mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
547 lines
16 KiB
C++
547 lines
16 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cmath>
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#include "Common/CommonWindows.h"
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#include "Common/OSVersion.h"
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#include <Wbemidl.h>
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#include <shellapi.h>
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#include <mmsystem.h>
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#include "base/display.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "base/NativeApp.h"
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#include "profiler/profiler.h"
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#include "thread/threadutil.h"
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#include "util/text/utf8.h"
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#include "net/resolve.h"
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#include "Core/Config.h"
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#include "Core/SaveState.h"
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#include "Windows/EmuThread.h"
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#include "Windows/DSoundStream.h"
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#include "ext/disarm.h"
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#include "Common/LogManager.h"
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#include "Common/ConsoleListener.h"
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#include "Commctrl.h"
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#include "UI/GameInfoCache.h"
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#include "Windows/resource.h"
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#include "Windows/MainWindow.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/Debugger_VFPUDlg.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/Debugger/CtrlDisAsmView.h"
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#include "Windows/Debugger/CtrlMemView.h"
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#include "Windows/Debugger/CtrlRegisterList.h"
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#include "Windows/InputBox.h"
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#include "Windows/WindowsHost.h"
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#include "Windows/main.h"
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// Nvidia drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
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CGEDebugger *geDebuggerWindow = 0;
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CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
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static std::string langRegion;
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static std::string osName;
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static std::string gpuDriverVersion;
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void LaunchBrowser(const char *url) {
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ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
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}
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void Vibrate(int length_ms) {
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// Ignore on PC
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}
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// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
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// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
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std::string GetVideoCardDriverVersion() {
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std::string retvalue = "";
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HRESULT hr;
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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if (FAILED(hr)) {
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return retvalue;
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}
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IWbemLocator *pIWbemLocator = NULL;
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hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
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__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
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if (FAILED(hr)) {
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CoUninitialize();
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return retvalue;
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}
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BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
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IWbemServices *pIWbemServices;
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hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
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if (FAILED(hr)) {
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pIWbemLocator->Release();
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SysFreeString(bstrServer);
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CoUninitialize();
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return retvalue;
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}
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hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
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NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
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BSTR bstrWQL = SysAllocString(L"WQL");
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BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
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IEnumWbemClassObject* pEnum;
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hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
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ULONG uReturned;
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VARIANT var;
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IWbemClassObject* pObj = NULL;
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if (!FAILED(hr)) {
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hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
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}
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if (!FAILED(hr) && uReturned) {
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hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
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if (SUCCEEDED(hr)) {
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char str[MAX_PATH];
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WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
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retvalue = str;
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}
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}
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pEnum->Release();
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SysFreeString(bstrPath);
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SysFreeString(bstrWQL);
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pIWbemServices->Release();
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pIWbemLocator->Release();
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SysFreeString(bstrServer);
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CoUninitialize();
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return retvalue;
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}
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std::string System_GetProperty(SystemProperty prop) {
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static bool hasCheckedGPUDriverVersion = false;
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switch (prop) {
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case SYSPROP_NAME:
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return osName;
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case SYSPROP_LANGREGION:
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return langRegion;
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case SYSPROP_CLIPBOARD_TEXT:
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{
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std::string retval;
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if (OpenClipboard(MainWindow::GetDisplayHWND())) {
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HANDLE handle = GetClipboardData(CF_UNICODETEXT);
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const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
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if (wstr)
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retval = ConvertWStringToUTF8(wstr);
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else
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retval = "";
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GlobalUnlock(handle);
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CloseClipboard();
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}
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return retval;
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}
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case SYSPROP_GPUDRIVER_VERSION:
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if (!hasCheckedGPUDriverVersion) {
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hasCheckedGPUDriverVersion = true;
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gpuDriverVersion = GetVideoCardDriverVersion();
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}
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return gpuDriverVersion;
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default:
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return "";
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}
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}
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// Ugly!
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extern WindowsAudioBackend *winAudioBackend;
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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case SYSPROP_DEVICE_TYPE:
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return DEVICE_TYPE_DESKTOP;
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default:
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return -1;
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}
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}
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void System_SendMessage(const char *command, const char *parameter) {
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if (!strcmp(command, "finish")) {
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PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
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} else if (!strcmp(command, "setclipboardtext")) {
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if (OpenClipboard(MainWindow::GetDisplayHWND())) {
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std::wstring data = ConvertUTF8ToWString(parameter);
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HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t));
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wchar_t *wstr = (wchar_t *)GlobalLock(handle);
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memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t));
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GlobalUnlock(wstr);
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SetClipboardData(CF_UNICODETEXT, handle);
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GlobalFree(handle);
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CloseClipboard();
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}
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}
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}
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void System_AskForPermission(SystemPermission permission) {}
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PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
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void EnableCrashingOnCrashes() {
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typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
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typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
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const DWORD EXCEPTION_SWALLOWING = 0x1;
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HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
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tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
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"GetProcessUserModeExceptionPolicy");
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tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
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"SetProcessUserModeExceptionPolicy");
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if (pGetPolicy && pSetPolicy) {
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DWORD dwFlags;
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if (pGetPolicy(&dwFlags)) {
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// Turn off the filter.
