ppsspp/Windows/MainWindowMenu.cpp
Unknown W. Brackets 5ae511a1ae Disable Language... while playing a game.
It only really works in the UI.
2016-09-28 22:37:01 -07:00

1259 lines
43 KiB
C++

#include <map>
#include <string>
#include "resource.h"
#include "i18n/i18n.h"
#include "util/text/utf8.h"
#include "base/NativeApp.h"
#include "gfx_es2/gpu_features.h"
#include "Common/Log.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "GPU/GLES/TextureScaler.h"
#include "GPU/GLES/TextureCache.h"
#include "UI/OnScreenDisplay.h"
#include "GPU/Common/PostShader.h"
#include "GPU/GLES/Framebuffer.h"
#include "Core/Config.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/MainWindowMenu.h"
#include "Windows/MainWindow.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/InputBox.h"
#include "Windows/main.h"
#include "Core/HLE/sceUmd.h"
#include "Core/SaveState.h"
#include "Core/Core.h"
extern bool g_TakeScreenshot;
namespace MainWindow {
extern HINSTANCE hInst;
static const int numCPUs = 1; // what?
extern bool noFocusPause;
static W32Util::AsyncBrowseDialog *browseDialog;
static bool browsePauseAfter;
static std::map<int, std::string> initialMenuKeys;
static std::vector<std::string> countryCodes;
static std::vector<std::string> availableShaders;
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void SetIngameMenuItemStates(HMENU menu, const GlobalUIState state) {
UINT menuEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
UINT umdSwitchEnable = state == UISTATE_INGAME && getUMDReplacePermit() ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, menuEnable);
EnableMenuItem(menu, ID_FILE_LOADSTATEFILE, menuEnable);
EnableMenuItem(menu, ID_FILE_QUICKSAVESTATE, menuEnable);
EnableMenuItem(menu, ID_FILE_QUICKLOADSTATE, menuEnable);
EnableMenuItem(menu, ID_TOGGLE_PAUSE, menuEnable);
EnableMenuItem(menu, ID_EMULATION_STOP, menuEnable);
EnableMenuItem(menu, ID_EMULATION_RESET, menuEnable);
EnableMenuItem(menu, ID_EMULATION_SWITCH_UMD, umdSwitchEnable);
EnableMenuItem(menu, ID_DEBUG_LOADMAPFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SAVEMAPFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_LOADSYMFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SAVESYMFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_EXTRACTFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, menuEnable);
// While playing, this pop up doesn't work - and probably doesn't make sense.
EnableMenuItem(menu, ID_OPTIONS_LANGUAGE, state == UISTATE_INGAME ? MF_GRAYED : MF_ENABLED);
}
// These are used as an offset
// to determine which menu item to change.
// Make sure to count(from 0) the separators too, when dealing with submenus!!
enum MenuItemPosition {
// Main menus
MENU_FILE = 0,
MENU_EMULATION = 1,
MENU_DEBUG = 2,
MENU_OPTIONS = 3,
MENU_HELP = 4,
// File submenus
SUBMENU_FILE_SAVESTATE_SLOT = 6,
SUBMENU_FILE_RECORD = 11,
// Emulation submenus
SUBMENU_DISPLAY_ROTATION = 4,
// Game Settings submenus
SUBMENU_DISPLAY_LAYOUT = 7,
SUBMENU_CUSTOM_SHADERS = 10,
SUBMENU_RENDERING_RESOLUTION = 11,
SUBMENU_WINDOW_SIZE = 12,
SUBMENU_RENDERING_BACKEND = 13,
SUBMENU_RENDERING_MODE = 14,
SUBMENU_FRAME_SKIPPING = 15,
SUBMENU_TEXTURE_FILTERING = 16,
SUBMENU_BUFFER_FILTER = 17,
SUBMENU_TEXTURE_SCALING = 18,
};
static std::string GetMenuItemText(HMENU menu, int menuID) {
MENUITEMINFO menuInfo;
memset(&menuInfo, 0, sizeof(menuInfo));
menuInfo.cbSize = sizeof(MENUITEMINFO);
menuInfo.fMask = MIIM_STRING;
menuInfo.dwTypeData = 0;
std::string retVal;
if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) {
wchar_t *buffer = new wchar_t[++menuInfo.cch];
menuInfo.dwTypeData = buffer;
GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
retVal = ConvertWStringToUTF8(menuInfo.dwTypeData);
delete[] buffer;
}
return retVal;
}
const std::string &GetMenuItemInitialText(HMENU menu, const int menuID) {
if (initialMenuKeys.find(menuID) == initialMenuKeys.end()) {
initialMenuKeys[menuID] = GetMenuItemText(menu, menuID);
}
return initialMenuKeys[menuID];
}
void CreateHelpMenu(HMENU menu) {
I18NCategory *des = GetI18NCategory("DesktopUI");
const std::wstring help = ConvertUTF8ToWString(des->T("Help"));
const std::wstring visitMainWebsite = ConvertUTF8ToWString(des->T("www.ppsspp.org"));
const std::wstring visitForum = ConvertUTF8ToWString(des->T("PPSSPP Forums"));
const std::wstring buyGold = ConvertUTF8ToWString(des->T("Buy Gold"));
const std::wstring aboutPPSSPP = ConvertUTF8ToWString(des->T("About PPSSPP..."));
// Simply remove the old help menu and create a new one.
RemoveMenu(menu, MENU_HELP, MF_BYPOSITION);
HMENU helpMenu = CreatePopupMenu();
InsertMenu(menu, MENU_HELP, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)helpMenu, help.c_str());
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str());
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENFORUM, visitForum.c_str());
// Repeat the process for other languages, if necessary.
