.. |
Common
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
D3D11
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GPU: Look up replaced filtering options.
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2021-02-27 17:17:21 -08:00 |
Debugger
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Debugger: Correct crash with no alloc tag.
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2021-02-15 15:01:23 -08:00 |
Directx9
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GPU: Look up replaced filtering options.
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2021-02-27 17:17:21 -08:00 |
GLES
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
Software
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Debugger: Note GPU block transfer src as well.
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2021-04-03 18:11:44 -07:00 |
Vulkan
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Further std::string removal
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2021-03-13 17:55:07 +01:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.vcxproj.filters
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPUCommon.cpp
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Debugger: Include src tag in Memory::Memcpy.
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2021-04-03 18:14:59 -07:00 |
GPUCommon.h
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.h
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Minor cleanups
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2020-12-14 20:06:06 +01:00 |
Math3D.cpp
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GPU: Normalize 0 to 1 always in software lighting.
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2021-02-27 23:51:45 -08:00 |
Math3D.h
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GPU: Normalize 0 to 1 always in software lighting.
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2021-02-27 23:51:45 -08:00 |