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Common
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Always specify GLSL version 450 when compiling Vulkan shaders.
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2018-05-13 20:42:17 +02:00 |
D3D11
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D3D11: Use a dedicated slot for the depal texture.
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2018-05-06 08:58:54 -07:00 |
Debugger
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GPU: Add quick method for debugging.
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2017-12-24 18:05:44 -08:00 |
Directx9
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GPU: Prevent temp FBOs from overwriting each other.
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2018-05-06 08:57:44 -07:00 |
GLES
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Fix another of these pesky GL task switching bugs.
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2018-05-30 19:29:26 +02:00 |
Null
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
Software
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softgpu: remove RIP addressing from SamplerX86
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2018-05-04 17:37:46 +01:00 |
Vulkan
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Vulkan: Update shaders/state when dirty properly.
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2018-05-27 22:28:09 -07:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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remove all usage of __LIBRETRO__
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2018-03-24 12:45:20 +01:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
GPU.vcxproj.filters
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Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
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2018-01-30 19:39:53 +01:00 |
GPUCommon.cpp
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Shader depal: Implement bilinear filtering.
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2018-04-13 14:19:05 +02:00 |
GPUCommon.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUInterface.h
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Qt: Remove old texture debug API.
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2018-02-19 09:09:35 -08:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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Fix regression caused by the new depal code for Vulkan. Fixes #10993
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2018-05-04 22:24:11 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Small refactoring in VertexDecoderCommon
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2018-03-05 00:03:47 +01:00 |