ppsspp/GPU
2017-11-01 14:18:39 +01:00
..
Common Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
D3D11 Add and update some comments. 2017-11-01 08:42:49 +01:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
GLES Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Null GPU: Consider bbox failed with zero verts. 2017-08-20 13:30:10 -07:00
Software Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Vulkan Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
GPU.vcxproj.filters Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
GPUCommon.cpp Remove misguided hack. 2017-10-26 10:57:01 +02:00
GPUCommon.h Can't use the camera stuff on Android versions before 11. Fixes #10029. 2017-10-24 15:40:04 +02:00
GPUInterface.h Remove Globals.h 2017-08-31 17:15:22 +02:00
GPUState.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
GPUState.h Remove Globals.h 2017-08-31 17:15:22 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00