinkType STATIC)
endif()
include_directories(ext/native)
if(NOT OPENGL_LIBRARIES AND USING_GLES2)
set(OPENGL_LIBRARIES GLESv2)
endif()
if(USING_EGL)
if(NOT EGL_LIBRARIES)
set(EGL_LIBRARIES EGL)
endif()
set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES} ${EGL_LIBRARIES})
endif()
if(NOT OPENGL_LIBRARIES)
find_package(OpenGL REQUIRED)
endif()
find_package(SDL2)
include(FindThreads)
if(APPLE)
find_library(COCOA_LIBRARY Cocoa)
endif()
include_directories("${CMAKE_SOURCE_DIR}")
if(USING_EGL)
add_definitions(-DUSING_EGL)
endif()
if(USING_FBDEV)
add_definitions(-DUSING_FBDEV)
endif()
if(USING_GLES2)
add_definitions(-DUSING_GLES2)
endif()
if(MOBILE_DEVICE)
add_definitions(-DMOBILE_DEVICE)
endif()
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release")
endif()
message("CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
# Let's not use elseif here so we can catch dupes.
if(ARMV7)
message("Generating for ARMv7, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM)
message("Generating for ARM, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS AND X86)
message("Generating for MIPS in x86 mode, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS)
message("Generating for MIPS, ${CMAKE_BUILD_TYPE}")
endif()
if(X86)
message("Generating for x86, ${CMAKE_BUILD_TYPE}")
endif()
if(X86_64)
message("Generating for x86_64, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM64)
message("Generating for ARMv8, ${CMAKE_BUILD_TYPE}")
endif()
if(NOT MSVC)
if (ANDROID)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
endif()
if (CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch -Wno-uninitialized")
endif()
if(USE_ADDRESS_SANITIZER)
message("Address sanitizer enabled (DEBUG only)")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=address")
add_definitions(-DUSE_ADDRESS_SANITIZER)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -D_NDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
#TODO: Remove this and include the file properly everywhere it makes sense
# First step is too use the macros everywhere
# Second step is to remove the compatibility defines
# Third step is to include the file
# Fourth step is to remove that line!
add_compile_options(-include ${CMAKE_CURRENT_SOURCE_DIR}/ppsspp_config.h)
# Disable some warnings
add_definitions(-Wno-multichar)
add_definitions(-Wno-deprecated-register)
# Don't compile with strict aliasing, we're not 100% aliasing-safe
add_compile_options(-fno-strict-aliasing)
if (${CMAKE_C_COMPILER_ID} STREQUAL "Intel")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -parallel -fopenmp")
endif()
if(X86 OR X86_64)
# enable sse2 code generation
add_definitions(-msse2)
endif()
if(IOS)
elseif(APPLE AND NOT CMAKE_CROSSCOMPILING)
# We want C++11, so target 10.7+
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.7")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7 -stdlib=libc++ -U__STRICT_ANSI__")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
elseif(NOT ANDROID)
# TODO: See if we can get rid of no-psabi
if (NOT ${CMAKE_C_COMPILER_ID} STREQUAL "Intel" AND NOT ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
add_definitions(-Wno-psabi)
endif()
add_definitions(-D_XOPEN_SOURCE=700)
add_definitions(-D_XOPEN_SOURCE_EXTENDED -D__BSD_VISIBLE=1)
add_definitions(-D_LARGEFILE64_SOURCE=1 -D_FILE_OFFSET_BITS=64)
elseif(ANDROID)
add_definitions(-fsigned-char)
endif()
else()
# Disable warnings about MS-specific _s variants of libc functions
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-MP)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_NDEBUG")
endif()
if(WIN32)
add_definitions(-D_UNICODE -DUNICODE)
add_definitions(-DUSING_WIN_UI)
endif()
if(NOT ANDROID)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
endif()
# This sets up the MSVC project dirs according to the physical project dirs
macro(setup_target_project TargetName ProjectDir)
get_property(TargetSources TARGET "${TargetName}" PROPERTY SOURCES)
foreach(Source ${TargetSources})
# Figure out the file's path relative to the ProjectDir
# NOTE: &#$@ double-quoted regexps
string(REGEX REPLACE "${ProjectDir}" "" RelativePath "${Source}")
string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}")
# put the source file in a source_group equivalent to the relative path
source_group("${RelativePath}" FILES ${Source})
endforeach()
endmacro()
# Commented-out files are files that don't compile
# and were disabled in the original MSVC project anyway
set(CommonX86
Common/ABI.cpp
Common/ABI.h
Common/CPUDetect.cpp
Common/CPUDetect.h
Common/Thunk.cpp
Common/Thunk.h
Common/x64Analyzer.cpp
Common/x64Analyzer.h
Common/x64Emitter.cpp
Common/x64Emitter.h)
source_group(x86 FILES ${CommonX86})
set(CommonARM
Common/ArmCPUDetect.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
Common/ColorConvNEON.cpp)
source_group(ARM FILES ${CommonARM})
set(CommonARM64
Common/Arm64Emitter.h
Common/Arm64Emitter.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
Core/Util/DisArm64.cpp)
source_group(ARM64 FILES ${CommonARM64})
set(CommonMIPS
Common/MipsCPUDetect.cpp
Common/MipsEmitter.cpp
Common/MipsEmitter.h)
source_group(MIPS FILES ${CommonMIPS})
if(NOT (X86 OR ARM OR MIPS))
set(CommonFake
Common/FakeCPUDetect.cpp
Common/FakeEmitter.h)
source_group(Fake FILES ${CommonFake})
endif()
set(CommonWindows
Common/stdafx.cpp
Common/stdafx.h)
source_group(Windows FILES ${CommonWindows})
set(CommonVulkan ${CommonExtra}
Common/Vulkan/SPIRVDisasm.cpp
Common/Vulkan/SPIRVDisasm.h
Common/Vulkan/VulkanContext.cpp
Common/Vulkan/VulkanContext.h
Common/Vulkan/VulkanDebug.cpp
Common/Vulkan/VulkanDebug.h
Common/Vulkan/VulkanImage.cpp
Common/Vulkan/VulkanImage.h
Common/Vulkan/VulkanLoader.cpp
Common/Vulkan/VulkanLoader.h
Common/Vulkan/VulkanMemory.cpp
Common/Vulkan/VulkanMemory.h)
add_library(Common STATIC
${CommonX86}
${CommonARM}
${CommonARM64}
${CommonMIPS}
${CommonFake}
${CommonWindows}
${CommonVulkan}
Common/ColorConv.cpp
Common/ColorConv.h
Common/ChunkFile.cpp
Common/ChunkFile.h
Common/ConsoleListener.cpp
Common/ConsoleListener.h
Common/Crypto/md5.cpp
Common/Crypto/md5.h
Common/Crypto/sha1.cpp
Common/Crypto/sha1.h
Common/Crypto/sha256.cpp
Common/Crypto/sha256.h
Common/FileUtil.cpp
Common/FileUtil.h
