mirror of
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142 lines
2.5 KiB
C++
142 lines
2.5 KiB
C++
#pragma once
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// Simple cross platform mutex implementation.
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// Similar to the new C++11 api.
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// Windows and pthreads implementations in one.
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// Zap stupid windows defines
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// Should move these somewhere clever.
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#undef p
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#undef MIN
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#undef MAX
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#undef min
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#undef max
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#undef DrawText
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#undef itoa
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#else
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#include <pthread.h>
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#include <errno.h>
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#endif
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class recursive_mutex {
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#ifdef _WIN32
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typedef CRITICAL_SECTION mutexType;
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#else
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typedef pthread_mutex_t mutexType;
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#endif
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public:
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recursive_mutex() {
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#ifdef _WIN32
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InitializeCriticalSection(&mut_);
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#else
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// Critical sections are recursive so let's make these recursive too.
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&mut_, &attr);
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#endif
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}
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~recursive_mutex() {
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#ifdef _WIN32
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DeleteCriticalSection(&mut_);
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#else
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pthread_mutex_destroy(&mut_);
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#endif
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}
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bool trylock() {
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#ifdef _WIN32
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return TryEnterCriticalSection(&mut_) == TRUE;
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#else
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return pthread_mutex_trylock(&mut_) != EBUSY;
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#endif
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}
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void lock() {
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#ifdef _WIN32
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EnterCriticalSection(&mut_);
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#else
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pthread_mutex_lock(&mut_);
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#endif
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}
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void unlock() {
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#ifdef _WIN32
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LeaveCriticalSection(&mut_);
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#else
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pthread_mutex_unlock(&mut_);
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#endif
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}
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mutexType &native_handle() {
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return mut_;
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}
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private:
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mutexType mut_;
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recursive_mutex(const recursive_mutex &other);
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};
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class lock_guard {
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public:
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lock_guard(recursive_mutex &mtx) : mtx_(mtx) {mtx_.lock();}
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~lock_guard() {mtx_.unlock();}
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private:
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recursive_mutex &mtx_;
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};
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// Like a Windows event, or a modern condition variable.
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class event {
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public:
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#ifdef _WIN32
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#else
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#endif
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event() {
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#ifdef _WIN32
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event_ = CreateEvent(0, FALSE, FALSE, 0);
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#else
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pthread_cond_init(&event_, NULL);
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#endif
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}
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~event() {
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#ifdef _WIN32
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CloseHandle(event_);
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#else
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pthread_cond_destroy(&event_);
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#endif
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}
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void notify_one() {
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#ifdef _WIN32
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SetEvent(event_);
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#else
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pthread_cond_signal(&event_);
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#endif
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}
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// notify_all is not really possible to implement with win32 events?
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void wait(recursive_mutex &mtx) {
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// broken
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#ifdef _WIN32
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//mtx.unlock();
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WaitForSingleObject(event_, INFINITE);
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ResetEvent(event_); // necessary?
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// mtx.lock();
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#else
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pthread_cond_wait(&event_, &mtx.native_handle());
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#endif
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}
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private:
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#ifdef _WIN32
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HANDLE event_;
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#else
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pthread_cond_t event_;
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#endif
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}; |