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_BUYGOLD, buyGold.c_str());
AppendMenu(helpMenu, MF_SEPARATOR, 0, 0);
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_ABOUT, aboutPPSSPP.c_str());
}
void UpdateDynamicMenuCheckmarks(HMENU menu) {
int item = ID_SHADERS_BASE + 1;
for (size_t i = 0; i < availableShaders.size(); i++)
CheckMenuItem(menu, item++, ((g_Config.sPostShaderName == availableShaders[i]) ? MF_CHECKED : MF_UNCHECKED));
}
void CreateShadersSubmenu(HMENU menu) {
I18NCategory *des = GetI18NCategory("DesktopUI");
I18NCategory *ps = GetI18NCategory("PostShaders");
const std::wstring key = ConvertUTF8ToWString(des->T("Postprocessing Shader"));
HMENU optionsMenu = GetSubMenu(menu, MENU_OPTIONS);
HMENU shaderMenu = CreatePopupMenu();
RemoveMenu(optionsMenu, SUBMENU_CUSTOM_SHADERS, MF_BYPOSITION);
InsertMenu(optionsMenu, SUBMENU_CUSTOM_SHADERS, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)shaderMenu, key.c_str());
std::vector<ShaderInfo> info = GetAllPostShaderInfo();
availableShaders.clear();
int item = ID_SHADERS_BASE + 1;
int checkedStatus = -1;
const char *translatedShaderName = nullptr;
for (auto i = info.begin(); i != info.end(); ++i) {
checkedStatus = MF_UNCHECKED;
availableShaders.push_back(i->section);
if (g_Config.sPostShaderName == i->section) {
checkedStatus = MF_CHECKED;
}
translatedShaderName = ps->T(i->section.c_str());
AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str());
}
}
static void _TranslateMenuItem(const HMENU hMenu, const int menuIDOrPosition, const char *key, bool byCommand = false, const std::wstring& accelerator = L"") {
I18NCategory *des = GetI18NCategory("DesktopUI");
std::wstring translated = ConvertUTF8ToWString(des->T(key));
translated.append(accelerator);
u32 flags = MF_STRING | (byCommand ? MF_BYCOMMAND : MF_BYPOSITION);
ModifyMenu(hMenu, menuIDOrPosition, flags, menuIDOrPosition, translated.c_str());
}
void TranslateMenuItem(HMENU menu, int menuID, const std::wstring& accelerator = L"", const char *key = "") {
if (key == nullptr || !strcmp(key, ""))
_TranslateMenuItem(menu, menuID, GetMenuItemInitialText(menu, menuID).c_str(), true, accelerator);
else
_TranslateMenuItem(menu, menuID, key, true, accelerator);
}
void TranslateMenu(HMENU menu, const char *key, const MenuItemPosition mainMenuPosition, const std::wstring& accelerator = L"") {
_TranslateMenuItem(menu, mainMenuPosition, key, false, accelerator);
}
void TranslateSubMenu(HMENU menu, const char *key, const MenuItemPosition mainMenuItem, const MenuItemPosition subMenuItem, const std::wstring& accelerator = L"") {
_TranslateMenuItem(GetSubMenu(menu, mainMenuItem), subMenuItem, key, false, accelerator);
}
void TranslateMenus(HWND hWnd, HMENU menu) {
// Menu headers and submenu headers don't have resource IDs,
// So we have to hardcode strings here, unfortunately.
TranslateMenu(menu, "File", MENU_FILE);
TranslateMenu(menu, "Emulation", MENU_EMULATION);
TranslateMenu(menu, "Debugging", MENU_DEBUG);
TranslateMenu(menu, "Game Settings", MENU_OPTIONS);
TranslateMenu(menu, "Help", MENU_HELP);
CreateShadersSubmenu(menu);
// File menu
TranslateMenuItem(menu, ID_FILE_LOAD);
TranslateMenuItem(menu, ID_FILE_LOAD_DIR);
TranslateMenuItem(menu, ID_FILE_LOAD_MEMSTICK);
TranslateMenuItem(menu, ID_FILE_MEMSTICK);
TranslateSubMenu(menu, "Savestate Slot", MENU_FILE, SUBMENU_FILE_SAVESTATE_SLOT, L"\tF3");
TranslateMenuItem(menu, ID_FILE_QUICKLOADSTATE, L"\tF4");
TranslateMenuItem(menu, ID_FILE_QUICKSAVESTATE, L"\tF2");
TranslateMenuItem(menu, ID_FILE_LOADSTATEFILE);
TranslateMenuItem(menu, ID_FILE_SAVESTATEFILE);
TranslateSubMenu(menu, "Record", MENU_FILE, SUBMENU_FILE_RECORD);
TranslateMenuItem(menu, ID_FILE_EXIT, L"\tAlt+F4");
// Emulation menu
TranslateMenuItem(menu, ID_TOGGLE_PAUSE, L"\tF8", "Pause");
TranslateMenuItem(menu, ID_EMULATION_STOP, L"\tCtrl+W");
TranslateMenuItem(menu, ID_EMULATION_RESET, L"\tCtrl+B");
TranslateMenuItem(menu, ID_EMULATION_SWITCH_UMD, L"\tCtrl+U", "Switch UMD");
TranslateSubMenu(menu, "Display Rotation", MENU_EMULATION, SUBMENU_DISPLAY_ROTATION);
TranslateMenuItem(menu, ID_EMULATION_ROTATION_H);
TranslateMenuItem(menu, ID_EMULATION_ROTATION_V);
TranslateMenuItem(menu, ID_EMULATION_ROTATION_H_R);
TranslateMenuItem(menu, ID_EMULATION_ROTATION_V_R);
// Debug menu
TranslateMenuItem(menu, ID_DEBUG_LOADMAPFILE);
TranslateMenuItem(menu, ID_DEBUG_SAVEMAPFILE);
TranslateMenuItem(menu, ID_DEBUG_LOADSYMFILE);
TranslateMenuItem(menu, ID_DEBUG_SAVESYMFILE);
TranslateMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE);
TranslateMenuItem(menu, ID_DEBUG_DUMPNEXTFRAME);
TranslateMenuItem(menu, ID_DEBUG_TAKESCREENSHOT, L"\tF12");
TranslateMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS);
TranslateMenuItem(menu, ID_DEBUG_IGNOREILLEGALREADS);
TranslateMenuItem(menu, ID_DEBUG_RUNONLOAD);
TranslateMenuItem(menu, ID_DEBUG_DISASSEMBLY, L"\tCtrl+D");
TranslateMenuItem(menu, ID_DEBUG_GEDEBUGGER, L"\tCtrl+G");
TranslateMenuItem(menu, ID_DEBUG_EXTRACTFILE);
TranslateMenuItem(menu, ID_DEBUG_LOG, L"\tCtrl+L");
TranslateMenuItem(menu, ID_DEBUG_MEMORYVIEW, L"\tCtrl+M");
// Options menu
TranslateMenuItem(menu, ID_OPTIONS_LANGUAGE);
TranslateMenuItem(menu, ID_OPTIONS_TOPMOST);
TranslateMenuItem(menu, ID_OPTIONS_PAUSE_FOCUS);
TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY);
TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS);
TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
// Movie menu
TranslateMenuItem(menu, ID_FILE_DUMPFRAMES);
TranslateMenuItem(menu, ID_FILE_USEFFV1);
TranslateMenuItem(menu, ID_FILE_DUMPAUDIO);
// Skip display multipliers x1-x10
TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
TranslateSubMenu(menu, "Postprocessing Shader", MENU_OPTIONS, SUBMENU_CUSTOM_SHADERS);
TranslateSubMenu(menu, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION, L"\tCtrl+1");
TranslateMenuItem(menu, ID_OPTIONS_SCREENAUTO);
// Skip rendering resolution 2x-5x..
TranslateSubMenu(menu, "Window Size", MENU_OPTIONS, SUBMENU_WINDOW_SIZE);
// Skip window size 1x-4x..
TranslateSubMenu(menu, "Backend", MENU_OPTIONS, SUBMENU_RENDERING_BACKEND);
TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D9);
TranslateMenuItem(menu, ID_OPTIONS_OPENGL);
TranslateSubMenu(menu, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE);
TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING);
TranslateMenuItem(menu, ID_OPTIONS_READFBOTOMEMORYCPU);
TranslateMenuItem(menu, ID_OPTIONS_READFBOTOMEMORYGPU);
TranslateSubMenu(menu, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7");
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_AUTO);
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_0);
// Skip frameskipping 1-8..
TranslateSubMenu(menu, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING);
TranslateMenuItem(menu, ID_OPTIONS_TEXTUREFILTERING_AUTO);
TranslateMenuItem(menu, ID_OPTIONS_NEARESTFILTERING);
TranslateMenuItem(menu, ID_OPTIONS_LINEARFILTERING);
TranslateMenuItem(menu, ID_OPTIONS_LINEARFILTERING_CG);
TranslateSubMenu(menu, "Screen Scaling Filter", MENU_OPTIONS, SUBMENU_BUFFER_FILTER);
TranslateMenuItem(menu, ID_OPTIONS_BUFLINEARFILTER);
TranslateMenuItem(menu, ID_OPTIONS_BUFNEARESTFILTER);
TranslateSubMenu(menu, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING);
TranslateMenuItem(menu, ID_TEXTURESCALING_OFF);
// Skip texture scaling 2x-5x...
TranslateMenuItem(menu, ID_TEXTURESCALING_XBRZ);
TranslateMenuItem(menu, ID_TEXTURESCALING_HYBRID);
TranslateMenuItem(menu, ID_TEXTURESCALING_BICUBIC);
TranslateMenuItem(menu, ID_TEXTURESCALING_HYBRID_BICUBIC);
TranslateMenuItem(menu, ID_TEXTURESCALING_DEPOSTERIZE);
TranslateMenuItem(menu, ID_OPTIONS_HARDWARETRANSFORM);
TranslateMenuItem(menu, ID_OPTIONS_VERTEXCACHE);
TranslateMenuItem(menu, ID_OPTIONS_SHOWFPS);
TranslateMenuItem(menu, ID_EMULATION_SOUND);
TranslateMenuItem(menu, ID_EMULATION_CHEATS, L"\tCtrl+T");
// Help menu: it's translated in CreateHelpMenu.
CreateHelpMenu(menu);
// TODO: Urgh! Why do we need this here?
// The menu is supposed to enable/disable this stuff directly afterward.
SetIngameMenuItemStates(menu, GetUIState());
DrawMenuBar(hWnd);
UpdateMenus();
}
void BrowseAndBoot(std::string defaultPath, bool browseDirectory) {
static std::wstring filter = L"All supported file types (*.iso *.cso *.pbp *.elf *.prx *.zip)|*.pbp;*.elf;*.iso;*.cso;*.prx;*.zip|PSP ROMs (*.iso *.cso *.pbp *.elf *.prx)|*.pbp;*.elf;*.iso;*.cso;*.prx|Homebrew/Demos installers (*.zip)|*.zip|All files (*.*)|*.*||";
for (int i = 0; i < (int)filter.length(); i++) {
if (filter[i] == '|')
filter[i] = '\0';
}
browsePauseAfter = false;
if (GetUIState() == UISTATE_INGAME) {
browsePauseAfter = Core_IsStepping();
if (!browsePauseAfter)
Core_EnableStepping(true);
}
W32Util::MakeTopMost(GetHWND(), false);
if (browseDirectory) {
browseDialog = new W32Util::AsyncBrowseDialog(GetHWND(), WM_USER_BROWSE_BOOT_DONE, L"Choose directory");
} else {
browseDialog = new W32Util::AsyncBrowseDialog(W32Util::AsyncBrowseDialog::OPEN, GetHWND(), WM_USER_BROWSE_BOOT_DONE, L"LoadFile", ConvertUTF8ToWString(defaultPath), filter, L"*.pbp;*.elf;*.iso;*.cso;");
}
}
void BrowseAndBootDone() {
std::string filename;
if (!browseDialog->GetResult(filename)) {
if (!browsePauseAfter) {
Core_EnableStepping(false);
}
} else {
if (GetUIState() == UISTATE_INGAME || GetUIState() == UISTATE_PAUSEMENU) {
Core_EnableStepping(false);
}
// TODO: What is this for / what does it fix?
if (browseDialog->GetType() != W32Util::AsyncBrowseDialog::DIR) {
// Decode the filename with fullpath.