Common/KeyMap.cpp
Common/KeyMap.h
Common/LogManager.cpp
Common/Hashmaps.h
Common/LogManager.h
Common/MemArenaAndroid.cpp
Common/MemArenaDarwin.cpp
Common/MemArenaPosix.cpp
Common/MemArenaWin32.cpp
Common/MemArena.h
Common/MemoryUtil.cpp
Common/MemoryUtil.h
Common/Misc.cpp
Common/MsgHandler.cpp
Common/MsgHandler.h
Common/OSVersion.cpp
Common/OSVersion.h
Common/StringUtils.cpp
Common/StringUtils.h
Common/ThreadPools.cpp
Common/ThreadPools.h
Common/ThreadSafeList.h
Common/Timer.cpp
Common/Timer.h)
add_subdirectory(ext)
include_directories(Common)
setup_target_project(Common Common)
target_link_libraries(Common Ext::Snappy)
if(WIN32)
include_directories(dx9sdk/Include)
include_directories(dx9sdk/Include/DX11)
if(MINGW)
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> -O coff <INCLUDES> <SOURCE> <OBJECT>")
# required when using the dx9sdk include paths
add_definitions(-include ${CMAKE_CURRENT_SOURCE_DIR}/Windows/mingw_defines.h)
else()
target_link_libraries(Common dxguid)
endif()
target_link_libraries(Common winmm d3d9 dsound)
endif()
if(TARGET SDL2::SDL2)
target_link_libraries(Common SDL2::SDL2)
endif()
if(USING_GLES2)
find_package(X11)
endif()
add_library(vjson STATIC
ext/native/ext/vjson/json.cpp
ext/native/ext/vjson/json.h
ext/native/ext/vjson/block_allocator.cpp
ext/native/ext/vjson/block_allocator.h
)
add_library(rg_etc1 STATIC
ext/native/ext/rg_etc1/rg_etc1.cpp
ext/native/ext/rg_etc1/rg_etc1.h)
include_directories(ext/native/ext/rg_etc1)
if(USE_FFMPEG)
if(NOT FFMPEG_DIR)
if(NOT USE_SYSTEM_FFMPEG)
if(ANDROID)
if(ARMV7)
set(PLATFORM_ARCH "android/armv7")
elseif(ARM64)
set(PLATFORM_ARCH "android/arm64")
elseif(X86_64)
set(PLATFORM_ARCH "android/x86_64")
elseif(X86)
set(PLATFORM_ARCH "android/x86")
endif()
elseif(IOS)
set(PLATFORM_ARCH "ios/universal")
elseif(MACOSX)
set(PLATFORM_ARCH "macosx/x86_64")
elseif(LINUX)
if(ARMV7)
set(PLATFORM_ARCH "linux/armv7")
elseif(ARM64)
set(PLATFORM_ARCH "linux/aarch64")
elseif(ARM)
set(PLATFORM_ARCH "linux/arm")
elseif(MIPS)
set(PLATFORM_ARCH "linux/mips32")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PLATFORM_ARCH "linux/x86_64")
elseif(X86)
set(PLATFORM_ARCH "linux/x86")
endif()
elseif(WIN32)
if(X86_64)
set(PLATFORM_ARCH "Windows/x86_64")
elseif(X86)
set(PLATFORM_ARCH "Windows/x86")
endif()
endif()
if(PLATFORM_ARCH)
set(FFMPEG_DIR "ffmpeg/${PLATFORM_ARCH}")
else()
message("Couldn't find an internal FFmpeg build, using system FFmpeg instead")
endif()
endif()
endif()
find_package(FFmpeg REQUIRED avcodec avformat avutil swresample swscale)
endif(USE_FFMPEG)
find_package(ZLIB)
if(ZLIB_FOUND AND NOT ANDROID)
include_directories(${ZLIB_INCLUDE_DIR})
add_definitions(-DSHARED_ZLIB)
else()
add_library(zlib STATIC
ext/zlib/adler32.c
ext/zlib/compress.c
ext/zlib/crc32.c
ext/zlib/crc32.h
ext/zlib/deflate.c
ext/zlib/deflate.h
ext/zlib/gzclose.c
ext/zlib/gzguts.h
ext/zlib/gzlib.c
ext/zlib/gzread.c
ext/zlib/gzwrite.c
ext/zlib/infback.c
ext/zlib/inffast.c
ext/zlib/inffast.h
ext/zlib/inffixed.h
ext/zlib/inflate.c
ext/zlib/inflate.h
ext/zlib/inftrees.c
ext/zlib/inftrees.h
ext/zlib/make_vms.com
ext/zlib/trees.c
ext/zlib/trees.h
ext/zlib/uncompr.c
ext/zlib/zconf.h
ext/zlib/zlib.h
ext/zlib/zutil.c
ext/zlib/zutil.h
)
include_directories(ext/zlib)
set(ZLIB_LIBRARY zlib)
endif()
add_library(cityhash STATIC
ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.h
ext/native/ext/cityhash/citycrc.h
)
include_directories(ext/cityhash)
if (NOT MSVC)
# These can be fast even for debug.
set_target_properties(udis86 PROPERTIES COMPILE_FLAGS "-O3")
set_target_properties(cityhash PROPERTIES COMPILE_FLAGS "-O3")
if(NOT ZLIB_FOUND)
set_target_properties(zlib PROPERTIES COMPILE_FLAGS "-O3")
endif()
endif()
find_package(LibZip)
if(LIBZIP_FOUND AND USE_SYSTEM_LIBZIP)
add_definitions(-DSHARED_LIBZIP)
else()
add_library(libzip STATIC
ext/native/ext/libzip/zip.h
ext/native/ext/libzip/mkstemp.c
ext/native/ext/libzip/zip_add.c
ext/native/ext/libzip/zip_add_dir.c
ext/native/ext/libzip/zip_close.c
ext/native/ext/libzip/zip_delete.c
ext/native/ext/libzip/zip_dirent.c
ext/native/ext/libzip/zip_entry_free.c
ext/native/ext/libzip/zip_entry_new.c
ext/native/ext/libzip/zip_err_str.c
ext/native/ext/libzip/zip_error.c
ext/native/ext/libzip/zip_error_clear.c
ext/native/ext/libzip/zip_error_get.c
ext/native/ext/libzip/zip_error_get_sys_type.c
ext/native/ext/libzip/zip_error_strerror.c
ext/native/ext/libzip/zip_error_to_str.c
ext/native/ext/libzip/zip_fclose.c
ext/native/ext/libzip/zip_file_error_clear.c
ext/native/ext/libzip/zip_file_error_get.c
ext/native/ext/libzip/zip_file_get_offset.c
ext/native/ext/libzip/zip_file_strerror.c
ext/native/ext/libzip/zip_filerange_crc.c
ext/native/ext/libzip/zip_fopen.c
ext/native/ext/libzip/zip_fopen_index.c
ext/native/ext/libzip/zip_fread.c
ext/native/ext/libzip/zip_free.c
ext/native/ext/libzip/zip_get_archive_comment.c
ext/native/ext/libzip/zip_get_archive_flag.c
ext/native/ext/libzip/zip_get_file_comment.c
ext/native/ext/libzip/zip_get_name.c
ext/native/ext/libzip/zip_get_num_files.c
ext/native/ext/libzip/zip_memdup.c
ext/native/ext/libzip/zip_name_locate.c
ext/native/ext/libzip/zip_new.c
ext/native/ext/libzip/zip_open.c
ext/native/ext/libzip/zip_rename.c
ext/native/ext/libzip/zip_replace.c
ext/native/ext/libzip/zip_set_archive_comment.c
ext/native/ext/libzip/zip_set_archive_flag.c
ext/native/ext/libzip/zip_set_file_comment.c
ext/native/ext/libzip/zip_set_name.c
ext/native/ext/libzip/zip_source_buffer.c
ext/native/ext/libzip/zip_source_file.c
ext/native/ext/libzip/zip_source_filep.c
ext/native/ext/libzip/zip_source_free.c
ext/native/ext/libzip/zip_source_function.c
ext/native/ext/libzip/zip_source_zip.c
ext/native/ext/libzip/zip_stat.c
ext/native/ext/libzip/zip_stat_index.c
ext/native/ext/libzip/zip_stat_init.c
ext/native/ext/libzip/zip_strerror.c
ext/native/ext/libzip/zip_unchange.c
ext/native/ext/libzip/zip_unchange_all.c
ext/native/ext/libzip/zip_unchange_archive.c
ext/native/ext/libzip/zip_unchange_data.c)
target_link_libraries(libzip)
include_directories(ext/native/ext/libzip)
set(LIBZIP_LIBRARY libzip)
endif()
# FindPNG does a few things we don't want. So do it ourselves. Fixed to libpng17
find_path(PNG_PNG_INCLUDE_DIR NAMES "libpng17/png.h")