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pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
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}
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}
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FreeLibrary(kernel32);
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}
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bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength)
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{
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std::string out;
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if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
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strcpy(outValue, out.c_str());
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return true;
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} else {
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return false;
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}
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}
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bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue)
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{
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if (InputBox_GetWString(MainWindow::GetHInstance(), MainWindow::GetHWND(), title, defaultvalue, outvalue)) {
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return true;
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} else {
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return false;
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}
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}
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static std::string GetDefaultLangRegion() {
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wchar_t lcLangName[256] = {};
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// LOCALE_SNAME is only available in WinVista+
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if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
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std::string result = ConvertWStringToUTF8(lcLangName);
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std::replace(result.begin(), result.end(), '-', '_');
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return result;
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} else {
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// This should work on XP, but we may get numbers for some countries.
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if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
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wchar_t lcRegion[256] = {};
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if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) {
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return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion);
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}
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}
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// Unfortunate default. We tried.
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return "en_US";
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}
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}
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std::vector<std::wstring> GetWideCmdLine() {
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wchar_t **wargv;
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int wargc = -1;
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wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
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std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
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return wideArgs;
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}
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int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) {
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setCurrentThreadName("Main");
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times.
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// Windows, API init stuff
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INITCOMMONCONTROLSEX comm;
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comm.dwSize = sizeof(comm);
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comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
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InitCommonControlsEx(&comm);
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EnableCrashingOnCrashes();
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#ifdef _DEBUG
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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PROFILE_INIT();
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#if defined(_M_X64) && defined(_MSC_VER) && _MSC_VER < 1900
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// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
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_set_FMA3_enable(0);
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#endif
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#ifndef _DEBUG
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bool showLog = false;
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#else
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bool showLog = true;
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#endif
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const std::string &exePath = File::GetExeDirectory();
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VFSRegister("", new DirectoryAssetReader((exePath + "/assets/").c_str()));
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VFSRegister("", new DirectoryAssetReader(exePath.c_str()));
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langRegion = GetDefaultLangRegion();
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osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
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char configFilename[MAX_PATH] = { 0 };
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const std::wstring configOption = L"--config=";
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char controlsConfigFilename[MAX_PATH] = { 0 };
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const std::wstring controlsOption = L"--controlconfig=";
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std::vector<std::wstring> wideArgs = GetWideCmdLine();
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for (size_t i = 1; i < wideArgs.size(); ++i) {
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if (wideArgs[i][0] == L'\0')
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continue;
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if (wideArgs[i][0] == L'-') {
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if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
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const std::wstring tempWide = wideArgs[i].substr(configOption.size());
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const std::string tempStr = ConvertWStringToUTF8(tempWide);
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std::strncpy(configFilename, tempStr.c_str(), MAX_PATH);
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}
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if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
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const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
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const std::string tempStr = ConvertWStringToUTF8(tempWide);
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std::strncpy(controlsConfigFilename, tempStr.c_str(), MAX_PATH);
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}
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}
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}
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LogManager::Init();
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// On Win32 it makes more sense to initialize the system directories here
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// because the next place it was called was in the EmuThread, and it's too late by then.
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InitSysDirectories();
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// Load config up here, because those changes below would be overwritten
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// if it's not loaded here first.
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g_Config.AddSearchPath("");
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g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
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g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
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g_Config.Load(configFilename, controlsConfigFilename);
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bool debugLogLevel = false;
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const std::wstring gpuBackend = L"--graphics=";
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// The rest is handled in NativeInit().
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for (size_t i = 1; i < wideArgs.size(); ++i) {
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if (wideArgs[i][0] == L'\0')
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continue;
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if (wideArgs[i][0] == L'-') {
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switch (wideArgs[i][1]) {
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case L'l':
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showLog = true;
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g_Config.bEnableLogging = true;
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break;
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case L's':
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g_Config.bAutoRun = false;
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g_Config.bSaveSettings = false;
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break;
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case L'd':
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debugLogLevel = true;
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break;
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}
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if (wideArgs[i] == L"--fullscreen")
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g_Config.bFullScreen = true;
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if (wideArgs[i] == L"--windowed")
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g_Config.bFullScreen = false;
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if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
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const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
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// Force software rendering off, as picking directx9 or gles implies HW acceleration.