char drive[MAX_PATH];
char dir[MAX_PATH];
char fname[MAX_PATH];
char ext[MAX_PATH];
_splitpath(filename.c_str(), drive, dir, fname, ext);
filename = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
}
filename = ReplaceAll(filename, "\\", "/");
NativeMessageReceived("boot", filename.c_str());
}
W32Util::MakeTopMost(GetHWND(), g_Config.bTopMost);
delete browseDialog;
browseDialog = 0;
}
static void UmdSwitchAction() {
std::string fn;
std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
for (int i = 0; i < (int)filter.length(); i++) {
if (filter[i] == '|')
filter[i] = '\0';
}
if (W32Util::BrowseForFileName(true, GetHWND(), L"Switch Umd", 0, ConvertUTF8ToWString(filter).c_str(), L"*.pbp;*.elf;*.iso;*.cso;", fn)) {
fn = ReplaceAll(fn, "\\", "/");
__UmdReplace(fn);
}
}
static void setScreenRotation(int rotation) {
g_Config.iInternalScreenRotation = rotation;
}
static void SaveStateActionFinished(bool result, const std::string &message, void *userdata) {
if (!message.empty()) {
osm.Show(message, 2.0);
}
PostMessage(MainWindow::GetHWND(), WM_USER_SAVESTATE_FINISH, 0, 0);
}
// not static
void setTexScalingMultiplier(int level) {
g_Config.iTexScalingLevel = level;
NativeMessageReceived("gpu clear cache", "");
}
static void setTexFiltering(int type) {
g_Config.iTexFiltering = type;
}
static void setBufFilter(int type) {
g_Config.iBufFilter = type;
}
static void setTexScalingType(int type) {
g_Config.iTexScalingType = type;
NativeMessageReceived("gpu clear cache", "");
}
static void setRenderingMode(int mode) {
if (mode >= FB_NON_BUFFERED_MODE)
g_Config.iRenderingMode = mode;
else {
if (++g_Config.iRenderingMode > FB_READFBOMEMORY_GPU)
g_Config.iRenderingMode = FB_NON_BUFFERED_MODE;
}
I18NCategory *gr = GetI18NCategory("Graphics");
switch (g_Config.iRenderingMode) {
case FB_NON_BUFFERED_MODE:
osm.Show(gr->T("Non-Buffered Rendering"));
g_Config.bAutoFrameSkip = false;
break;
case FB_BUFFERED_MODE:
osm.Show(gr->T("Buffered Rendering"));
break;
case FB_READFBOMEMORY_CPU:
osm.Show(gr->T("Read Framebuffers To Memory (CPU)"));
break;
case FB_READFBOMEMORY_GPU:
osm.Show(gr->T("Read Framebuffers To Memory (GPU)"));
break;
}
NativeMessageReceived("gpu resized", "");
}
static void setFpsLimit(int fps) {
g_Config.iFpsLimit = fps;
}
static void setFrameSkipping(int framesToSkip = -1) {
if (framesToSkip >= FRAMESKIP_OFF)
g_Config.iFrameSkip = framesToSkip;
else {
if (++g_Config.iFrameSkip > FRAMESKIP_MAX)
g_Config.iFrameSkip = FRAMESKIP_OFF;
}
I18NCategory *gr = GetI18NCategory("Graphics");
std::ostringstream messageStream;
messageStream << gr->T("Frame Skipping") << ":" << " ";
if (g_Config.iFrameSkip == FRAMESKIP_OFF)
messageStream << gr->T("Off");
else
messageStream << g_Config.iFrameSkip;
osm.Show(messageStream.str());
}
static void enableCheats(bool cheats) {
g_Config.bEnableCheats = cheats;
}
static void setDisplayOptions(int options) {
g_Config.iSmallDisplayZoomType = options;
NativeMessageReceived("gpu resized", "");
}
void MainWindowMenu_Process(HWND hWnd, WPARAM wParam) {
std::string fn;
I18NCategory *gr = GetI18NCategory("Graphics");
int wmId = LOWORD(wParam);
int wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId) {
case ID_FILE_LOAD:
BrowseAndBoot("");
break;
case ID_FILE_LOAD_DIR:
BrowseAndBoot("", true);
break;
case ID_FILE_LOAD_MEMSTICK:
BrowseAndBoot(GetSysDirectory(DIRECTORY_GAME));
break;
case ID_FILE_MEMSTICK:
ShellExecute(NULL, L"open", ConvertUTF8ToWString(g_Config.memStickDirectory).c_str(), 0, 0, SW_SHOW);
break;
case ID_TOGGLE_PAUSE:
if (GetUIState() == UISTATE_PAUSEMENU) {
// Causes hang
//NativeMessageReceived("run", "");
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
} else if (Core_IsStepping()) { // It is paused, then continue to run.
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(false);
} else {
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(true);
}
noFocusPause = !noFocusPause; // If we pause, override pause on lost focus
break;
case ID_EMULATION_STOP:
if (Core_IsStepping())
Core_EnableStepping(false);
Core_Stop();
NativeMessageReceived("stop", "");
Core_WaitInactive();
break;
case ID_EMULATION_RESET:
NativeMessageReceived("reset", "");
Core_EnableStepping(false);
break;
case ID_EMULATION_SWITCH_UMD:
UmdSwitchAction();
break;
case ID_EMULATION_ROTATION_H: setScreenRotation(ROTATION_LOCKED_HORIZONTAL); break;
case ID_EMULATION_ROTATION_V: setScreenRotation(ROTATION_LOCKED_VERTICAL); break;
case ID_EMULATION_ROTATION_H_R: setScreenRotation(ROTATION_LOCKED_HORIZONTAL180); break;
case ID_EMULATION_ROTATION_V_R: setScreenRotation(ROTATION_LOCKED_VERTICAL180); break;
case ID_EMULATION_CHEATS:
g_Config.bEnableCheats = !g_Config.bEnableCheats;
osm.ShowOnOff(gr->T("Cheats"), g_Config.bEnableCheats);
break;
case ID_FILE_LOADSTATEFILE:
if (W32Util::BrowseForFileName(true, hWnd, L"Load state", 0, L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0", L"ppst", fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Load(fn, SaveStateActionFinished);
}
break;
case ID_FILE_SAVESTATEFILE:
if (W32Util::BrowseForFileName(false, hWnd, L"Save state", 0, L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0", L"ppst", fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Save(fn, SaveStateActionFinished);
}
break;
case ID_FILE_SAVESTATE_NEXT_SLOT:
{
SaveState::NextSlot();
NativeMessageReceived("savestate_displayslot", "");
break;
}
case ID_FILE_SAVESTATE_NEXT_SLOT_HC:
{
if (KeyMap::g_controllerMap[VIRTKEY_NEXT_SLOT].empty())
{
SaveState::NextSlot();
NativeMessageReceived("savestate_displayslot", "");
}
break;
}
case ID_FILE_SAVESTATE_SLOT_1: g_Config.iCurrentStateSlot = 0; break;
case ID_FILE_SAVESTATE_SLOT_2: g_Config.iCurrentStateSlot = 1; break;
case ID_FILE_SAVESTATE_SLOT_3: g_Config.iCurrentStateSlot = 2; break;
case ID_FILE_SAVESTATE_SLOT_4: g_Config.iCurrentStateSlot = 3; break;
case ID_FILE_SAVESTATE_SLOT_5: g_Config.iCurrentStateSlot = 4; break;
case ID_FILE_QUICKLOADSTATE:
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
case ID_FILE_QUICKLOADSTATE_HC:
{
if (KeyMap::g_controllerMap[VIRTKEY_LOAD_STATE].empty())
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
}
break;
}
case ID_FILE_QUICKSAVESTATE:
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
case ID_FILE_QUICKSAVESTATE_HC:
{
if (KeyMap::g_controllerMap[VIRTKEY_SAVE_STATE].empty())
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
}
case ID_OPTIONS_LANGUAGE:
NativeMessageReceived("language screen", "");
break;
case ID_OPTIONS_IGNOREWINKEY:
g_Config.bIgnoreWindowsKey = !g_Config.bIgnoreWindowsKey;
break;
case ID_OPTIONS_SCREENAUTO: SetInternalResolution(RESOLUTION_AUTO); break;
case ID_OPTIONS_SCREEN1X: SetInternalResolution(RESOLUTION_NATIVE); break;
case ID_OPTIONS_SCREEN2X: SetInternalResolution(RESOLUTION_2X); break;
case ID_OPTIONS_SCREEN3X: SetInternalResolution(RESOLUTION_3X); break;
case ID_OPTIONS_SCREEN4X: SetInternalResolution(RESOLUTION_4X); break;
case ID_OPTIONS_SCREEN5X: SetInternalResolution(RESOLUTION_5X); break;
case ID_OPTIONS_SCREEN6X: SetInternalResolution(RESOLUTION_6X); break;
case ID_OPTIONS_SCREEN7X: SetInternalResolution(RESOLUTION_7X); break;
case ID_OPTIONS_SCREEN8X: SetInternalResolution(RESOLUTION_8X); break;
case ID_OPTIONS_SCREEN9X: SetInternalResolution(RESOLUTION_9X); break;
case ID_OPTIONS_SCREEN10X: SetInternalResolution(RESOLUTION_MAX); break;
case ID_OPTIONS_WINDOW1X: SetWindowSize(1); break;
case ID_OPTIONS_WINDOW2X: SetWindowSize(2); break;
case ID_OPTIONS_WINDOW3X: SetWindowSize(3); break;
case ID_OPTIONS_WINDOW4X: SetWindowSize(4); break;
case ID_OPTIONS_RESOLUTIONDUMMY:
{
SetInternalResolution();
break;
}
case ID_OPTIONS_VSYNC:
g_Config.bVSync = !g_Config.bVSync;
break;
case ID_OPTIONS_FRAMESKIP_AUTO:
g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE)
g_Config.iRenderingMode = FB_BUFFERED_MODE;
break;
case ID_TEXTURESCALING_AUTO: setTexScalingMultiplier(TEXSCALING_AUTO); break;
case ID_TEXTURESCALING_OFF: setTexScalingMultiplier(TEXSCALING_OFF); break;
case ID_TEXTURESCALING_2X: setTexScalingMultiplier(TEXSCALING_2X); break;
case ID_TEXTURESCALING_3X: setTexScalingMultiplier(TEXSCALING_3X); break;
case ID_TEXTURESCALING_4X: setTexScalingMultiplier(TEXSCALING_4X); break;
case ID_TEXTURESCALING_5X: setTexScalingMultiplier(TEXSCALING_MAX); break;
case ID_TEXTURESCALING_XBRZ: setTexScalingType(TextureScaler::XBRZ); break;
case ID_TEXTURESCALING_HYBRID: setTexScalingType(TextureScaler::HYBRID); break;
case ID_TEXTURESCALING_BICUBIC: setTexScalingType(TextureScaler::BICUBIC); break;
case ID_TEXTURESCALING_HYBRID_BICUBIC: setTexScalingType(TextureScaler::HYBRID_BICUBIC); break;
case ID_TEXTURESCALING_DEPOSTERIZE:
g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
NativeMessageReceived("gpu clear cache", "");
break;
case ID_OPTIONS_DIRECT3D9:
g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
break;
case ID_OPTIONS_OPENGL:
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
break;
case ID_OPTIONS_VULKAN:
g_Config.iGPUBackend = GPU_BACKEND_VULKAN;
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
break;
case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break;
case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break;
case ID_OPTIONS_READFBOTOMEMORYCPU: setRenderingMode(FB_READFBOMEMORY_CPU); break;
case ID_OPTIONS_READFBOTOMEMORYGPU: setRenderingMode(FB_READFBOMEMORY_GPU); break;
case ID_DEBUG_SHOWDEBUGSTATISTICS:
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
NativeMessageReceived("clear jit", "");
break;
case ID_OPTIONS_HARDWARETRANSFORM:
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform);
break;
case ID_OPTIONS_DISPLAY_LAYOUT:
NativeMessageReceived("display layout editor", "");
break;
case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break;
case ID_OPTIONS_FRAMESKIP_1: setFrameSkipping(FRAMESKIP_1); break;
case ID_OPTIONS_FRAMESKIP_2: setFrameSkipping(FRAMESKIP_2); break;
case ID_OPTIONS_FRAMESKIP_3: setFrameSkipping(FRAMESKIP_3); break;
case ID_OPTIONS_FRAMESKIP_4: setFrameSkipping(FRAMESKIP_4); break;
case ID_OPTIONS_FRAMESKIP_5: setFrameSkipping(FRAMESKIP_5); break;