find_library(PNG_LIBRARY NAMES png17 libpng17)
find_package(PackageHandleStandardArgs)
find_package_handle_standard_args(PNG REQUIRED_VARS PNG_LIBRARY PNG_PNG_INCLUDE_DIR)
if (PNG_FOUND)
include_directories(${PNG_PNG_INCLUDE_DIR})
else()
if(ARM)
set(PNG_ARM_INCLUDES
ext/native/ext/libpng17/arm/arm_init.c
ext/native/ext/libpng17/arm/filter_neon.S
ext/native/ext/libpng17/arm/filter_neon_intrinsics.c
)
endif()
add_library(png17 STATIC
ext/native/ext/libpng17/pngconf.h
ext/native/ext/libpng17/pngdebug.h
ext/native/ext/libpng17/png.c
ext/native/ext/libpng17/png.h
ext/native/ext/libpng17/pngerror.c
ext/native/ext/libpng17/pngget.c
ext/native/ext/libpng17/pnginfo.h
ext/native/ext/libpng17/pnglibconf.h
ext/native/ext/libpng17/pngmem.c
ext/native/ext/libpng17/pngpread.c
ext/native/ext/libpng17/pngpriv.h
ext/native/ext/libpng17/pngread.c
ext/native/ext/libpng17/pngrio.c
ext/native/ext/libpng17/pngrtran.c
ext/native/ext/libpng17/pngrutil.c
ext/native/ext/libpng17/pngset.c
ext/native/ext/libpng17/pngstruct.h
ext/native/ext/libpng17/pngtrans.c
ext/native/ext/libpng17/pngwio.c
ext/native/ext/libpng17/pngwrite.c
ext/native/ext/libpng17/pngwtran.c
ext/native/ext/libpng17/pngwutil.c
${PNG_ARM_INCLUDES} )
set(PNG_LIBRARY png17)
include_directories(ext/native/ext)
endif()
set(nativeExtra)
set(nativeExtraLibs)
if(ANDROID)
set(nativeExtra ${nativeExtra}
Common/GL/GLInterface/EGLAndroid.cpp
Common/GL/GLInterface/EGLAndroid.h
Common/GL/GLInterface/EGL.cpp
Common/GL/GLInterface/EGL.h
Common/GL/GLInterface/GLInterface.cpp
Common/GL/GLInterfaceBase.h)
set(nativeExtra ${nativeExtra}
ext/native/base/NativeApp.h
android/jni/app-android.cpp
android/jni/AndroidEGLContext.cpp
android/jni/AndroidEGLContext.h
android/jni/AndroidJavaGLContext.cpp
android/jni/AndroidJavaGLContext.h
android/jni/AndroidVulkanContext.cpp
android/jni/AndroidVulkanContext.h
android/jni/AndroidGraphicsContext.h
android/jni/native_audio.cpp
android/jni/native_audio.h
android/jni/native-audio-so.cpp
android/jni/native-audio-so.h)
# No target
elseif(IOS)
set(nativeExtra ${nativeExtra}
ios/main.mm
ios/AppDelegate.mm
ios/AppDelegate.h
ios/ViewController.mm
ios/ViewController.h
ios/iOSCoreAudio.mm
ios/iOSCoreAudio.h
ios/PPSSPPUIApplication.h
ios/PPSSPPUIApplication.mm
ios/SmartKeyboardMap.cpp
ios/SmartKeyboardMap.hpp
ios/iCade/iCadeReaderView.h
ios/iCade/iCadeReaderView.m
ios/iCade/iCadeState.h)
set(nativeExtraLibs ${nativeExtraLibs} "-framework Foundation -framework AudioToolbox -framework CoreGraphics -framework QuartzCore -framework UIKit -framework GLKit -framework OpenAL -framework AVFoundation")
if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/GameController.framework")
set(nativeExtraLibs ${nativeExtraLibs} "-weak_framework GameController")
endif()
if(NOT ICONV_LIBRARY)
set(nativeExtraLibs ${nativeExtraLibs} iconv)
endif()
set_source_files_properties(ios/AppDelegate.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/ViewController.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/iOSCoreAudio.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/PPSSPPUIApplication.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/iCade/iCadeReaderView.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/main.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set(TargetBin PPSSPP)
elseif(USING_QT_UI)
set(CMAKE_AUTOMOC ON)
find_package(Qt5 COMPONENTS OpenGL Gui Core)
if(NOT SDL2_FOUND)
find_package(Qt5 COMPONENTS Multimedia)
endif(NOT SDL2_FOUND)
set(Qt_UI
Qt/Debugger/debugger_disasm.ui
Qt/Debugger/debugger_displaylist.ui
Qt/Debugger/debugger_memory.ui
Qt/Debugger/debugger_memorytex.ui
Qt/Debugger/debugger_vfpu.ui
)
qt5_wrap_ui(QT_UI_GEN ${Qt_UI})
list(APPEND NativeAppSource
${QT_UI_GEN}
Qt/QtMain.cpp
Qt/QtMain.h
Qt/QtHost.cpp
Qt/QtHost.h
Qt/mainwindow.cpp
Qt/mainwindow.h
Qt/Debugger/ctrldisasmview.cpp
Qt/Debugger/ctrldisasmview.h
Qt/Debugger/ctrlmemview.cpp
Qt/Debugger/ctrlmemview.h
Qt/Debugger/ctrlregisterlist.cpp
Qt/Debugger/ctrlregisterlist.h
Qt/Debugger/ctrlvfpuview.cpp
Qt/Debugger/ctrlvfpuview.h
Qt/Debugger/debugger_disasm.cpp
Qt/Debugger/debugger_disasm.h
Qt/Debugger/debugger_displaylist.cpp
Qt/Debugger/debugger_displaylist.h
Qt/Debugger/debugger_memory.cpp
Qt/Debugger/debugger_memory.h
Qt/Debugger/debugger_memorytex.cpp
Qt/Debugger/debugger_memorytex.h
Qt/Debugger/debugger_vfpu.cpp
Qt/Debugger/debugger_vfpu.h
)
add_definitions(-DUSING_QT_UI)
include_directories(${CMAKE_CURRENT_BINARY_DIR} Qt Qt/Debugger)
set(nativeExtraLibs ${nativeExtraLibs} Qt5::OpenGL Qt5::Gui Qt5::Core)
set(TargetBin PPSSPPQt)
# Enable SDL if found
if (SDL2_FOUND)
add_definitions(-DSDL)
set(nativeExtra ${nativeExtra}
SDL/SDLJoystick.h
SDL/SDLJoystick.cpp)
set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
else(SDL2_FOUND)
set(nativeExtraLibs ${nativeExtraLibs} Qt5::Multimedia)
endif()
elseif(WIN32)
# Don't care about SDL.
set(TargetBin PPSSPPWindows)
if(X86_64)
link_directories(dx9sdk/Lib/x64)
else()
link_directories(dx9sdk/Lib/x86)
endif()
set(nativeExtra ${nativeExtra} ext/native/base/logging.cpp)
elseif(TARGET SDL2::SDL2)
set(TargetBin PPSSPPSDL)
# Require SDL
add_definitions(-DSDL)
set(nativeExtra ${nativeExtra}
SDL/SDLJoystick.h
SDL/SDLJoystick.cpp
SDL/SDLMain.cpp
SDL/SDLGLGraphicsContext.cpp
SDL/SDLVulkanGraphicsContext.cpp)
set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
if(APPLE)
set(nativeExtra ${nativeExtra} SDL/SDLMain.h SDL/SDLMain.mm)
set(nativeExtraLibs ${nativeExtraLibs} ${COCOA_LIBRARY})
elseif(USING_EGL)
set(nativeExtraLibs ${nativeExtraLibs} pthread)
endif()
set(TargetBin PPSSPPSDL)
else()
message(FATAL_ERROR "Could not find SDL2. Failing.")
endif()
list(APPEND NativeAppSource
android/jni/TestRunner.cpp
UI/NativeApp.cpp
UI/BackgroundAudio.cpp
UI/DevScreens.cpp
UI/DisplayLayoutEditor.cpp
UI/DisplayLayoutScreen.cpp
UI/EmuScreen.cpp
UI/GameInfoCache.cpp
UI/MainScreen.cpp
UI/MiscScreens.cpp
UI/PauseScreen.cpp
UI/GameScreen.cpp
UI/GameSettingsScreen.cpp
UI/TiltAnalogSettingsScreen.cpp
UI/TiltEventProcessor.cpp
UI/TouchControlLayoutScreen.cpp
UI/TouchControlVisibilityScreen.cpp
UI/GamepadEmu.cpp
UI/OnScreenDisplay.cpp
UI/ControlMappingScreen.cpp
UI/RemoteISOScreen.cpp
UI/ReportScreen.cpp
UI/SavedataScreen.cpp
