.. |
D3D11Util.cpp
|
D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
|
2017-03-05 12:40:09 +01:00 |
D3D11Util.h
|
Take the D3D11 feature level into account when creating shaders. May help #9369
|
2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DepalettizeShaderD3D11.h
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DrawEngineD3D11.cpp
|
All: Only recompute the vertex shader ID when dirty
|
2017-08-14 11:36:06 +02:00 |
DrawEngineD3D11.h
|
Unify transformed arrays
|
2017-06-03 18:05:21 +02:00 |
FragmentShaderGeneratorD3D11.cpp
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
|
All: Only recompute the vertex shader ID when dirty
|
2017-08-14 11:36:06 +02:00 |
FramebufferManagerD3D11.h
|
Fixes for D3D11 postprocessing
|
2017-06-02 17:04:08 +02:00 |
GPU_D3D11.cpp
|
Dirty vertexshader state on hw bezier/spline.
|
2017-08-14 11:36:06 +02:00 |
GPU_D3D11.h
|
GE Debugger: Fix recording in softgpu.
|
2017-06-04 10:38:58 -07:00 |
ShaderManagerD3D11.cpp
|
All: Only recompute the vertex shader ID when dirty
|
2017-08-14 11:36:06 +02:00 |
ShaderManagerD3D11.h
|
Minor cleanup
|
2017-03-19 18:00:57 +01:00 |
StateMappingD3D11.cpp
|
D3D11: Make better use of the dirty flags to avoid state calls
|
2017-08-14 11:36:03 +02:00 |
StateMappingD3D11.h
|
UWP: Fix screen rotation in non-buffered rendering mode
|
2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
|
Port a small simplification to D3D9
|
2017-06-09 14:53:06 +02:00 |
TextureCacheD3D11.cpp
|
Add some missing VIEWPORTSCISSOR dirtying.
|
2017-08-14 11:35:11 +02:00 |
TextureCacheD3D11.h
|
GE Debugger D3D11: Support displaying the current texture
|
2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
|
D3D11: Fix texture scaling with blank first half.
|
2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |