ppsspp/ext/glslang.vcxproj.filters
2018-07-15 12:30:40 +02:00

305 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="SPIRV">
<UniqueIdentifier>{300f8b24-cec5-41dc-bf7f-e60745f3e383}</UniqueIdentifier>
</Filter>
<Filter Include="glslang">
<UniqueIdentifier>{b58351f2-24d7-471d-b842-a8bf8f4f7e90}</UniqueIdentifier>
</Filter>
<Filter Include="HLSL">
<UniqueIdentifier>{bebc5043-a1be-442e-b458-6ee3dbd2309b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="glslang\SPIRV\disassemble.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\SPIRV\doc.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\SPIRV\GlslangToSpv.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\SPIRV\SpvBuilder.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\SPIRV\SPVRemapper.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\GenericCodeGen\CodeGen.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\GenericCodeGen\Link.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\Pp.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\Constant.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\InfoSink.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\Initialize.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\Intermediate.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\intermOut.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\IntermTraverse.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\limits.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\linkValidate.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\parseConst.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\ParseHelper.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\PoolAlloc.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\reflection.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\RemoveTree.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\Scan.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\ShaderLang.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\SymbolTable.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\Versions.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\OSDependent\Windows\ossource.cpp" />
<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
<ClCompile Include="glslang\SPIRV\InReadableOrder.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\glslang_tab.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\iomapper.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\ParseContextBase.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\propagateNoContraction.cpp">
<Filter>glslang</Filter>
</ClCompile>
<ClCompile Include="glslang\SPIRV\Logger.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslAttributes.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslGrammar.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslOpMap.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslParseables.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslScanContext.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslTokenStream.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp">
<Filter>glslang</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\SPIRV\disassemble.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\doc.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\GLSL.std.450.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\GlslangToSpv.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\spirv.hpp">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\SpvBuilder.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\spvIR.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\SPVRemapper.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\arrays.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\BaseTypes.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\Common.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\ConstantUnion.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\InfoSink.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\InitializeGlobals.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\intermediate.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\PoolAlloc.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\ResourceLimits.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\ShHandle.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\Types.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\gl_types.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\Initialize.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\localintermediate.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\ParseHelper.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\reflection.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\RemoveTree.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\Scan.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\ScanContext.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\SymbolTable.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\Versions.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Public\ShaderLang.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\OGLCompilersDLL\InitializeDll.h" />
<ClInclude Include="glslang\glslang\MachineIndependent\glslang_tab.cpp.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\Include\revision.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\iomapper.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\LiveTraverser.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\parseVersions.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\propagateNoContraction.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\bitutils.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\GLSL.ext.AMD.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\GLSL.ext.KHR.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\hex_float.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\SPIRV\Logger.h">
<Filter>SPIRV</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslAttributes.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslGrammar.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslOpMap.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslParseables.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslScanContext.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslTokens.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslTokenStream.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h">
<Filter>glslang</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="glslang\glslang\MachineIndependent\glslang.y">
<Filter>glslang</Filter>
</None>
</ItemGroup>
</Project>