UI/Store.cpp
UI/CwCheatScreen.cpp
UI/InstallZipScreen.cpp
UI/ProfilerDraw.cpp
UI/ui_atlas.cpp
UI/TextureUtil.cpp
UI/ComboKeyMappingScreen.cpp)
if(ANDROID)
if (ARM)
set(NativeAppSource ${NativeAppSource} android/jni/ArmEmitterTest.cpp)
elseif (ARM64)
set(NativeAppSource ${NativeAppSource} android/jni/Arm64EmitterTest.cpp)
endif()
set(nativeExtra ${nativeExtra} ${NativeAppSource})
endif()
set(THIN3D_PLATFORMS ext/native/thin3d/thin3d_gl.cpp
ext/native/thin3d/GLRenderManager.cpp
ext/native/thin3d/GLRenderManager.h
ext/native/thin3d/GLQueueRunner.cpp
ext/native/thin3d/GLQueueRunner.h
ext/native/thin3d/DataFormatGL.cpp
ext/native/thin3d/DataFormatGL.h)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS}
ext/native/thin3d/thin3d_vulkan.cpp
ext/native/thin3d/VulkanRenderManager.cpp
ext/native/thin3d/VulkanRenderManager.h
ext/native/thin3d/VulkanQueueRunner.cpp
ext/native/thin3d/VulkanQueueRunner.h
ext/native/thin3d/DataFormat.h)
if(WIN32)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS}
ext/native/thin3d/thin3d_d3d9.cpp
ext/native/thin3d/thin3d_d3d11.cpp
ext/native/thin3d/d3dx9_loader.cpp
ext/native/thin3d/d3dx9_loader.h
ext/native/thin3d/d3d11_loader.cpp
ext/native/thin3d/d3d11_loader.h)
endif()
add_library(native STATIC
${nativeExtra}
ext/native/base/backtrace.cpp
ext/native/base/backtrace.h
ext/native/base/basictypes.h
ext/native/base/buffer.cpp
ext/native/base/buffer.h
ext/native/base/colorutil.cpp
ext/native/base/colorutil.h
ext/native/base/display.cpp
ext/native/base/display.h
ext/native/base/linked_ptr.h
ext/native/base/logging.h
ext/native/base/stringutil.cpp
ext/native/base/stringutil.h
ext/native/base/timeutil.cpp
ext/native/base/timeutil.h
ext/native/data/compression.cpp
ext/native/data/compression.h
ext/native/ext/vjson/json.cpp
ext/native/ext/vjson/json.h
ext/native/ext/vjson/block_allocator.cpp
ext/native/ext/vjson/block_allocator.h
ext/native/file/chunk_file.cpp
ext/native/file/chunk_file.h
ext/native/file/fd_util.cpp
ext/native/file/fd_util.h
ext/native/file/file_util.cpp
ext/native/file/file_util.h
ext/native/file/free.cpp
ext/native/file/free.h
ext/native/file/ini_file.cpp
ext/native/file/ini_file.h
ext/native/file/path.cpp
ext/native/file/path.h
ext/native/file/vfs.h
ext/native/file/zip_read.cpp
ext/native/file/zip_read.h
ext/native/gfx/gl_common.h
ext/native/gfx/gl_debug_log.cpp
ext/native/gfx/gl_debug_log.h
ext/native/gfx/texture_atlas.cpp
ext/native/gfx/texture_atlas.h
ext/native/gfx/d3d9_shader.cpp
ext/native/gfx/d3d9_shader.h
ext/native/gfx/d3d9_state.cpp
ext/native/gfx/d3d9_state.h
ext/native/gfx_es2/draw_buffer.cpp
ext/native/gfx_es2/draw_buffer.h
ext/native/gfx_es2/draw_text.cpp
ext/native/gfx_es2/draw_text.h
ext/native/gfx_es2/draw_text_win.cpp
ext/native/gfx_es2/draw_text_win.h
ext/native/gfx_es2/draw_text_qt.cpp
ext/native/gfx_es2/draw_text_qt.h
ext/native/gfx_es2/draw_text_android.cpp
ext/native/gfx_es2/draw_text_android.h
ext/native/gfx_es2/gpu_features.cpp
ext/native/gfx_es2/gpu_features.h
ext/native/gfx_es2/glsl_program.cpp
ext/native/gfx_es2/glsl_program.h
ext/native/gfx_es2/gl3stub.c
ext/native/gfx_es2/gl3stub.h
ext/native/i18n/i18n.cpp
ext/native/i18n/i18n.h
ext/native/image/png_load.cpp
ext/native/image/png_load.h
ext/native/image/zim_load.cpp
ext/native/image/zim_load.h
ext/native/image/zim_save.cpp
ext/native/image/zim_save.h
ext/native/input/gesture_detector.cpp
ext/native/input/gesture_detector.h
ext/native/input/keycodes.h
ext/native/input/input_state.h
ext/native/input/input_state.cpp
ext/native/math/fast/fast_math.c
ext/native/math/fast/fast_matrix.c
ext/native/math/fast/fast_matrix_neon.S
ext/native/math/fast/fast_matrix_sse.c
ext/native/math/dataconv.cpp
ext/native/math/dataconv.h
ext/native/math/curves.cpp
ext/native/math/curves.h
ext/native/math/expression_parser.cpp
ext/native/math/expression_parser.h
ext/native/math/lin/matrix4x4.cpp
ext/native/math/lin/matrix4x4.h
ext/native/math/lin/plane.cpp
ext/native/math/lin/plane.h
ext/native/math/lin/quat.cpp
ext/native/math/lin/quat.h
ext/native/math/lin/ray.h
ext/native/math/lin/vec3.cpp
ext/native/math/lin/vec3.h
ext/native/math/math_util.cpp
ext/native/math/math_util.h
ext/native/net/http_client.cpp
ext/native/net/http_client.h
ext/native/net/http_headers.cpp
ext/native/net/http_headers.h
ext/native/net/http_server.cpp
ext/native/net/http_server.h
ext/native/net/resolve.cpp
ext/native/net/resolve.h
ext/native/net/sinks.cpp
ext/native/net/sinks.h
ext/native/net/url.cpp
ext/native/net/url.h
ext/native/profiler/profiler.cpp
ext/native/profiler/profiler.h
ext/native/thin3d/thin3d.cpp
ext/native/thin3d/thin3d.h
ext/native/thin3d/thin3d_create.h
${THIN3D_PLATFORMS}
ext/native/thread/executor.cpp
ext/native/thread/executor.h
ext/native/thread/prioritizedworkqueue.cpp
ext/native/thread/prioritizedworkqueue.h
ext/native/thread/threadutil.cpp
ext/native/thread/threadutil.h
ext/native/thread/threadpool.cpp
ext/native/thread/threadpool.h
ext/native/ui/screen.cpp
ext/native/ui/screen.h
ext/native/ui/ui.cpp
ext/native/ui/ui.h
ext/native/ui/ui_context.cpp
ext/native/ui/ui_context.h
ext/native/ui/ui_screen.cpp
ext/native/ui/ui_screen.h
ext/native/ui/ui_tween.cpp
ext/native/ui/ui_tween.h
ext/native/ui/view.cpp
ext/native/ui/view.h
ext/native/ui/viewgroup.cpp
ext/native/ui/viewgroup.h
ext/native/util/hash/hash.cpp
ext/native/util/hash/hash.h
ext/native/util/random/rng.h
ext/native/util/text/utf8.h
ext/native/util/text/utf8.cpp
ext/native/util/text/parsers.h
ext/native/util/text/parsers.cpp
ext/native/util/text/wrap_text.h
ext/native/util/text/wrap_text.cpp
ext/native/util/const_map.h
ext/native/ext/jpge/jpgd.cpp
ext/native/ext/jpge/jpgd.h
ext/native/ext/jpge/jpge.cpp
ext/native/ext/jpge/jpge.h)
include_directories(ext/native)
if (LINUX AND NOT ANDROID)
SET(RT_LIB rt)
endif()
SET(ATOMIC_LIB)
if(ANDROID)
SET(ATOMIC_LIB atomic)
endif()
target_link_libraries(native ${LIBZIP_LIBRARY} ${PNG_LIBRARY} ${ZLIB_LIBRARY} rg_etc1 vjson udis86 ${RT_LIB} ${nativeExtraLibs} ${ATOMIC_LIB})
if(TARGET Ext::GLEW)
target_link_libraries(native Ext::GLEW)
endif()
if(ANDROID)
target_link_libraries(native log EGL OpenSLES)
elseif(WIN32)
target_link_libraries(native ws2_32 winmm)
endif()
setup_target_project(native native)
