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b00e788648
GestureDetector still has a max of 10.
158 lines
3.6 KiB
C++
158 lines
3.6 KiB
C++
#define NOMINMAX
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#include <Windows.h>
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#include "Windows/TouchInputHandler.h"
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#include <algorithm>
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#include "base/display.h"
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#include "Common/CommonWindows.h"
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#include "base/NativeApp.h"
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#include "Windows/MainWindow.h"
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TouchInputHandler::TouchInputHandler() :
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touchInfo(nullptr),
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closeTouch(nullptr),
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registerTouch(nullptr)
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{
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touchInfo = (getTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"GetTouchInputInfo");
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closeTouch = (closeTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"CloseTouchInputHandle");
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registerTouch = (registerTouchProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"RegisterTouchWindow");
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}
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TouchInputHandler::~TouchInputHandler()
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{
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}
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void TouchInputHandler::handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (hasTouch()){
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UINT inputCount = LOWORD(wParam);
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TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
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if (touchInfo((HTOUCHINPUT) lParam,
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inputCount,
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inputs,
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sizeof(TOUCHINPUT)))
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{
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for (UINT i = 0; i < inputCount; i++) {
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int id = -1;
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// Find or allocate an id for the touch. Avoid 0 (mouse.)
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for (int localId = 1; localId < (int)ARRAY_SIZE(touchIds); ++localId) {
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if (touchIds[localId] == inputs[i].dwID || touchIds[localId] == 0) {
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touchIds[localId] = inputs[i].dwID;
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id = localId;
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break;
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}
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}
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if (id == -1) {
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id = 0;
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// TODO: Better to just ignore this touch instead?
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touchUp(id, 0, 0);
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}
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POINT point;
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point.x = (float)(TOUCH_COORD_TO_PIXEL(inputs[i].x)) * g_dpi_scale;
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point.y = (float)(TOUCH_COORD_TO_PIXEL(inputs[i].y)) * g_dpi_scale;
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if (ScreenToClient(hWnd, &point)){
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if (inputs[i].dwFlags & TOUCHEVENTF_DOWN)
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{
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touchDown(id, point.x, point.y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
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{
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touchMove(id, point.x, point.y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_UP)
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{
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touchUp(id, point.x, point.y);
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touchIds[id] = 0;
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}
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}
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}
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closeTouch((HTOUCHINPUT) lParam);
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}
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else
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{
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// GetLastError() and error handling.
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}
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delete [] inputs;
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}
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}
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// from http://msdn.microsoft.com/en-us/library/ms812373.aspx
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// disable the press and hold gesture for the given window
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void TouchInputHandler::disablePressAndHold(HWND hWnd)
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{
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// The atom identifier and Tablet PC atom
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ATOM atomID = 0;
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LPCTSTR tabletAtom = _T("MicrosoftTabletPenServiceProperty");
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// Get the Tablet PC atom ID
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atomID = GlobalAddAtom(tabletAtom);
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// If getting the ID failed, return false
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if (atomID == 0)
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{
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return;
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}
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// Try to disable press and hold gesture by
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// setting the window property, return the result
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SetProp(hWnd, tabletAtom, (HANDLE)1);
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}
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void TouchInputHandler::touchUp(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_UP;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchDown(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_DOWN;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchMove(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_MOVE;
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NativeTouch(touchevent);
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}
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void TouchInputHandler::registerTouchWindow(HWND wnd)
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{
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if (hasTouch())
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{
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registerTouch(wnd, TWF_WANTPALM);
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disablePressAndHold(wnd);
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}
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}
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bool TouchInputHandler::hasTouch(){
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return (
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touchInfo != nullptr &&
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closeTouch != nullptr &&
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registerTouch != nullptr
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);
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}
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