ppsspp/Common/GPU
2021-03-02 21:04:03 -08:00
..
D3D9 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
D3D11 Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
OpenGL Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Vulkan Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
Shader.h Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
thin3d.cpp More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.h Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00