add_library(kirk STATIC
ext/libkirk/AES.c
ext/libkirk/AES.h
ext/libkirk/amctrl.c
ext/libkirk/amctrl.h
ext/libkirk/SHA1.c
ext/libkirk/SHA1.h
ext/libkirk/bn.c
ext/libkirk/ec.c
ext/libkirk/kirk_engine.c
ext/libkirk/kirk_engine.h)
include_directories(ext/libkirk)
add_library(sfmt19937 STATIC
ext/sfmt19937/SFMT.c
ext/sfmt19937/SFMT.h
ext/sfmt19937/SFMT-common.h
ext/sfmt19937/SFMT-params.h
ext/sfmt19937/SFMT-params19937.h
)
include_directories(ext/sfmt19937)
add_library(xbrz STATIC
ext/xbrz/xbrz.cpp
ext/xbrz/xbrz.h
)
include_directories(ext/xbrz)
add_library(xxhash STATIC
ext/xxhash.c
ext/xxhash.h
)
include_directories(ext/xxhash)
set(CoreExtra)
set(CoreExtraLibs)
if(WIN32 OR ANDROID)
set(CoreExtraLibs ${CoreExtraLibs} armips)
endif()
set(CoreExtra ${CoreExtra}
Core/MIPS/IR/IRCompALU.cpp
Core/MIPS/IR/IRCompBranch.cpp
Core/MIPS/IR/IRCompFPU.cpp
Core/MIPS/IR/IRCompLoadStore.cpp
Core/MIPS/IR/IRCompVFPU.cpp
Core/MIPS/IR/IRFrontend.cpp
Core/MIPS/IR/IRFrontend.h
Core/MIPS/IR/IRInst.cpp
Core/MIPS/IR/IRInst.h
Core/MIPS/IR/IRInterpreter.cpp
Core/MIPS/IR/IRInterpreter.h
Core/MIPS/IR/IRJit.cpp
Core/MIPS/IR/IRJit.h
Core/MIPS/IR/IRPassSimplify.cpp
Core/MIPS/IR/IRPassSimplify.h
Core/MIPS/IR/IRRegCache.cpp
Core/MIPS/IR/IRRegCache.h
)
list(APPEND CoreExtra
Core/MIPS/ARM/ArmAsm.cpp
Core/MIPS/ARM/ArmCompALU.cpp
Core/MIPS/ARM/ArmCompBranch.cpp
Core/MIPS/ARM/ArmCompFPU.cpp
Core/MIPS/ARM/ArmCompLoadStore.cpp
Core/MIPS/ARM/ArmCompVFPU.cpp
Core/MIPS/ARM/ArmCompVFPUNEON.cpp
Core/MIPS/ARM/ArmCompVFPUNEONUtil.cpp
Core/MIPS/ARM/ArmCompReplace.cpp
Core/MIPS/ARM/ArmJit.cpp
Core/MIPS/ARM/ArmJit.h
Core/MIPS/ARM/ArmRegCache.cpp
Core/MIPS/ARM/ArmRegCache.h
Core/MIPS/ARM/ArmRegCacheFPU.cpp
Core/MIPS/ARM/ArmRegCacheFPU.h
GPU/Common/VertexDecoderArm.cpp
)
list(APPEND CoreExtra
Core/MIPS/ARM64/Arm64Asm.cpp
Core/MIPS/ARM64/Arm64CompALU.cpp
Core/MIPS/ARM64/Arm64CompBranch.cpp
Core/MIPS/ARM64/Arm64CompFPU.cpp
Core/MIPS/ARM64/Arm64CompLoadStore.cpp
Core/MIPS/ARM64/Arm64CompVFPU.cpp
Core/MIPS/ARM64/Arm64CompReplace.cpp
Core/MIPS/ARM64/Arm64Jit.cpp
Core/MIPS/ARM64/Arm64Jit.h
Core/MIPS/ARM64/Arm64RegCache.cpp
Core/MIPS/ARM64/Arm64RegCache.h
Core/MIPS/ARM64/Arm64RegCacheFPU.cpp
Core/MIPS/ARM64/Arm64RegCacheFPU.h
GPU/Common/VertexDecoderArm64.cpp
Core/Util/DisArm64.cpp)
list(APPEND CoreExtra
Core/MIPS/x86/Asm.cpp
Core/MIPS/x86/CompALU.cpp
Core/MIPS/x86/CompBranch.cpp
Core/MIPS/x86/CompFPU.cpp
Core/MIPS/x86/CompLoadStore.cpp
Core/MIPS/x86/CompVFPU.cpp
Core/MIPS/x86/CompReplace.cpp
Core/MIPS/x86/Jit.cpp
Core/MIPS/x86/Jit.h
Core/MIPS/x86/JitSafeMem.cpp
Core/MIPS/x86/JitSafeMem.h
Core/MIPS/x86/RegCache.cpp
Core/MIPS/x86/RegCache.h
Core/MIPS/x86/RegCacheFPU.cpp
Core/MIPS/x86/RegCacheFPU.h
GPU/Common/VertexDecoderX86.cpp
GPU/Software/SamplerX86.cpp
)
list(APPEND CoreExtra
Core/MIPS/MIPS/MipsJit.cpp
Core/MIPS/MIPS/MipsJit.h
GPU/Common/VertexDecoderFake.cpp
)
if (NOT MOBILE_DEVICE)
set(CoreExtra ${CoreExtra}
Core/AVIDump.cpp
Core/AVIDump.h
Core/WaveFile.cpp
Core/WaveFile.h)
endif()
if(ARMV7)
set(CORE_NEON Core/Util/AudioFormatNEON.cpp Core/Util/AudioFormatNEON.h)
endif()
set(GPU_GLES
GPU/GLES/DepalettizeShaderGLES.cpp
GPU/GLES/DepalettizeShaderGLES.h
GPU/GLES/GPU_GLES.cpp
GPU/GLES/GPU_GLES.h
GPU/GLES/FragmentShaderGeneratorGLES.cpp
GPU/GLES/FragmentShaderGeneratorGLES.h
GPU/GLES/FragmentTestCacheGLES.cpp
GPU/GLES/FragmentTestCacheGLES.h
GPU/GLES/FramebufferManagerGLES.cpp
GPU/GLES/FramebufferManagerGLES.h
GPU/GLES/ShaderManagerGLES.cpp
GPU/GLES/ShaderManagerGLES.h
GPU/GLES/StateMappingGLES.cpp
GPU/GLES/StateMappingGLES.h
GPU/GLES/StencilBufferGLES.cpp
GPU/GLES/TextureCacheGLES.cpp
GPU/GLES/TextureCacheGLES.h
GPU/GLES/TextureScalerGLES.cpp
GPU/GLES/TextureScalerGLES.h
GPU/GLES/DrawEngineGLES.cpp
GPU/GLES/DrawEngineGLES.h
GPU/GLES/VertexShaderGeneratorGLES.cpp
GPU/GLES/VertexShaderGeneratorGLES.h
)
set(GPU_VULKAN
GPU/Vulkan/DepalettizeShaderVulkan.cpp
GPU/Vulkan/DepalettizeShaderVulkan.h
GPU/Vulkan/DebugVisVulkan.cpp
GPU/Vulkan/DebugVisVulkan.h
GPU/Vulkan/DrawEngineVulkan.cpp
GPU/Vulkan/DrawEngineVulkan.h
GPU/Vulkan/FragmentShaderGeneratorVulkan.cpp
GPU/Vulkan/FragmentShaderGeneratorVulkan.h
GPU/Vulkan/FramebufferVulkan.cpp
GPU/Vulkan/FramebufferVulkan.h
GPU/Vulkan/GPU_Vulkan.cpp
GPU/Vulkan/GPU_Vulkan.h
GPU/Vulkan/PipelineManagerVulkan.cpp
GPU/Vulkan/PipelineManagerVulkan.h
GPU/Vulkan/ShaderManagerVulkan.cpp
GPU/Vulkan/ShaderManagerVulkan.h
GPU/Vulkan/StateMappingVulkan.cpp
GPU/Vulkan/StateMappingVulkan.h
GPU/Vulkan/StencilBufferVulkan.cpp
GPU/Vulkan/TextureCacheVulkan.cpp
GPU/Vulkan/TextureCacheVulkan.h
GPU/Vulkan/TextureScalerVulkan.cpp
GPU/Vulkan/TextureScalerVulkan.h
GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
GPU/Vulkan/VertexShaderGeneratorVulkan.h
GPU/Vulkan/VulkanUtil.cpp
GPU/Vulkan/VulkanUtil.h
)
set(GPU_D3D9
GPU/Directx9/DepalettizeShaderDX9.cpp
GPU/Directx9/DepalettizeShaderDX9.h
GPU/Directx9/DrawEngineDX9.cpp
GPU/Directx9/DrawEngineDX9.h
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/PixelShaderGeneratorDX9.h
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/GPU_DX9.h
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/ShaderManagerDX9.h
GPU/Directx9/StateMappingDX9.cpp
GPU/Directx9/StateMappingDX9.h
GPU/Directx9/StencilBufferDX9.cpp
GPU/Directx9/TextureCacheDX9.cpp
GPU/Directx9/TextureCacheDX9.h
GPU/Directx9/TextureScalerDX9.cpp
GPU/Directx9/TextureScalerDX9.h
GPU/Directx9/VertexShaderGeneratorDX9.cpp
GPU/Directx9/VertexShaderGeneratorDX9.h
)
set(GPU_D3D11
GPU/D3D11/DepalettizeShaderD3D11.cpp
GPU/D3D11/DepalettizeShaderD3D11.h
GPU/D3D11/DrawEngineD3D11.cpp
GPU/D3D11/DrawEngineD3D11.h
GPU/D3D11/FragmentShaderGeneratorD3D11.cpp
GPU/D3D11/FragmentShaderGeneratorD3D11.h
GPU/D3D11/FramebufferManagerD3D11.cpp
GPU/D3D11/FramebufferManagerD3D11.h
GPU/D3D11/GPU_D3D11.cpp
GPU/D3D11/GPU_D3D11.h
GPU/D3D11/D3D11Util.cpp
GPU/D3D11/D3D11Util.h
GPU/D3D11/ShaderManagerD3D11.cpp
GPU/D3D11/ShaderManagerD3D11.h
GPU/D3D11/StateMappingD3D11.cpp
GPU/D3D11/StateMappingD3D11.h
GPU/D3D11/StencilBufferD3D11.cpp
GPU/D3D11/TextureCacheD3D11.cpp
GPU/D3D11/TextureCacheD3D11.h
GPU/D3D11/TextureScalerD3D11.cpp
GPU/D3D11/TextureScalerD3D11.h
GPU/D3D11/VertexShaderGeneratorD3D11.cpp
GPU/D3D11/VertexShaderGeneratorD3D11.h
)