case ID_OPTIONS_FRAMESKIP_6: setFrameSkipping(FRAMESKIP_6); break;
case ID_OPTIONS_FRAMESKIP_7: setFrameSkipping(FRAMESKIP_7); break;
case ID_OPTIONS_FRAMESKIP_8: setFrameSkipping(FRAMESKIP_MAX); break;
case ID_OPTIONS_FRAMESKIPDUMMY:
setFrameSkipping();
break;
case ID_FILE_EXIT:
PostMessage(hWnd, WM_CLOSE, 0, 0);
break;
case ID_DEBUG_RUNONLOAD:
g_Config.bAutoRun = !g_Config.bAutoRun;
break;
case ID_DEBUG_DUMPNEXTFRAME:
NativeMessageReceived("gpu dump next frame", "");
break;
case ID_DEBUG_LOADMAPFILE:
if (W32Util::BrowseForFileName(true, hWnd, L"Load .ppmap", 0, L"Maps\0*.ppmap\0All files\0*.*\0\0", L"ppmap", fn)) {
g_symbolMap->LoadSymbolMap(fn.c_str());
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
}
break;
case ID_DEBUG_SAVEMAPFILE:
if (W32Util::BrowseForFileName(false, hWnd, L"Save .ppmap", 0, L"Maps\0*.ppmap\0All files\0*.*\0\0", L"ppmap", fn))
g_symbolMap->SaveSymbolMap(fn.c_str());
break;
case ID_DEBUG_LOADSYMFILE:
if (W32Util::BrowseForFileName(true, hWnd, L"Load .sym", 0, L"Symbols\0*.sym\0All files\0*.*\0\0", L"sym", fn)) {
g_symbolMap->LoadNocashSym(fn.c_str());
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
}
break;
case ID_DEBUG_SAVESYMFILE:
if (W32Util::BrowseForFileName(false, hWnd, L"Save .sym", 0, L"Symbols\0*.sym\0All files\0*.*\0\0", L"sym", fn))
g_symbolMap->SaveNocashSym(fn.c_str());
break;
case ID_DEBUG_RESETSYMBOLTABLE:
g_symbolMap->Clear();
for (int i = 0; i < numCPUs; i++)
if (disasmWindow[i])
disasmWindow[i]->NotifyMapLoaded();
for (int i = 0; i < numCPUs; i++)
if (memoryWindow[i])
memoryWindow[i]->NotifyMapLoaded();
break;
case ID_DEBUG_DISASSEMBLY:
if (disasmWindow[0])
disasmWindow[0]->Show(true);
break;
case ID_DEBUG_GEDEBUGGER:
if (geDebuggerWindow)
geDebuggerWindow->Show(true);
break;
case ID_DEBUG_MEMORYVIEW:
if (memoryWindow[0])
memoryWindow[0]->Show(true);
break;
case ID_DEBUG_EXTRACTFILE:
{
std::string filename;
if (!InputBox_GetString(hInst, hWnd, L"Disc filename", filename, filename)) {
break;
}
const char *lastSlash = strrchr(filename.c_str(), '/');
if (lastSlash) {
fn = lastSlash + 1;
} else {
fn = "";
}
PSPFileInfo info = pspFileSystem.GetFileInfo(filename);
if (!info.exists) {
MessageBox(hWnd, L"File does not exist.", L"Sorry", 0);
} else if (info.type == FILETYPE_DIRECTORY) {
MessageBox(hWnd, L"Cannot extract directories.", L"Sorry", 0);
} else if (W32Util::BrowseForFileName(false, hWnd, L"Save file as...", 0, L"All files\0*.*\0\0", L"", fn)) {
FILE *fp = File::OpenCFile(fn, "wb");
u32 handle = pspFileSystem.OpenFile(filename, FILEACCESS_READ, "");
u8 buffer[4096];
size_t bytes;
do {
bytes = pspFileSystem.ReadFile(handle, buffer, sizeof(buffer));
fwrite(buffer, 1, bytes, fp);
} while (bytes == sizeof(buffer));
pspFileSystem.CloseFile(handle);
fclose(fp);
}
}
break;
case ID_DEBUG_LOG:
LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
break;
case ID_DEBUG_IGNOREILLEGALREADS:
g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
break;
case ID_OPTIONS_FULLSCREEN:
SendToggleFullscreen(!g_Config.bFullScreen);
break;
case ID_OPTIONS_VERTEXCACHE:
g_Config.bVertexCache = !g_Config.bVertexCache;
break;
case ID_OPTIONS_SHOWFPS:
g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
break;
case ID_OPTIONS_TEXTUREFILTERING_AUTO: setTexFiltering(TEX_FILTER_AUTO); break;
case ID_OPTIONS_NEARESTFILTERING: setTexFiltering(TEX_FILTER_NEAREST); break;
case ID_OPTIONS_LINEARFILTERING: setTexFiltering(TEX_FILTER_LINEAR); break;
case ID_OPTIONS_LINEARFILTERING_CG: setTexFiltering(TEX_FILTER_LINEAR_VIDEO); break;
case ID_OPTIONS_BUFLINEARFILTER: setBufFilter(SCALE_LINEAR); break;
case ID_OPTIONS_BUFNEARESTFILTER: setBufFilter(SCALE_NEAREST); break;
case ID_OPTIONS_TOPMOST:
g_Config.bTopMost = !g_Config.bTopMost;
W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
break;
case ID_OPTIONS_PAUSE_FOCUS:
g_Config.bPauseOnLostFocus = !g_Config.bPauseOnLostFocus;
break;
case ID_OPTIONS_CONTROLS:
NativeMessageReceived("control mapping", "");
break;
case ID_OPTIONS_MORE_SETTINGS:
NativeMessageReceived("settings", "");
break;
case ID_EMULATION_SOUND:
g_Config.bEnableSound = !g_Config.bEnableSound;
if (g_Config.bEnableSound) {
if (PSP_IsInited() && !IsAudioInitialised())
Audio_Init();
}
break;
case ID_HELP_OPENWEBSITE:
ShellExecute(NULL, L"open", L"http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_BUYGOLD:
ShellExecute(NULL, L"open", L"http://central.ppsspp.org/buygold", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_OPENFORUM:
ShellExecute(NULL, L"open", L"http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_ABOUT:
DialogManager::EnableAll(FALSE);
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
DialogManager::EnableAll(TRUE);
break;
case ID_DEBUG_TAKESCREENSHOT:
g_TakeScreenshot = true;
break;
case ID_FILE_DUMPFRAMES:
g_Config.bDumpFrames = !g_Config.bDumpFrames;
break;
case ID_FILE_USEFFV1:
g_Config.bUseFFV1 = !g_Config.bUseFFV1;
break;
case ID_FILE_DUMPAUDIO:
g_Config.bDumpAudio = !g_Config.bDumpAudio;
break;
default:
{
// Handle the dynamic shader switching here.
