ppsspp/UI/CwCheatScreen.h
2017-12-03 19:22:02 -08:00

82 lines
2.5 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <functional>
#include "ui/view.h"
#include "ui/ui_screen.h"
#include "ui/ui_context.h"
#include "UI/MiscScreens.h"
extern std::string activeCheatFile;
extern std::string gameTitle;
class CwCheatScreen : public UIDialogScreenWithBackground {
public:
CwCheatScreen(std::string gamePath);
CwCheatScreen() {}
void CreateCodeList();
void processFileOn(std::string activatedCheat);
void processFileOff(std::string deactivatedCheat);
const char * name;
std::string activatedCheat, deactivatedCheat;
UI::EventReturn OnAddCheat(UI::EventParams &params);
UI::EventReturn OnImportCheat(UI::EventParams &params);
UI::EventReturn OnEditCheatFile(UI::EventParams &params);
UI::EventReturn OnEnableAll(UI::EventParams &params);
void onFinish(DialogResult result) override;
protected:
void CreateViews() override;
private:
UI::EventReturn OnCheckBox(UI::EventParams &params);
std::vector<std::string> formattedList_;
};
// TODO: Instead just hook the OnClick event on a regular checkbox.
class CheatCheckBox : public UI::ClickableItem, public CwCheatScreen {
public:
CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", UI::LayoutParams *layoutParams = 0)
: UI::ClickableItem(layoutParams), toggle_(toggle), text_(text) {
OnClick.Handle(this, &CheatCheckBox::OnClicked);
}
virtual void Draw(UIContext &dc);
UI::EventReturn OnClicked(UI::EventParams &e) {
bool temp = false;
if (toggle_) {
*toggle_ = !(*toggle_);
temp = *toggle_;
}
if (temp) {
activatedCheat = text_;
processFileOn(activatedCheat);
} else {
deactivatedCheat = text_;
processFileOff(deactivatedCheat);
}
return UI::EVENT_DONE;
}
private:
bool *toggle_;
std::string text_;
std::string smallText_;
};