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// Once software rendering supports Direct3D9/11, we can add more options for software,
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// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
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// For now, software rendering force-activates OpenGL.
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if (restOfOption == L"directx9") {
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g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
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g_Config.bSoftwareRendering = false;
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} else if (restOfOption == L"directx11") {
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g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D11;
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g_Config.bSoftwareRendering = false;
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} else if (restOfOption == L"gles") {
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g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
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g_Config.bSoftwareRendering = false;
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} else if (restOfOption == L"vulkan") {
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g_Config.iGPUBackend = GPU_BACKEND_VULKAN;
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g_Config.bSoftwareRendering = false;
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} else if (restOfOption == L"software") {
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g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
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g_Config.bSoftwareRendering = true;
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}
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}
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}
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}
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#ifdef _DEBUG
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g_Config.bEnableLogging = true;
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#endif
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if (iCmdShow == SW_MAXIMIZE) {
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// Consider this to mean --fullscreen.
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g_Config.bFullScreen = true;
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}
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// Consider at least the following cases before changing this code:
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// - By default in Release, the console should be hidden by default even if logging is enabled.
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// - By default in Debug, the console should be shown by default.
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// - The -l switch is expected to show the log console, REGARDLESS of config settings.
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// - It should be possible to log to a file without showing the console.
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LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
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if (debugLogLevel)
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LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
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timeBeginPeriod(1); // TODO: Evaluate if this makes sense to keep.
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MainWindow::Init(_hInstance);
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g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
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MainWindow::Show(_hInstance);
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HWND hwndMain = MainWindow::GetHWND();
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HWND hwndDisplay = MainWindow::GetDisplayHWND();
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//initialize custom controls
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CtrlDisAsmView::init();
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CtrlMemView::init();
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CtrlRegisterList::init();
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CGEDebugger::Init();
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DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
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host = new WindowsHost(_hInstance, hwndMain, hwndDisplay);
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host->SetWindowTitle(0);
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MainWindow::CreateDebugWindows();
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const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
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if (minimized) {
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MainWindow::Minimize();
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}
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|
|
// Emu thread is always running!
|
|
EmuThread_Start();
|
|
InputDevice::BeginPolling();
|
|
|
|
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
|
|
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
|
|
|
|
//so.. we're at the message pump of the GUI thread
|
|
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
|
|
{
|
|
if (msg.message == WM_KEYDOWN)
|
|
{
|
|
//hack to enable/disable menu command accelerate keys
|
|
MainWindow::UpdateCommands();
|
|
|
|
//hack to make it possible to get to main window from floating windows with Esc
|
|
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
|
|
BringWindowToTop(hwndMain);
|
|
}
|
|
|
|
//Translate accelerators and dialog messages...
|
|
HWND wnd;
|
|
HACCEL accel;
|
|
switch (g_activeWindow)
|
|
{
|
|
case WINDOW_MAINWINDOW:
|
|
wnd = hwndMain;
|
|
accel = hAccelTable;
|
|
break;
|
|
case WINDOW_CPUDEBUGGER:
|
|
wnd = disasmWindow[0] ? disasmWindow[0]->GetDlgHandle() : 0;
|
|
accel = hDebugAccelTable;
|
|
break;
|
|
case WINDOW_GEDEBUGGER:
|
|
default:
|
|
wnd = 0;
|
|
accel = 0;
|
|
break;
|
|
}
|
|
|
|
if (!TranslateAccelerator(wnd, accel, &msg))
|
|
{
|
|
if (!DialogManager::IsDialogMessage(&msg))
|
|
{
|
|
//and finally translate and dispatch
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
VFSShutdown();
|
|
|
|
InputDevice::StopPolling();
|
|
|
|
// The emuthread calls NativeShutdown when shutting down.
|
|
EmuThread_Stop();
|
|
|
|
MainWindow::DestroyDebugWindows();
|
|
DialogManager::DestroyAll();
|
|
timeEndPeriod(1);
|
|
delete host;
|
|
|
|
LogManager::Shutdown();
|
|
|
|
if (g_Config.bRestartRequired) {
|
|
W32Util::ExitAndRestart();
|
|
}
|
|
|
|
net::Shutdown();
|
|
CoUninitialize();
|
|
|
|
return 0;
|
|
}
|