ppsspp/SDL
Unknown W. Brackets a7023ac542 SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
..
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
buildassets.sh Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
README.TXT Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
SDLGLGraphicsContext.cpp SDL: Move EGL init code into SDLGLGraphicsContext. 2018-06-05 23:02:50 -07:00
SDLGLGraphicsContext.h SDL: Move EGL init code into SDLGLGraphicsContext. 2018-06-05 23:02:50 -07:00
SDLJoystick.cpp Added default control pad mapping for control pads not found in SDL's game controller database file. 2017-10-03 22:08:29 +01:00
SDLJoystick.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
SDLMain.cpp SDL: Move EGL init code into SDLGLGraphicsContext. 2018-06-05 23:02:50 -07:00
SDLMain.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SDLMain.mm MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
SDLVulkanGraphicsContext.cpp Buildfixes 2018-02-25 11:25:16 +01:00
SDLVulkanGraphicsContext.h Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.