A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Go to file
Florent Castelli cace547f8a Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
2012-11-15 01:51:40 +01:00
android Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) 2012-11-14 02:20:01 +10:00
Common Fix for file UI on Blackberry 2012-11-15 01:40:44 +10:00
Core Make sceUtility test pass (assuming the last line is wrong) 2012-11-14 23:05:58 +00:00
ext Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
GPU Fix colors for textures with 5551 clut 2012-11-15 01:51:40 +01:00
headless Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
native@ff72eb00ef Update submodules 2012-11-10 10:13:19 +01:00
pspautotests@871e721dec Update tests 2012-11-14 00:47:00 +01:00
SDL Fix for file UI on Blackberry 2012-11-15 01:40:44 +10:00
Windows Define XUSER_MAX_COUNT for those who don't have the DirectX SDK 2012-11-15 01:51:39 +01:00
.gitignore More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 21:32:52 +00:00
.gitmodules Add pspautotests as a submodule. 2012-11-09 10:03:05 +01:00
gentest.py More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 21:32:52 +00:00
Globals.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Globals.h Implemented MBXes 2012-11-08 14:24:51 +01:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
main.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
README.md fixed shell command formatting 2012-11-05 15:40:16 -05:00
stdafx.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
stdafx.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
test.py Make the directory test pass 2012-11-14 21:24:57 +00:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see http://www.ppsspp.org/development.html .

For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp

BASIC BUILD INSTRUCTIONS

(for more detailed instructions, see http://www.ppsspp.org/development.html )

First of all, after having checked out the source, don't forget to run:

git submodule init
git submodule update

in order to get the "native" library.

Now, the actual building:

PPSSPP currently has three build systems, for building for the following platforms:

  • Win32: MSVC
  • Android: Android.mk + Eclipse project
  • SDL (all other platforms): CMake

The ports and build files are located in the following three subdirectories:

  • android/
  • SDL/
  • Windows/

Please see the README in the directory corresponding to the platform that you want to build for above.

Windows is separate from SDL because it has some graphical Win-only features.

Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.