# We build Vulkan even on Apple to avoid annoying build differences.
set(GPU_IMPLS ${GPU_GLES} ${GPU_VULKAN})
if(WIN32)
list(APPEND GPU_IMPLS ${GPU_D3D9} ${GPU_D3D11})
endif()
if(ARMV7 OR ARM64)
set(GPU_NEON GPU/Common/TextureDecoderNEON.cpp)
endif()
set(GPU_SOURCES
${GPU_IMPLS}
${GPU_NEON}
GPU/Common/DepalettizeShaderCommon.cpp
GPU/Common/DepalettizeShaderCommon.h
GPU/Common/FramebufferCommon.cpp
GPU/Common/FramebufferCommon.h
GPU/Common/GPUDebugInterface.cpp
GPU/Common/GPUDebugInterface.h
GPU/Common/GPUStateUtils.cpp
GPU/Common/GPUStateUtils.h
GPU/Common/DrawEngineCommon.cpp
GPU/Common/DrawEngineCommon.h
GPU/Common/ShaderId.cpp
GPU/Common/ShaderId.h
GPU/Common/ShaderUniforms.cpp
GPU/Common/ShaderUniforms.h
GPU/Common/ShaderCommon.cpp
GPU/Common/ShaderCommon.h
GPU/Common/ShaderTranslation.cpp
GPU/Common/ShaderTranslation.h
GPU/Common/SplineCommon.cpp
GPU/Common/SplineCommon.h
GPU/Common/StencilCommon.cpp
GPU/Common/StencilCommon.h
GPU/Common/SoftwareTransformCommon.cpp
GPU/Common/SoftwareTransformCommon.h
GPU/Common/VertexDecoderCommon.cpp
GPU/Common/VertexDecoderCommon.h
GPU/Common/TransformCommon.cpp
GPU/Common/TransformCommon.h
GPU/Common/IndexGenerator.cpp
GPU/Common/IndexGenerator.h
GPU/Common/TextureDecoder.cpp
GPU/Common/TextureDecoder.h
GPU/Common/TextureCacheCommon.cpp
GPU/Common/TextureCacheCommon.h
GPU/Common/TextureScalerCommon.cpp
GPU/Common/TextureScalerCommon.h
GPU/Common/PostShader.cpp
GPU/Common/PostShader.h
GPU/Common/SplineCommon.h
GPU/Debugger/Breakpoints.cpp
GPU/Debugger/Breakpoints.h
GPU/Debugger/Record.cpp
GPU/Debugger/Record.h
GPU/Debugger/Stepping.cpp
GPU/Debugger/Stepping.h
GPU/GPUInterface.h
GPU/GeDisasm.cpp
GPU/GeDisasm.h
GPU/GPU.cpp
GPU/GPU.h
GPU/GPUCommon.cpp
GPU/GPUCommon.h
GPU/GPUState.cpp
GPU/GPUState.h
GPU/Math3D.cpp
GPU/Math3D.h
GPU/Null/NullGpu.cpp
GPU/Null/NullGpu.h
GPU/Software/Clipper.cpp
GPU/Software/Clipper.h
GPU/Software/Lighting.cpp
GPU/Software/Lighting.h
GPU/Software/Rasterizer.cpp
GPU/Software/Rasterizer.h
GPU/Software/Sampler.cpp
GPU/Software/Sampler.h
GPU/Software/SoftGpu.cpp
GPU/Software/SoftGpu.h
GPU/Software/TransformUnit.cpp
GPU/Software/TransformUnit.h
GPU/ge_constants.h)
# 'ppsspp_jni' on ANDROID, 'Core' everywhere else
# SHARED on ANDROID, STATIC everywhere else
add_library(${CoreLibName} ${CoreLinkType}
${CoreExtra}
Core/Config.cpp
Core/Config.h
Core/Core.cpp
Core/Core.h
Core/Compatibility.cpp
Core/Compatibility.h
Core/CoreParameter.h
Core/CoreTiming.cpp
Core/CoreTiming.h
Core/CwCheat.cpp
Core/CwCheat.h
Core/HDRemaster.cpp
Core/HDRemaster.h
Core/ThreadEventQueue.h
Core/Debugger/Breakpoints.cpp
Core/Debugger/Breakpoints.h
Core/Debugger/DebugInterface.h
Core/Debugger/SymbolMap.cpp
Core/Debugger/SymbolMap.h
Core/Debugger/DisassemblyManager.cpp
Core/Debugger/DisassemblyManager.h
Core/Dialog/PSPDialog.cpp
Core/Dialog/PSPDialog.h
Core/Dialog/PSPGamedataInstallDialog.cpp
Core/Dialog/PSPGamedataInstallDialog.h
Core/Dialog/PSPMsgDialog.cpp
Core/Dialog/PSPMsgDialog.h
Core/Dialog/PSPNetconfDialog.cpp
Core/Dialog/PSPNetconfDialog.h
Core/Dialog/PSPOskDialog.cpp
Core/Dialog/PSPOskDialog.h
Core/Dialog/PSPPlaceholderDialog.cpp
Core/Dialog/PSPPlaceholderDialog.h
Core/Dialog/PSPSaveDialog.cpp
Core/Dialog/PSPSaveDialog.h
Core/Dialog/PSPScreenshotDialog.cpp
Core/Dialog/PSPScreenshotDialog.h
Core/Dialog/SavedataParam.cpp
Core/Dialog/SavedataParam.h
Core/ELF/ElfReader.cpp
Core/ELF/ElfReader.h
Core/ELF/ElfTypes.h
Core/ELF/PBPReader.cpp
Core/ELF/PBPReader.h
Core/ELF/PrxDecrypter.cpp
Core/ELF/PrxDecrypter.h
Core/ELF/ParamSFO.cpp
Core/ELF/ParamSFO.h
Core/FileSystems/tlzrc.cpp
Core/FileSystems/BlobFileSystem.cpp
Core/FileSystems/BlobFileSystem.h
Core/FileSystems/BlockDevices.cpp
Core/FileSystems/BlockDevices.h
Core/FileSystems/DirectoryFileSystem.cpp
Core/FileSystems/DirectoryFileSystem.h
Core/FileSystems/FileSystem.h
Core/FileSystems/FileSystem.cpp
Core/FileSystems/ISOFileSystem.cpp
Core/FileSystems/ISOFileSystem.h
Core/FileSystems/MetaFileSystem.cpp
Core/FileSystems/MetaFileSystem.h
Core/FileSystems/VirtualDiscFileSystem.cpp
Core/FileSystems/VirtualDiscFileSystem.h
Core/Font/PGF.cpp
Core/Font/PGF.h
Core/HLE/FunctionWrappers.h
Core/HLE/HLE.cpp
Core/HLE/HLE.h
Core/HLE/ReplaceTables.cpp
Core/HLE/ReplaceTables.h
Core/HLE/HLEHelperThread.cpp
Core/HLE/HLEHelperThread.h
Core/HLE/HLETables.cpp
Core/HLE/HLETables.h
Core/HLE/KernelWaitHelpers.h
Core/HLE/KUBridge.h
Core/HLE/KUBridge.cpp
Core/HLE/ThreadQueueList.h
Core/HLE/__sceAudio.cpp
Core/HLE/__sceAudio.h
Core/HLE/sceAdler.cpp
Core/HLE/sceAdler.h
Core/HLE/sceAtrac.cpp
Core/HLE/sceAtrac.h
Core/HLE/sceAudio.cpp
Core/HLE/sceAudiocodec.cpp
Core/HLE/sceAudiocodec.h
Core/HLE/sceAudioRouting.cpp
Core/HLE/sceAudioRouting.h
Core/HLE/sceAudio.h
Core/HLE/sceCcc.h
Core/HLE/sceCcc.cpp
Core/HLE/sceChnnlsv.cpp
Core/HLE/sceChnnlsv.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceCtrl.h
Core/HLE/sceDeflt.cpp
Core/HLE/sceDeflt.h
Core/HLE/sceDisplay.cpp
Core/HLE/sceDisplay.h
Core/HLE/sceDmac.cpp
Core/HLE/sceDmac.h
Core/HLE/sceG729.cpp
Core/HLE/sceG729.h
Core/HLE/sceGameUpdate.cpp
Core/HLE/sceGameUpdate.h
Core/HLE/sceGe.cpp
Core/HLE/sceGe.h
Core/HLE/sceFont.cpp
Core/HLE/sceFont.h
Core/HLE/sceHeap.cpp
Core/HLE/sceHeap.h
Core/HLE/sceHprm.cpp
Core/HLE/sceHprm.h
Core/HLE/sceHttp.cpp
Core/HLE/sceHttp.h
Core/HLE/sceImpose.cpp