// The Menu ID is contained in wParam, so subtract
// ID_SHADERS_BASE and an additional 1 off it.
u32 index = (wParam - ID_SHADERS_BASE - 1);
if (index < availableShaders.size()) {
g_Config.sPostShaderName = availableShaders[index];
NativeMessageReceived("gpu resized", "");
break;
}
MessageBox(hWnd, L"Unimplemented", L"Sorry", 0);
}
break;
}
}
void UpdateMenus() {
HMENU menu = GetMenu(GetHWND());
#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess);
CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
CHECKITEM(ID_DEBUG_RUNONLOAD, g_Config.bAutoRun);
CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);
CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter);
CHECKITEM(ID_OPTIONS_FRAMESKIP_AUTO, g_Config.bAutoFrameSkip);
CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync);
CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost);
CHECKITEM(ID_OPTIONS_PAUSE_FOCUS, g_Config.bPauseOnLostFocus);
CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
CHECKITEM(ID_FILE_DUMPFRAMES, g_Config.bDumpFrames);
CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1);
CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio);
static const int displayrotationitems[] = {
ID_EMULATION_ROTATION_H,
ID_EMULATION_ROTATION_V,
ID_EMULATION_ROTATION_H_R,
ID_EMULATION_ROTATION_V_R
};
if (g_Config.iInternalScreenRotation < ROTATION_LOCKED_HORIZONTAL)
g_Config.iInternalScreenRotation = ROTATION_LOCKED_HORIZONTAL;
else if (g_Config.iInternalScreenRotation > ROTATION_LOCKED_VERTICAL180)
g_Config.iInternalScreenRotation = ROTATION_LOCKED_VERTICAL180;
for (int i = 0; i < ARRAY_SIZE(displayrotationitems); i++) {
CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED));
}
// Disable Vertex Cache when HW T&L is disabled.
if (!g_Config.bHardwareTransform) {
EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED);
} else {
EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_ENABLED);
}
static const int zoomitems[11] = {
ID_OPTIONS_SCREENAUTO,
ID_OPTIONS_SCREEN1X,
ID_OPTIONS_SCREEN2X,
ID_OPTIONS_SCREEN3X,
ID_OPTIONS_SCREEN4X,
ID_OPTIONS_SCREEN5X,
ID_OPTIONS_SCREEN6X,
ID_OPTIONS_SCREEN7X,
ID_OPTIONS_SCREEN8X,
ID_OPTIONS_SCREEN9X,
ID_OPTIONS_SCREEN10X,
};
if (g_Config.iInternalResolution < RESOLUTION_AUTO)
g_Config.iInternalResolution = RESOLUTION_AUTO;
else if (g_Config.iInternalResolution > RESOLUTION_MAX)
g_Config.iInternalResolution = RESOLUTION_MAX;
for (int i = 0; i < ARRAY_SIZE(zoomitems); i++) {
CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iInternalResolution) ? MF_CHECKED : MF_UNCHECKED));
}
static const int windowSizeItems[4] = {
ID_OPTIONS_WINDOW1X,
ID_OPTIONS_WINDOW2X,
ID_OPTIONS_WINDOW3X,
ID_OPTIONS_WINDOW4X,
};
RECT rc;
GetClientRect(GetHWND(), &rc);
int checkW = g_Config.IsPortrait() ? 272 : 480;
int checkH = g_Config.IsPortrait() ? 480 : 272;
for (int i = 0; i < ARRAY_SIZE(windowSizeItems); i++) {
bool check = (i + 1) * checkW == rc.right - rc.left || (i + 1) * checkH == rc.bottom - rc.top;
CheckMenuItem(menu, windowSizeItems[i], MF_BYCOMMAND | (check ? MF_CHECKED : MF_UNCHECKED));
}
static const int texscalingitems[] = {
ID_TEXTURESCALING_AUTO,
ID_TEXTURESCALING_OFF,
ID_TEXTURESCALING_2X,
ID_TEXTURESCALING_3X,
ID_TEXTURESCALING_4X,
ID_TEXTURESCALING_5X,
};
if (g_Config.iTexScalingLevel < TEXSCALING_AUTO)
g_Config.iTexScalingLevel = TEXSCALING_AUTO;
else if (g_Config.iTexScalingLevel > TEXSCALING_MAX)
g_Config.iTexScalingLevel = TEXSCALING_MAX;
for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) {
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel) ? MF_CHECKED : MF_UNCHECKED));
}
if (!gl_extensions.OES_texture_npot) {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_GRAYED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_GRAYED);
} else {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_ENABLED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_ENABLED);
}
static const int texscalingtypeitems[] = {
ID_TEXTURESCALING_XBRZ,
ID_TEXTURESCALING_HYBRID,
ID_TEXTURESCALING_BICUBIC,
ID_TEXTURESCALING_HYBRID_BICUBIC,
};
if (g_Config.iTexScalingType < TextureScaler::XBRZ)
g_Config.iTexScalingType = TextureScaler::XBRZ;
else if (g_Config.iTexScalingType > TextureScaler::HYBRID_BICUBIC)
g_Config.iTexScalingType = TextureScaler::HYBRID_BICUBIC;
for (int i = 0; i < ARRAY_SIZE(texscalingtypeitems); i++) {
CheckMenuItem(menu, texscalingtypeitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingType) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texfilteringitems[] = {
ID_OPTIONS_TEXTUREFILTERING_AUTO,
ID_OPTIONS_NEARESTFILTERING,
ID_OPTIONS_LINEARFILTERING,
ID_OPTIONS_LINEARFILTERING_CG,
};
if (g_Config.iTexFiltering < TEX_FILTER_AUTO)
