mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
8d0285dedd
Basically plumbs through DeviceLost/DeviceRestored to view elements and into ManagedTexture.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include "thin3d/thin3d.h"
|
|
|
|
enum ImageFileType {
|
|
PNG,
|
|
JPEG,
|
|
ZIM,
|
|
DETECT,
|
|
TYPE_UNKNOWN,
|
|
};
|
|
|
|
class ManagedTexture {
|
|
public:
|
|
ManagedTexture(Draw::DrawContext *draw) : draw_(draw) {
|
|
}
|
|
~ManagedTexture() {
|
|
if (texture_)
|
|
texture_->Release();
|
|
}
|
|
|
|
bool LoadFromFile(const std::string &filename, ImageFileType type = ImageFileType::DETECT, bool generateMips = false);
|
|
bool LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type = ImageFileType::DETECT, bool generateMips = false);
|
|
Draw::Texture *GetTexture(); // For immediate use, don't store.
|
|
int Width() const { return texture_->Width(); }
|
|
int Height() const { return texture_->Height(); }
|
|
|
|
void DeviceLost();
|
|
void DeviceRestored(Draw::DrawContext *draw);
|
|
|
|
private:
|
|
Draw::Texture *texture_ = nullptr;
|
|
Draw::DrawContext *draw_;
|
|
std::string filename_; // Textures that are loaded from files can reload themselves automatically.
|
|
bool generateMips_ = false;
|
|
bool loadPending_ = false;
|
|
};
|
|
|
|
std::unique_ptr<ManagedTexture> CreateTextureFromFile(Draw::DrawContext *draw, const char *filename, ImageFileType fileType, bool generateMips = false);
|
|
std::unique_ptr<ManagedTexture> CreateTextureFromFileData(Draw::DrawContext *draw, const uint8_t *data, int size, ImageFileType fileType, bool generateMips = false); |