Core/HLE/sceImpose.h
Core/HLE/sceIo.cpp
Core/HLE/sceIo.h
Core/HLE/sceJpeg.cpp
Core/HLE/sceJpeg.h
Core/HLE/sceKernel.cpp
Core/HLE/sceKernel.h
Core/HLE/sceKernelAlarm.cpp
Core/HLE/sceKernelAlarm.h
Core/HLE/sceKernelEventFlag.cpp
Core/HLE/sceKernelEventFlag.h
Core/HLE/sceKernelInterrupt.cpp
Core/HLE/sceKernelInterrupt.h
Core/HLE/sceKernelMbx.cpp
Core/HLE/sceKernelMbx.h
Core/HLE/sceKernelMemory.cpp
Core/HLE/sceKernelMemory.h
Core/HLE/sceKernelModule.cpp
Core/HLE/sceKernelModule.h
Core/HLE/sceKernelMsgPipe.cpp
Core/HLE/sceKernelMsgPipe.h
Core/HLE/sceKernelMutex.cpp
Core/HLE/sceKernelMutex.h
Core/HLE/sceKernelSemaphore.cpp
Core/HLE/sceKernelSemaphore.h
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
Core/HLE/sceKernelTime.cpp
Core/HLE/sceKernelTime.h
Core/HLE/sceKernelVTimer.cpp
Core/HLE/sceKernelVTimer.h
Core/HLE/sceMpeg.cpp
Core/HLE/sceMpeg.h
Core/HLE/sceNet.cpp
Core/HLE/sceNet.h
Core/HLE/sceNetAdhoc.cpp
Core/HLE/sceNetAdhoc.h
Core/HLE/proAdhoc.h
Core/HLE/proAdhoc.cpp
Core/HLE/proAdhocServer.h
Core/HLE/proAdhocServer.cpp
Core/HLE/sceOpenPSID.cpp
Core/HLE/sceOpenPSID.h
Core/HLE/sceP3da.cpp
Core/HLE/sceP3da.h
Core/HLE/sceMt19937.cpp
Core/HLE/sceMt19937.h
Core/HLE/sceMd5.cpp
Core/HLE/sceMd5.h
Core/HLE/sceMp4.cpp
Core/HLE/sceMp4.h
Core/HLE/sceMp3.cpp
Core/HLE/sceMp3.h
Core/HLE/sceParseHttp.cpp
Core/HLE/sceParseHttp.h
Core/HLE/sceParseUri.cpp
Core/HLE/sceParseUri.h
Core/HLE/scePower.cpp
Core/HLE/scePower.h
Core/HLE/scePsmf.cpp
Core/HLE/scePsmf.h
Core/HLE/sceRtc.cpp
Core/HLE/sceRtc.h
Core/HLE/sceSas.cpp
Core/HLE/sceSas.h
Core/HLE/sceSfmt19937.cpp
Core/HLE/sceSfmt19937.h
Core/HLE/sceSha256.cpp
Core/HLE/sceSha256.h
Core/HLE/sceSsl.cpp
Core/HLE/sceSsl.h
Core/HLE/sceUmd.cpp
Core/HLE/sceUmd.h
Core/HLE/sceUsb.cpp
Core/HLE/sceUsb.h
Core/HLE/sceUsbCam.cpp
Core/HLE/sceUsbCam.h
Core/HLE/sceUsbGps.cpp
Core/HLE/sceUsbGps.h
Core/HLE/sceUtility.cpp
Core/HLE/sceUtility.h
Core/HLE/sceVaudio.cpp
Core/HLE/sceVaudio.h
Core/HLE/scePspNpDrm_user.cpp
Core/HLE/scePspNpDrm_user.h
Core/HLE/sceNp.cpp
Core/HLE/sceNp.h
Core/HLE/scePauth.cpp
Core/HLE/scePauth.h
Core/HW/SimpleAudioDec.cpp
Core/HW/SimpleAudioDec.h
Core/HW/AsyncIOManager.cpp
Core/HW/AsyncIOManager.h
Core/HW/MediaEngine.cpp
Core/HW/MediaEngine.h
Core/HW/MpegDemux.cpp
Core/HW/MpegDemux.h
Core/HW/MemoryStick.cpp
Core/HW/MemoryStick.h
Core/HW/SasAudio.cpp
Core/HW/SasAudio.h
Core/HW/SasReverb.cpp
Core/HW/SasReverb.h
Core/HW/StereoResampler.cpp
Core/HW/StereoResampler.h
Core/Host.cpp
Core/Host.h
Core/Loaders.cpp
Core/Loaders.h
Core/FileLoaders/CachingFileLoader.cpp
Core/FileLoaders/CachingFileLoader.h
Core/FileLoaders/DiskCachingFileLoader.cpp
Core/FileLoaders/DiskCachingFileLoader.h
Core/FileLoaders/HTTPFileLoader.cpp
Core/FileLoaders/HTTPFileLoader.h
Core/FileLoaders/LocalFileLoader.cpp
Core/FileLoaders/LocalFileLoader.h
Core/FileLoaders/RamCachingFileLoader.cpp
Core/FileLoaders/RamCachingFileLoader.h
Core/FileLoaders/RetryingFileLoader.cpp
Core/FileLoaders/RetryingFileLoader.h
Core/MIPS/JitCommon/JitCommon.cpp
Core/MIPS/JitCommon/JitCommon.h
Core/MIPS/JitCommon/JitBlockCache.cpp
Core/MIPS/JitCommon/JitBlockCache.h
Core/MIPS/JitCommon/JitState.cpp
Core/MIPS/JitCommon/JitState.h
Core/MIPS/MIPS.cpp
Core/MIPS/MIPS.h
Core/MIPS/MIPSAnalyst.cpp
Core/MIPS/MIPSAnalyst.h
Core/MIPS/MIPSCodeUtils.cpp
Core/MIPS/MIPSCodeUtils.h
Core/MIPS/MIPSDebugInterface.cpp
Core/MIPS/MIPSDebugInterface.h
Core/MIPS/MIPSDis.cpp
Core/MIPS/MIPSDis.h
Core/MIPS/MIPSDisVFPU.cpp
Core/MIPS/MIPSDisVFPU.h
Core/MIPS/MIPSInt.cpp
Core/MIPS/MIPSInt.h
Core/MIPS/MIPSIntVFPU.cpp
Core/MIPS/MIPSIntVFPU.h
Core/MIPS/MIPSStackWalk.cpp
Core/MIPS/MIPSStackWalk.h
Core/MIPS/MIPSTables.cpp
Core/MIPS/MIPSTables.h
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/MIPSVFPUUtils.h
Core/MIPS/MIPSAsm.cpp
Core/MIPS/MIPSAsm.h
Core/MemMap.cpp
Core/MemMap.h
Core/MemMapFunctions.cpp
Core/MemMapHelpers.h
Core/PSPLoaders.cpp
Core/PSPLoaders.h
Core/Reporting.cpp
Core/Reporting.h
Core/SaveState.cpp
Core/SaveState.h
Core/Screenshot.cpp
Core/Screenshot.h
Core/System.cpp
Core/System.h
Core/TextureReplacer.cpp
Core/TextureReplacer.h
Core/Util/AudioFormat.cpp
Core/Util/AudioFormat.h
Core/Util/GameManager.cpp
Core/Util/GameManager.h
Core/Util/BlockAllocator.cpp
Core/Util/BlockAllocator.h
Core/Util/PPGeDraw.cpp
Core/Util/PPGeDraw.h
Core/Util/ppge_atlas.cpp
Core/Util/ppge_atlas.h
${CORE_NEON}
${GPU_SOURCES}
git-version.cpp
ext/disarm.cpp
git-version.cpp)
if(ANDROID)
set(CoreExtraLibs ${CoreExtraLibs} android)
if(X86_64)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-Bsymbolic")
endif()
endif()
set(CoreExtraLibs ${CoreExtraLibs} armips)
# needed for VK_USE_PLATFORM_XCB_KHR only
#if(VULKAN AND NOT WIN32)
# target_link_libraries(native X11-xcb X11)
#endif()
set(GlslangLibs glslang OGLCompiler OSDependent SPIRV SPVRemapper spirv-cross-glsl)
if(WIN32)
set(GlslangLibs ${GlslangLibs} spirv-cross-hlsl)
endif()
target_link_libraries(${CoreLibName} Common native kirk cityhash sfmt19937 xbrz xxhash ${GlslangLibs}
${CoreExtraLibs} ${OPENGL_LIBRARIES} ${X11_LIBRARIES} ${CMAKE_DL_LIBS})
if(FFmpeg_FOUND)
target_compile_definitions(${CoreLibName} PRIVATE USE_FFMPEG=1)
target_link_libraries(${CoreLibName}
FFmpeg::avcodec
FFmpeg::avformat
FFmpeg::avutil
FFmpeg::swresample
FFmpeg::swscale
${ZLIB_LIBRARY}
)
endif()
setup_target_project(${CoreLibName} Core)