g_Config.iTexFiltering = TEX_FILTER_AUTO;
else if (g_Config.iTexFiltering > TEX_FILTER_LINEAR_VIDEO)
g_Config.iTexFiltering = TEX_FILTER_LINEAR_VIDEO;
for (int i = 0; i < ARRAY_SIZE(texfilteringitems); i++) {
CheckMenuItem(menu, texfilteringitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iTexFiltering ? MF_CHECKED : MF_UNCHECKED));
}
static const int bufferfilteritems[] = {
ID_OPTIONS_BUFLINEARFILTER,
ID_OPTIONS_BUFNEARESTFILTER,
};
if (g_Config.iBufFilter < SCALE_LINEAR)
g_Config.iBufFilter = SCALE_LINEAR;
else if (g_Config.iBufFilter > SCALE_NEAREST)
g_Config.iBufFilter = SCALE_NEAREST;
for (int i = 0; i < ARRAY_SIZE(bufferfilteritems); i++) {
CheckMenuItem(menu, bufferfilteritems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iBufFilter ? MF_CHECKED : MF_UNCHECKED));
}
static const int renderingmode[] = {
ID_OPTIONS_NONBUFFEREDRENDERING,
ID_OPTIONS_BUFFEREDRENDERING,
ID_OPTIONS_READFBOTOMEMORYCPU,
ID_OPTIONS_READFBOTOMEMORYGPU,
};
if (g_Config.iRenderingMode < FB_NON_BUFFERED_MODE)
g_Config.iRenderingMode = FB_NON_BUFFERED_MODE;
else if (g_Config.iRenderingMode > FB_READFBOMEMORY_GPU)
g_Config.iRenderingMode = FB_READFBOMEMORY_GPU;
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ((i == g_Config.iRenderingMode) ? MF_CHECKED : MF_UNCHECKED));
}
static const int frameskipping[] = {
ID_OPTIONS_FRAMESKIP_0,
ID_OPTIONS_FRAMESKIP_1,
ID_OPTIONS_FRAMESKIP_2,
ID_OPTIONS_FRAMESKIP_3,
ID_OPTIONS_FRAMESKIP_4,
ID_OPTIONS_FRAMESKIP_5,
ID_OPTIONS_FRAMESKIP_6,
ID_OPTIONS_FRAMESKIP_7,
ID_OPTIONS_FRAMESKIP_8,
};
if (g_Config.iFrameSkip < FRAMESKIP_OFF)
g_Config.iFrameSkip = FRAMESKIP_OFF;
else if (g_Config.iFrameSkip > FRAMESKIP_MAX)
g_Config.iFrameSkip = FRAMESKIP_MAX;
for (int i = 0; i < ARRAY_SIZE(frameskipping); i++) {
CheckMenuItem(menu, frameskipping[i], MF_BYCOMMAND | ((i == g_Config.iFrameSkip) ? MF_CHECKED : MF_UNCHECKED));
}
static const int savestateSlot[] = {
ID_FILE_SAVESTATE_SLOT_1,
ID_FILE_SAVESTATE_SLOT_2,
ID_FILE_SAVESTATE_SLOT_3,
ID_FILE_SAVESTATE_SLOT_4,
ID_FILE_SAVESTATE_SLOT_5,
};
if (g_Config.iCurrentStateSlot < 0)
g_Config.iCurrentStateSlot = 0;
else if (g_Config.iCurrentStateSlot >= SaveState::NUM_SLOTS)
g_Config.iCurrentStateSlot = SaveState::NUM_SLOTS - 1;
for (int i = 0; i < ARRAY_SIZE(savestateSlot); i++) {
CheckMenuItem(menu, savestateSlot[i], MF_BYCOMMAND | ((i == g_Config.iCurrentStateSlot) ? MF_CHECKED : MF_UNCHECKED));
}
switch (g_Config.iGPUBackend) {
case GPU_BACKEND_DIRECT3D9:
EnableMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_GRAYED);
EnableMenuItem(menu, ID_OPTIONS_OPENGL, MF_ENABLED);
EnableMenuItem(menu, ID_OPTIONS_VULKAN, MF_ENABLED);
CheckMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_CHECKED);
CheckMenuItem(menu, ID_OPTIONS_OPENGL, MF_UNCHECKED);
CheckMenuItem(menu, ID_OPTIONS_VULKAN, MF_UNCHECKED);
break;
case GPU_BACKEND_OPENGL:
EnableMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_ENABLED);
EnableMenuItem(menu, ID_OPTIONS_OPENGL, MF_GRAYED);
EnableMenuItem(menu, ID_OPTIONS_VULKAN, MF_ENABLED);
CheckMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_UNCHECKED);
CheckMenuItem(menu, ID_OPTIONS_OPENGL, MF_CHECKED);
CheckMenuItem(menu, ID_OPTIONS_VULKAN, MF_UNCHECKED);
break;
case GPU_BACKEND_VULKAN:
EnableMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_ENABLED);
EnableMenuItem(menu, ID_OPTIONS_OPENGL, MF_ENABLED);
EnableMenuItem(menu, ID_OPTIONS_VULKAN, MF_GRAYED);
CheckMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_UNCHECKED);
CheckMenuItem(menu, ID_OPTIONS_OPENGL, MF_UNCHECKED);
CheckMenuItem(menu, ID_OPTIONS_VULKAN, MF_CHECKED);
break;
}
UpdateDynamicMenuCheckmarks(menu);
UpdateCommands();
}
void UpdateCommands() {
static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU;
static CoreState lastCoreState = CORE_ERROR;
if (lastGlobalUIState == GetUIState() && lastCoreState == coreState)
return;
lastCoreState = coreState;
lastGlobalUIState = GetUIState();
HMENU menu = GetMenu(GetHWND());
bool isPaused = Core_IsStepping() && GetUIState() == UISTATE_INGAME;
TranslateMenuItem(menu, ID_TOGGLE_PAUSE, L"\tF8", isPaused ? "Run" : "Pause");
SetIngameMenuItemStates(menu, GetUIState());
EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
}
// Message handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_INITDIALOG:
{
W32Util::CenterWindow(hDlg);
HWND versionBox = GetDlgItem(hDlg, IDC_VERSION);
std::string windowText = "PPSSPP ";
windowText.append(PPSSPP_GIT_VERSION);
SetWindowText(versionBox, ConvertUTF8ToWString(windowText).c_str());
}
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) {
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
}