ppsspp/unittest/UnitTests.vcxproj.filters
Henrik Rydgård c6f51bbc1e Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
Found a potential error with tesselation without normals already.
2020-10-21 23:20:15 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="UnitTest.cpp" />
<ClCompile Include="JitHarness.cpp" />
<ClCompile Include="TestArmEmitter.cpp" />
<ClCompile Include="TestX64Emitter.cpp" />
<ClCompile Include="TestArm64Emitter.cpp" />
<ClCompile Include="TestVertexJit.cpp" />
<ClCompile Include="..\ext\glew\glew.c" />
<ClCompile Include="..\Windows\CaptureDevice.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="TestShaderGenerators.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="JitHarness.h" />
<ClInclude Include="UnitTest.h" />
<ClInclude Include="TestVertexJit.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Windows">
<UniqueIdentifier>{584f25d4-e7a1-461f-ba21-7588497a83f1}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>