# Generate git-version.cpp at build time.
add_custom_target(GitVersion ALL
DEPENDS something_that_never_exists)
add_custom_command(OUTPUT something_that_never_exists
COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}
-P ${CMAKE_CURRENT_SOURCE_DIR}/git-version.cmake)
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/git-version.cpp
PROPERTIES GENERATED TRUE)
add_dependencies(${CoreLibName} GitVersion)
set(WindowsFiles
Windows/DSoundStream.cpp
Windows/DSoundStream.h
Windows/Debugger/CPURegsInterface.h
Windows/Debugger/BreakpointWindow.cpp
Windows/Debugger/BreakpointWindow.h
Windows/Debugger/DumpMemoryWindow.cpp
Windows/Debugger/DumpMemoryWindow.h
Windows/Debugger/CtrlDisAsmView.cpp
Windows/Debugger/CtrlDisAsmView.h
Windows/Debugger/CtrlMemView.cpp
Windows/Debugger/CtrlMemView.h
Windows/Debugger/CtrlRegisterList.cpp
Windows/Debugger/CtrlRegisterList.h
Windows/Debugger/Debugger.h
Windows/Debugger/DebuggerShared.cpp
Windows/Debugger/DebuggerShared.h
Windows/Debugger/Debugger_Disasm.cpp
Windows/Debugger/Debugger_Disasm.h
Windows/Debugger/Debugger_MemoryDlg.cpp
Windows/Debugger/Debugger_MemoryDlg.h
Windows/Debugger/Debugger_Lists.cpp
Windows/Debugger/Debugger_Lists.h
Windows/Debugger/Debugger_Misc.cpp
Windows/Debugger/Debugger_Misc.h
Windows/Debugger/Debugger_SymbolMap.h
Windows/Debugger/Debugger_VFPUDlg.cpp
Windows/Debugger/Debugger_VFPUDlg.h
Windows/Debugger/SimpleELF.h
Windows/GEDebugger/CtrlDisplayListView.cpp
Windows/GEDebugger/SimpleGLWindow.cpp
Windows/GEDebugger/TabState.cpp
Windows/GEDebugger/VertexPreview.cpp
Windows/GEDebugger/CtrlDisplayListView.h
Windows/GEDebugger/SimpleGLWindow.h
Windows/GEDebugger/TabState.h
Windows/GEDebugger/GEDebugger.cpp
Windows/GEDebugger/TabDisplayLists.cpp
Windows/GEDebugger/TabVertices.cpp
Windows/GEDebugger/GEDebugger.h
Windows/GEDebugger/TabDisplayLists.h
Windows/GEDebugger/TabVertices.h
Windows/DinputDevice.cpp
Windows/DinputDevice.h
Windows/DSoundStream.cpp
Windows/DSoundStream.h
Windows/EmuThread.cpp
Windows/EmuThread.h
Windows/GeDebugger/GeDebugger.cpp
Windows/GPU/D3D9Context.cpp
Windows/GPU/D3D9Context.h
Windows/GPU/D3D11Context.cpp
Windows/GPU/D3D11Context.h
Windows/GPU/WindowsGLContext.cpp
Windows/GPU/WindowsVulkanContext.cpp
Windows/InputBox.cpp
Windows/InputBox.h
Windows/InputDevice.cpp
Windows/InputDevice.h
Windows/KeyboardDevice.cpp
Windows/KeyboardDevice.h
Windows/W32Util/DialogManager.cpp
Windows/W32Util/DialogManager.h
Windows/W32Util/Misc.cpp
Windows/W32Util/Misc.h
Windows/W32Util/PropertySheet.cpp
Windows/W32Util/PropertySheet.h
Windows/W32Util/ShellUtil.cpp
Windows/W32Util/ShellUtil.h
Windows/W32Util/TabControl.cpp
Windows/W32Util/TabControl.h
Windows/W32Util/PropertySheet.cpp
Windows/W32Util/PropertySheet.h
Windows/WindowsHost.cpp
Windows/WindowsHost.h
Windows/MainWindow.cpp
Windows/MainWindow.h
Windows/MainWindowMenu.cpp
Windows/MainWindowMenu.h
Windows/RawInput.cpp
Windows/RawInput.h
Windows/TouchInputHandler.cpp
Windows/TouchInputHandler.h
Windows/XPTheme.h
Windows/XinputDevice.cpp
Windows/XinputDevice.h
Windows/main.cpp
Windows/main.h
Windows/ppsspp.rc
Windows/resource.h
Windows/stdafx.cpp
Windows/stdafx.h)
list(APPEND LinkCommon ${CoreLibName} ${CMAKE_THREAD_LIBS_INIT})
if(WIN32)
list(APPEND LinkCommon kernel32 user32 gdi32 shell32 comctl32 dsound xinput d3d9 winmm dinput8 ole32 winspool ksuser)
#setup_target_project(${TargetBin} Windows)
list(APPEND NativeAppSource ${WindowsFiles})
endif()
set(NativeAssets
android/assets/ui_atlas.zim
assets/lang
assets/shaders
assets/Roboto-Condensed.ttf
assets/7z.png
assets/compat.ini
assets/gamecontrollerdb.txt
assets/langregion.ini
assets/ppge_atlas.zim
assets/rargray.png
assets/unknown.png
assets/zip.png)
if(HEADLESS)
add_executable(PPSSPPHeadless
headless/Headless.cpp
headless/StubHost.cpp
headless/StubHost.h
headless/Compare.cpp
headless/Compare.h
headless/SDLHeadlessHost.cpp
headless/SDLHeadlessHost.h)
target_link_libraries(PPSSPPHeadless
${COCOA_LIBRARY} ${LinkCommon})
setup_target_project(PPSSPPHeadless headless)
endif()
if(UNITTEST)
add_executable(unitTest
unittest/UnitTest.cpp
unittest/TestArmEmitter.cpp
unittest/TestArm64Emitter.cpp
unittest/TestX64Emitter.cpp
unittest/TestVertexJit.cpp
unittest/JitHarness.cpp
Core/MIPS/ARM/ArmRegCache.cpp
Core/MIPS/ARM/ArmRegCacheFPU.cpp
)
target_link_libraries(unitTest
${COCOA_LIBRARY} ${LinkCommon} Common)
setup_target_project(unitTest unittest)
endif()
if(LIBRETRO)
add_subdirectory(libretro)
endif()
if (TargetBin)
if (IOS OR APPLE)
if (APPLE AND NOT IOS)
set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/icons/ppsspp.icns)
set( MACOSX_BUNDLE_ICON_FILE ppsspp.icns )
set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif()
# TODO: there must a native way to copy these.
# Now this is very prone to errors when changes occur.
# Also better to have assets under Resources dir for OS X.
file(GLOB_RECURSE FLASH0_FILES assets/flash0/*)
file(GLOB_RECURSE LANG_FILES assets/lang/*)
file(GLOB_RECURSE SHADER_FILES assets/shaders/*)
if (APPLE AND NOT IOS)
set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets")
set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/flash0/font")
set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/lang")
set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/shaders")
endif()
if (IOS)
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${SHADER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Launch Screen.storyboard")
else()
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${SHADER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
endif()
elseif(WIN32)
add_executable(${TargetBin} WIN32 ${NativeAppSource})
if(MSVC)
set_target_properties(${TargetBin} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
else()
set_target_properties(${TargetBin} PROPERTIES LINK_FLAGS "-Wl,-subsystem,windows")
endif()
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TargetBin})
else()
add_executable(${TargetBin} ${NativeAppSource})
endif()
target_link_libraries(${TargetBin} ${LinkCommon} Common)
endif()
# installs
if(NOT ANDROID)
file(INSTALL ${NativeAssets} DESTINATION assets)
file(INSTALL assets/flash0 DESTINATION assets)
endif()
# packaging and code signing
if(IOS)
set(DEPLOYMENT_TARGET 8.0)
file(GLOB IOSAssets ios/assets/*.png)
list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@2x.png)
list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@3x.png)
file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets)
file(GLOB IOSAssets ios/assets/Default-568h@*.png)
file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
if (IOS_DEBUG)
file(INSTALL pspautotests DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets)
endif()
set(RSRC_XIB_FILES assets/Icon@2x.png)
set(RSRC_XIB_FILES "Launch Screen.storyboard")
set_source_files_properties(${RSRC_XIB_FILES}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
if(CMAKE_GENERATOR STREQUAL "Xcode")
set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)")
else()
set(APP_DIR_NAME "$<TARGET_FILE_DIR:PPSSPP>")
endif()
add_custom_command(TARGET PPSSPP POST_BUILD
COMMAND mkdir -p \"${APP_DIR_NAME}\"
COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C \"${APP_DIR_NAME}\"
)
set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET})
set_target_properties(${TargetBin} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/ios/PPSSPP-Info.plist"
RESOURCE "ios/Launch Screen.storyboard"
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "iPhone/iPad"
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
XCODE_ATTRIBUTE_ENABLE_BITCODE NO
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-"
)
endif()